Ashe by Xero

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Ashe

By: Xero
Last Updated: Apr 12, 2020
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Ashe

Deadlock Gang Leader

Attack Type None
Health 1450
Health Regen 3
Resource 15 Ammo
Unit Radius 0.630

Combat Trait

1
Precision
Cooldown: 1.50 seconds

Activate to increase Viper's damage by 100% and it's range by 50% at the cost of reducing your Movement Speed by 10% and increasing the cooldown of Viper by 1 second. Reactivate to cancel this effect.

Passive: Ashe has no Basic Attack.

Primary Abilities

1
Viper
Cooldown: 1 second
Cost: 1 Ammo

Shoot in a straight line, hitting the first Enemy hit, dealing 125 damage to them.

Default range is half of Nova's Snipe. Precision range is roughly the range of Nova's Snipe.

Passive: Ashe uses Ammo instead of Mana, with a maximum of 15 Ammo by default. Ammo regenerates at 1 per second after not using Viper for 2 seconds.
2
Dynamite
Cooldown: 10 seconds

Toss a stick of dynamite at the target location, which explodes 3 seconds after landing. Enemies hit by the explosion take 300 damage over 6 seconds. Ashe can shoot the stick of Dynamite with Viper, causing it to detonate early.

Travels similarly to Morales' Grenade, only a longer distance and faster. Ashe can shoot the dynamite mid-flight too.
3
Coach Gun
Cooldown: 10 seconds

Blasts enemies in a short cone, dealing 60 damage to them and knocking them back. Ashe is also knocked back the opposite direction.

Knockback distance is similar to Morales' Grenade. Range is similar to Lucio's Shockwave.

Heroic Abilities

1
B.O.B
Calls down B.O.B, causing him to charge forward in a line till he collides with an Enemy Hero or terrain, knocking them up for 0.75 seconds, stunning them, if hitting a Hero. B.O.B has 2500 (+4% per level) Health and remains stationary for 10 seconds after colliding with something, attacking a single nearby enemy for 80 damage per second.

B.O.B has no cooldown, however this ability must be charged up before being able to be used.
Enemy Heroes hit by Viper grants 1% Charge.
Enemy Heroes hit by Precision Viper grants 2% Charge.
Enemy Heroes hit by Dynamite's Explosion grants 3% Charge.

TALENTS

level 1

Master Pyrotechnics
Enemy Heroes hit by Precision Viper reduce the cooldown of Dynamite by 1 Second.

On the Move
Whenever an Enemy Hero is hit by Precision Viper, Ashe gains 20% Movement Speed for 2 seconds.

Hotshot
Precision Vipers grants an additional 1% B.O.B Charge when hitting Enemy Heroes.

Level 4

Improved Muzzle
Coach Gun's range and knock back distance is increased by 33%.

Back Off!
Coach Gun slows Enemy Movement Speed by 15% for 1.5 seconds.

Dynamite Bang
Dynamite's Explosion slows Enemy Movement Speed for 90%, decaying over 1 second.

Level 7

Easy Business
Minions and Mercenaries hit by Viper reload 1 Ammo.

Swift Reloading
After using Coach Gun, reload 5 Ammo over 2 seconds.

Spare Cartridge
Cooldown: 20 seconds
Activate to reload all Ammo.

Level 13

Fire in the hole!
Dynamite's explosion radius is increased by 50%.

Viper's Sting
Enemy Heroes hit by Viper have their Armor reduced by 10 for 2 seconds.

Harsh Coaching
Coach Gun's damage is increased by 300% but it no longer knocks enemies back.

Level 16

Blown Off
Enemy Heroes burning from Dynamite's damage over time take 25% more damage from Viper.

Smoke 'em outta there!
Dynamite gains a second charge.

Get in the saddle
Coach Gun removes roots from Ashe. Being stunned or rooted refreshes the cooldown of Coach Gun and causes a Dynamite to drop at Ashe's feet. This effect has a 20 second cooldown.

Level 20

B.O.B and Weave
While B.O.B is stationary, he continues to knock nearby Enemy Heroes up to stun them for 0.75 seconds. Additionally, Enemy Heroes knocked up by him generate 5% B.O.B Charge.

Ammo Pack
Ashe's maximum Ammo is increased by 5. Takedowns reload 5 Ammo. While below 5 Ammo, Ammo reloads 50% faster.

Deadlock Accuracy
Precision further increases Viper's damage by 50% and it's range by 25%.

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