Arthas Rework by SMILE

6 Votes

Arthas Rework

By: SMILE
Last Updated: Nov 18, 2023
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Arthas Rework

My Suggestions

Despite his interesting and unique design, Arthas is extremely weak and outdated compared to newer characters.
The idea behind this rework is to make the Lich King great again, improving the mechanics and depth of his kit.

Stats
Health reduced from 2860 to 2790
Attack Damage increased from 95 to 100

Combat Trait

1
Frozen Tempest (Reworked Trait)

Arthas deals 8 damage per second to nearby enemies, reducing their Movement Speed and Attack Speed by 5% for 1.5 seconds with each hit, up to 30%.
When a Hero reaches the maximum Slow, Frozen Tempest Frostbites them.
Frostbite lasts 3 seconds, deals 16 damage per second, reduces Movement Speed and Attack Speed by 30%, and grants immunity to Frozen Tempest.

Radius: 3

2
Frostmourne Hungers (Reworked D)

Cooldown: 10 seconds
Arthas's next Basic Attack strikes immediately and restores Mana equal to 25% of the damage dealt.
Passive: Basic Attacks against Frostbitten enemies deal 25% more damage.

Primary Abilities

1
Death Coil (Reworked Q)

Mana: 60
Cooldown: 12 seconds
Deal 164 to target enemy, increased by 50% against Frostbitten targets, or restore 164 Health to target ally, increased by 50% if self-cast.

Range: 8
Missile speed: 18

2
Howling Blast (Reworked W)

Mana: 60
Cooldown: 12 seconds
Deal 40 damage to enemies within the target area and Root them for 1.25 seconds.
Frostbitten enemies are Stunned for 1.25 seconds instead.

Range: 10
Radius: 2
Missile speed: 20

3
Summon Ghouls (NEW E)

Mana: 90
Cooldown: 30 seconds
Summon three Ghouls that last 10 seconds and follow Arthas.
Ghouls can be sacrificed to restore 150 Health.

Ghoul
Health: 450
Basic Attack Damage: 45
Attack Speed: 1
Attack Range: 1
Sight radius: 7
Leash range: 10

Secondary Abilities

1
Sacrifice (NEW 1)

Cooldown: 2 seconds
Sacrifice a Ghoul to heal Arthas for 150.

Heroic Abilities

1
Defile (NEW R1)

Mana: 100
Cooldown: 60 seconds
After 0.75 seconds, channel to defile the area around you over 6 seconds.
Defile grows over 4 seconds and deals 120 damage every 0.5 seconds to enemies within it. Gain Unstoppable while channeling.

Radius: 7.5
Initial Radius: 0
Grow Speed: 1.875

2
Summon Sindragosa (R2)

Cooldown reduced from 100 to 90 seconds
Damage reduced from 230 to 200
Slow duration reduced from 4 to 3 seconds

LEVEL 1

Frost Presence (New Functionality)
?Quest: Hit enemy Heroes with Howling Blast.
?Reward: After 10 hits, reduce the cooldown of Howling Blast by 2 seconds.
?Reward: After 20 hits, Howling Blast affects all enemies in its path.

Eternal Hunger (New Functionality)
?Quest: Basic Attacks against Frostbitten enemies permanently increase the bonus damage against them by 0.5%.

Remorseless Winter (Moved from Level 16)(New Functionality)
Frozen Tempest deals 100% more damage to Minions, Mercenaries, and Monsters.

LEVEL 4

Deathlord (New Functionality)
Increase the range of Death Coil by 25%. If an enemy dies within 2 seconds of being hit by Death Coil, summon a Ghoul.

Eternal Servitude (New)
Ghouls last 2 seconds longer.
Passive: Every 5th enemy Minion that dies within Frozen Tempest summons a Ghoul.

Frozen Wastes (New Functionality)
?Quest: Frostbite Heroes 10 times.
?Reward: Frostbite lasts 2 seconds longer.

LEVEL 7

Immortal Coil (New Functionality)
Reduce the cooldown of Death Coil by 2 seconds. Using Death Coil on an enemy heals Arthas for 164.

Necrotic Plague (New)
Heroes hit by Ghouls receive 40% less healing for 1 second.

