Ashe by Wersus

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Ashe

By: Wersus
Last Updated: Nov 28, 2020
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Ashe

Deadlock Gang Leader




Stats

Health: 1600
Health Regeneration: 5 per Second
Attack Damage: 60
Attack Speed: 1.5 per Second

Combat Trait

1
B.O.B
Active
Cooldown: 150 Seconds


Send B.O.B to charge on chosen Direction, Dealing 150 ( +4% per Level) Damage to Enemies hit, Knocking them Back a short Distance and Stunning them for 1.5 Seconds. B.O.B has 1500 ( +4% per Level) Health and he Deals 75 ( +4% per Level) Damage to nearby Enemy per Second. He will continue to Assist Ashe for up to 15 Seconds. B.O.B can be controlled with [D]Key.

Cooldown is Reduced by 0.25 Seconds every time Ashe Deals Damage to Enemy Heroes.

Primary Abilities

1
Viper's Bite
Active
Cooldown: 6 Seconds per Charge

Deal 30 ( +4% per Level) Damage Every Second for 6 Seconds to first Enemy hit. Viper's Bite can Stack up to 3 Times to Deal 90 ( +4% per Level) Damage Every Second for 6 Seconds. Holds 3 Charges.
2
Dynamite
Active
Cooldown: 14 Seconds


Throw a Dynamite on chosen location that will explode after 3 Seconds, Dealing 80 ( +4% per Level) Damage Every Second for 4 Seconds. Dynamite can be Activated again to explode early.
3
Coach Gun
Active
Cooldown: 10 Seconds


Knockback Enemies on chosen Direction and Deal 80 ( +4% per Level) Damage to them.

Heroic Abilities

1
Deadlock
Active
Cooldown: 75 Seconds

Ashe marks chosen Enemy Hero, making them take Increased Damage from Ashe and [D]B.O.B equal to percent of their Missing Health for 5 Seconds. Also, Ashe and B.O.B Ignore marked Enemy's Armor and Targeted Enemy is Untargetable by their Allies for the duration of ability.



*Note: UNTARGETABLE would be a new ,,Effect'' in the game. Its effect is simple, when target is Untargetable it means that they can't be affected with Abilities that require you to click(target) them. For example, Uther's [Q] would not be able to affect an Hero that is Untargetable. Abilities that do not require targeting such as skillshots or automatic abilities would still be able to affect those Heroes.
2
Explosive Outbreak
Active
Cooldown: 100 Seconds


Throw a Deadly Stick Bombs on Enemy Heroes on chosen direction, they are attached to them for 5 Seconds. If affected Enemy Heroes take Damage from Ashe, Bomb will Explode and Deal 400 ( +4% per Level) to affected Hero and nearby Enemies.

Talents

Level 1

[Passive]Oiled Up-
Collecting Regeneration Orbs Reduces the Cooldown of [D]B.O.B by 10 Seconds.
Quest: Each Regeneration Orb Collected Increases [D]B.O.B's Health by 10.

[Q]Potent Dosage-
Quest: Keep Enemy Heroes Poisoned with 3 Stacks of [Q]Viper's Bite for 90 Seconds.
Reward: Reduce [Q]Viper's Bite Cooldown to 3 Seconds.

[W]T.N.T-
[W]Dynamite's Damage is Increased for Every Second it stays Unactivated while thrown for up to 75% Damage.

Level 4

[Active]Nemesis-
Activate to Double the Damage Bonuses of Nemesis to Enemy Heroes for 5 Seconds. Cooldown is 60 Seconds.
Quest: Enemy Hero Takedowns permanently Increase your Damage on them by 1%. This Quest Stacks separately for every Enemy Hero and Stacks are lost on Death.

[Q]Revealing Poison-
While at 3 Stacks, [Q]Viper's Bite now Reveals affected Enemies.

[W]Push Force-
[W]Dynamite now Knocbacks Enemies it hits and its Radius is Increased by 25%.

Level 7

[Active]Rebellious Spirit-
Become Untargetable and Unstoppable for 1.5 Seconds. Dealing Damage Reduces the Cooldown of this Ability by 0.25 Seconds. Cooldown is 60 Seconds.

[Q]Muscle Intoxicator-
While at 3 Stacks, [Q]Viper's Bite now Slows affected Enemy by 45%.

[E]Grand Escape-
[E]Coach Gun now Increases Ashe's Movement Speed by 25% decaying over 5 Seconds.

Level 10

[R]Deadlock-
Ashe marks chosen Enemy Hero, making them take Increased Damage from Ashe and [D]B.O.B equal to percent of their Missing Health for 5 Seconds. Also, Ashe and B.O.B Ignore marked Enemy's Armor and Targeted Enemy is Untargetable by their Allies for the duration of ability.

[R]Explosive Outbreak-
Throw a Deadly Stick Bombs on Enemy Heroes on chosen direction, they are attached to them for 5 Seconds. If affected Enemy Heroes take Damage from Ashe, Bomb will Explode and Deal 400 ( +4% per Level) to affected Hero and nearby Enemies. Cooldown is 100 Seconds.

Level 13

[Passive]Bodyguard-
While B.O.B is Active, Ashe's Armor is Increased by 25.

[Q]Leeching Bite-
[Q]Viper's Bite now Heals Ashe for 50% of the Damage it Deals over time.

[E]Flash Bang-
[E]Coach Gun now Blinds Enemies it hits for 3 Seconds.

Level 16

[Q]Big Game-
[Q]Viper's Bite now Deals Additional Damage equal to 0.5% of Heroes' Full Health over 6 Seconds per Stack.

[W]Scorched Earth-
[W]Dynamite's Explosion now leaves Fire that Deals 80 ( +4% per Level) Damage to Enemies that find themselves within its area. Fire lasts for 4 Seconds.

[E]Extra Powder-
Increase [E]Coach Gun's Knockback Distance by 100% and if Enemies are Knockbacked against Terrain or Structure, they will be Stunned for 1 Second and they will take Additional 160 ( +4% per Level) Damage over 4 Seconds.

Level 20

[R]Deadly Sights-
[R]Deadlock's Cooldown is now Reset if Targeted Enemy is Eliminated within its duration.

[R]Total Anarchy-
Reduce the Cooldown of [R]Explosive Outbreak by 10 Seconds for Every time it Deals Damage to Enemy Heroes.

[Passive]Overtime-
While Activated, [D]B.O.B's Duration is Increased by 0.25 Seconds for Every time B.O.B or Ashe Deal Damage to Enemy Heroes.

[Q]Bonus Magazine-
[Q]Viper's Bite now holds 6 Charges.

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