Ashe by HSimpson

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Ashe

By: HSimpson
Last Updated: Sep 28, 2022
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Ashe

Dead Lock Leader

LEVEL SCALING IS NORMAL 4% PER LEVEL

Ashe quickly fires her rifle from the hip or uses her weapon’s aim-down sights to line up a high damage shot at the cost of fire-rate. She blasts enemies by throwing dynamite, and her coach gun packs enough punch to put some distance between her and her foes, or gain some air to leap to hard to reach places or for an aerial shot. And Ashe is not alone, as she can call on her omnic ally B.O.B. to join the fray when the need arises.

Strengths - Long Range, Can Escape, Can Summon BOB To Help

Weaknesses - Squishy, Little Sustain

Difficulty – Medium
Attack Type – Ranged
Health - 1400
Health Regen – 3.2
Resource – Mana - 500
Attack Speed – 4(Hip) or 1.2(ADS) "Depends if D is Toggled ON or OFF"
Attack Range – 5.0(Hip) or 7.2(ADS) "Depends if D is Toggled ON or OFF"
Attack Damage – 44 or 120
Movement Speed - 100%

Combat Trait

1
The Viper
Type - Auto Attack
Cooldown - Toggle On/Off
Ammo Capacity - 15 Shots


Ashe is a skillful marksman, She can either shoot from the hip or Aim down the Sights of her Gun.
Hip Fire - Ashe Deals 44 Per Shot, Has 4.00 Attack Speed and 5.5 Range
Aim Down Sights - Ashe Deals 120 Per Shot, Has 1.20 Attack Speed and 7.2 Range and Moves 10% slower
Ashe's Abilities Recharge 25% Faster when Aiming Down Sight

Ashe's gun The Viper can hold up to 15 shots in it, when she runs out of ammo she must reload, she loads 1 shot per 0.33 Seconds and is reloading if she is not shooting or using abilities.

Primary Abilities

1
(Q) Dynamite
Type - Active Projectile Spawn | Spell Damage, Lowers Armor, Area of Effect | Effects Enemies
Cooldown - 10 Seconds
Mana - 50


Ashe throws her dynamite up to 9m away and its radius is 3m when it explodes after 5 seconds, when it explodes it deals 125 damage and lights enemies on fire for 10 seconds lowering their armor by 1 per second and deals 15 damage per second. Ashe can shoot her dynamite to make it explode prematurely. Deals 50% less Damage to minions. Healing instantly puts enemies out and repairs their armor
2
(W) Coach Gun
Type - Active Hitscan | Physical Damage, Area of Effect, Slow | Effects Enemies, Self
Cooldown - 15 Seconds | 2 Charges
Mana - 20


Ashe shoots her coach gun which deals 200 Damage and blows up dynamite, this also slows enemies by 15% for 2 seconds and knocks Ashe back from the direction of the shot 4m.
3
(E) B.O.B. Do Something!
Type - Active Unit Spawn | Physical Damage, Stun | Affects Enemies
Cooldown - 100% ULTCHARGE
Mana - 100


Ashe can summon B.O.B. for 10 seconds who runs in a straight line for 15m and stops when hitting a wall or the first hero, stunning them for .75 seconds, B.O.B. has 3500 HP Has 6.5 Range, 8.0 Att Spd, 25 Att Damage and Counts as 0.5 of a Heroes XP if Killed, Ashe can press E to make B.O.B. target enemies, she also can hold e to cancel the ability.

ULTCHARGE is earned passively, with 1% every 3 Seconds or Dealing 30 + (1 X Herolevel + 3) Hero Damage, So Level 1 You have to Deal 34 Hero Damage to get 1% Ult Charge, Level 30 you have to deal 63 Damage to get 1% Ult Charge.

Heroic Abilities

1
(R) Snipe
Type - Active Hitscan | Physical Damage, Penetrates | Affects Enemies
Cooldown - 25 Seconds
Mana - 40


Ashe Lines up a shot, holding completely still during the aiming process, Ashe gain 25m Range for 1 shot and this shot penetrates all enemies, dealing 500 Damage.
2
(R) Rodeo
Type - Active Buff | Movement Speed, Attack Range, Attack Speed, Cooldown Reduction | Effects Self
Cooldown - 50 Seconds
Mana - 100


Ashe for 15 Seconds Gains, 10% movement speed, 1 Range, 40% Attack speed and Reload Speed and her Abilities recharge 50% faster and cost No mana.

Level 1 Talents

(Passive) Thievery

Level 4 Talents

(Q) More BOOM!

Level 7 Talents

(Q) Thermite

Level 10 Talents

(R1) Snipe - Ashe Lines Up a shot for massive Damage, penetrating all enemies hit.
Cooldown 25 Seconds
Mana - 40


(R2) Rodeo - For 15 Seconds Ashe gains range, attack speed, movement speed and ability buffs.
Cooldown 50 Seconds
Mana - 100

Level 13 Talents

(Passive) Run N

Level 16 Talents

(E) Marksman

Level 20 Talents

(R1) Larger Caliber

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