Icebound Fortitude (New Functionality)
Each time Frozen Tempest deals damage to Heroes, Arthas gains 1 Armor and reduces the duration of Stuns, Slows, and Roots against him by 1%. Stacks up to 25 times. Lasts for 3 seconds.

LEVEL 13

Shattered Armor (New Functionality)
Howling Blast reduces the Armor of Heroes hit by 15 for 3 seconds.
Frostbitten Heroes have their Armor reduced by 25 for 3 seconds instead.

Frost Strike (New Functionality)
Frostmourne Hungers Slows enemies hit by 30% for 2 seconds. Frostbitten Heroes are stunned for 1 second instead.

Icy Talons
Moved from Level 4.

Ice Prison (New)
Cooldown: 60 seconds
Passive: Gain 10% Movement Speed.
Active: Root enemies within Frozen Tempest for 2 seconds.

LEVEL 16

Embrace Death
Unchanged.

The Scourge (New)
Increase the amount of Ghouls summoned by 1. Sacrifice restores 50% more Health.

Frostmourne Feeds (New Functionality)
Frostmourne Hungers heals Arthas for 25% of the damage dealt.
Basic Attacks reduce the cooldown of Frostmourne Hungers by 1 second.

Rune Tap (Moved from Level 7)(New Functionality)
Basic Attacks heal Arthas for 2% of his maximum Health.
Basic Attacks against Frostbitten Heroes also grant him a Shield equal to 2% of his maximum Health.

LEVEL 20

Soul Reaper (New)
Defile grows 50% faster and curses Heroes hit for 4 seconds.
If a cursed Hero dies, Arthas steals 20% of their maximum Health for 30 seconds.

Absolute Zero
Root duration reduced to 2 seconds. Slow duration reduced to 3 seconds.

Army of the Dead (New)
Reduce the cooldown of Summon Ghouls to 15 seconds. Takedowns reset it.

Anti-Magic Shell
Unchanged.

REMOVED TALENTS

Rime

Biting Cold

Death's Advance

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1
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lucky-tiger (2) | August 23, 2021 2:29pm
I love the changes you made! though i love how arthas is played now, I think your ideas are interesting and looks fun!
I have some suggestions for your already great ones!

Ghouls have the same problem as they have now- they are used mostly as health packs. i think it would be a good idea to improve it like you did with the rest of the abilities and make it have some synergy with the new Frostbites mechanism- having them apply an additional effect on frostbitten enemies like more damage or some other benefit that will make you think more before sacrificing them.

Defile sounds neat! But, it is a bit busted for a character like Arthas- 6 seconds of unstoppable on top of the great damage.
if i'm understanding correctly the area follows you right? I suggest it should be more similar to yrel's Sacred Ground- create an aoe beneath you (that does not follow you) for 6 seconds that deals damage to enemies. while Arthas is in the aoe he gains unstoppable. so now it's more counter-able.

Also i think there can be some cool talents for SACRIFICE (now that its a basic) adding additional effects after you use it like- cd reduction for some ability, increase aa damage or frozen tempest damage, making you time the sacrifice not only to heal.
1
[-]
SMILE (1) | August 23, 2021 10:59pm
>if i'm understanding correctly the area follows you right?
Defile can't follow you. It needs to be channeled. Channel means that you can't move while casting the ability.
1
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lucky-tiger (2) | August 24, 2021 1:05pm
Oh than its fine as is. Thanks for the clarification!
1
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PicanteBeef | August 2, 2021 9:02am
Great rework. Love the idea of making ghouls baseline. Good job making a slightly weaker FrozenTempest passive as it should be, but to compensate for this I would also make his other mana costs higher as he no longer has the passive drain from tempest. Not to mention that they have all been buffed by Frostbite.

The weakest point here I see is Defile(R1): perhaps add some soft CC to it maybe damage/spellpower reduction to enemies in the area? Especially if he has to channel it. Most tanks usually have a CC/peel ult, and Sindragosa is usually relegated for siege
1
[-]
SMILE (1) | August 2, 2021 10:20am
>I would also make his other mana costs higher as he no longer has the passive drain from tempest
His abilities cost more and his trait restores much less mana.

>The weakest point here I see is Defile(R1): perhaps add some soft CC to it maybe damage/spellpower reduction to enemies in the area
Defile is all about dealing damage. Sindragosa is the CC ult.
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