Asheara by Mandorik

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Asheara

By: Mandorik
Last Updated: May 16, 2018
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Asheara

Leader of the Iron Wolf Mercenaries

Wolf's Bite and the opportunity of stacking Packleader on structures without much nuisance. Later on she'd continue to grow while engaging in Map Objectives. Although not a great initiator she can try to cover that gap by isolating targets with Bastion of Caldeum or if someone can fill that position she can be really annoying towards Basic Attack centered heroes thanks to Sandstorm's blind effect.


She'd shine the most on maps whose objectives can be struck by Iron Charge, ensuring a quicker health stack:
Skeletons on Haunted Mines
Punishers and Guardians on Infernal Shrines
Immortal on Battlefield of Eternity
Spider minions and the Webweavers on Tomb of the Spider Queen
Temple Guardians on Sky Temple
Shamblers and the Garden Terror on Garden of Terror
Skeletons on Blackheart's Bay
The Dragon Knight on Dragon Shire
Zergs on Braxis Holdout

Combat Trait

1
Packleader
Every Iron Wolf Mercenary you summon will permanently increase your health
Health Bonus: 8 by summon

Type: Buff
Affects: Self

(Works on Iron Charge and Iron Wolf Phalanx - count three times)

Primary Abilities

1
Iron Charge
Sends an Iron Wolf Mercenary to charge in a line. Enemies hit are stunned while knocked aside. If you hit a mercenary, a structure or a Map Objective the iron wolf will assist you for some seconds
Damage: 140(+17*lvl)
Summon's Damage: 20(+6*lvl)
Summon's Health: 150(+32*lvl)
Summon's Duration: 4 seconds
Cooldown:  10 seconds

Type: Line, Summon
Affects: Enemies
2
Wolf's Bite
Charges in a short distance, hitting all targets in a cone while healing you
Damage: 100(+14*lvl)
Healing: 30% of the damage
Cooldown: 6 seconds

Type: Cone, Healing
Affects: Enemies, Self
3
Iron Wolf Phalanx
Summon three Iron Wolf Mercenaries to guard your front. The mercenaries attack all enemies near them and absorb skillshots.
Phalanx's Damage: 31(+5*lvl)
Phalanx's Health: 400(+40*lvl)
Duration: 7 seconds
Cooldown: 20 seconds

Type: Summon
Affects: Enemies

Heroic Abilities

1
Sandstorm
Conjures a sandstorm in the area. Enemies inside recieve damage, and are slowed. The sands also blinds enemies every 2 second
Damage: 12(+4*lvl) every second
Duration: 6 seconds
Blind Duration: 1 second
Slow: 15%
Cooldown: 100 seconds

Type: Area
Affects: Enemies
2
Bastion of Caldeum
After a delay, summon walls to entrap enemies and allies. While inside you and allies recieve Armor. The walls can be destroyed
Duration: 7 seconds
Wall Health: 800(+30*lvl)
Delay: 1.20 second
Armor Granted: 15%
Cooldown: 60 segundos

Type: Summon, Buff
Affects: Self, Allies

Level 1 Talents

Prey on the Weak: Wolf's Bite deal 70% additional damage to non-heroic targets

To Battle!: Increases the range of Iron Charge (30%)

Level 4 Talents

Strength of the Pack: Packleader's health bonuses also applies to your summoned Iron Wolf Mercenaries for reduced amount (30%)

Together We Stand: Shares damage (30%) you receive with the Iron Wolf Phalanx.

Doctrine: Summoned Phalanxes recieve 30 Spell Armor

Level 7 Talents

Never Alone: Iron Charge

Level 10 Talents

Sandstorm: Listed Above

Bastion of Caldeum: Listed Above

Level 13 Talents

Rabies: Wolf's Bite slows (25%) and deal (80%) additional damage over 2 seconds

Wolf in Sheep Clothing: Increases your basic attack damage by 10% of the health recieved through

Level 16 Talents

Strength in Numbers: Iron Wolf Phalanx now summons 4 Iron Wolf Mercenaries and increases their health (30%)

Assault Formation: Using Iron Charge while Iron Wolf Phalanx is active will also send them charging in a line, dealing 50% of the charge's damage. Reactivating the ability will return them to the original formation

Iron Will: Upon activation heal you for 100% of the health recieved through Packleader. Cooldown: 60 seconds

Level 20 Talents

Coyote: Your Wolf's Bite has no cooldown while Sandstorm is up.

Bulwark of Caldeum: Increases the duration by 3 seconds. Also summons an Iron Wolf Mercenary

Editing

18.07.15 - Fixed icon's problems
06.05.16 - Increased the damage of all abilities. Minor tweak in Wolf's Bite. Fixed icon's problems. Removed Superiority (no longer a talent)
23.03.17 - Removed Demolitionist and Promote, granted new Level 20 Talents. Moved some talents from the 4th to 7th levels. Fixed some icons problems. Reduced the summon durations
05.12.17 - Changes to some talents, Bastion of Caldeum tooltip updated. Role changed from Specialist to Warrior. Packleader gains changed

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Mandorik (2) | July 3, 2015 1:00pm
Quoted:
Nah. Blizzard is not running out of Diablo characters so badly yet that they would need to get this desperate to add a character like Asheara who is basically a named NPC nobody compared to the Diablo heroes we already got.


Considering the fact that she appeared both on Diablo II and III, she wouldn't be just a "named NPC nobody compared to the Diablo heroes we already got". Yet, she's a major supporting NPC in Act 2 of Diablo III. After defeating Belial, Tyrael mentions that the city [Caldeum] is at her hands now.
0
[-]
Siperos (9) | July 2, 2015 5:35am
Nah. Blizzard is not running out of Diablo characters so badly yet that they would need to get this desperate to add a character like Asheara who is basically a named NPC nobody compared to the Diablo heroes we already got.
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