
Quest: Damage 50 Enemy Heroes with [Q]Seismic Strike.
Reward: Increase [Q]Seismic Strike's Shockwave Radius by 50%.
Quest: Each Regeneration Orb collected Increases your Health Regeneration by 2.5.
Reward: After Collecting 15 Regeneration Orbs, [E]Battle Horn will now Heal all affected Allies for 55 ( +4% per Level) Health per Second.
Reward: After Collecting 25 Regeneration Orbs, Increase [E]Battle Horn's Radius by 50%.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
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His Q is a strictly better version of Sonya's W, what with the massive AoE slow it provides, considering its total uptime and what I can only assume is a total lack of a mana cost. There are no repercussions to spamming any ability in his kit on cooldown, making him ultimately more imbalanced than release Maiev, release Ragnaros, or even the travesty of release Li-Ming. Quite frankly I'm disgusted at how little consideration went into the numbers here, but that's beside the point.
What is related to the point, however, is his W. How did you even think this ability was remotely okay? I'll give you an example in the form of Cleanse, a level 7 talent that is highly contested at most levels of play due to how powerful its effect is. It has a 60 second cooldown and grants one hero Unstoppable for 1 second. Compare that to Spirit Cleanse, an 8 second cooldown that can heal two heroes for 300 over 1.5 seconds (you'll notice this is only slightly less healing over the entire duration than Malfurion's Regrowth, and significantly more healing per second) and grant both heroes Unstoppable for 1 second. While there are minor limits to the healing in the form of one target already being chosen (though it has yet another advantage over Cleanse in that it affects Baine himself, as if everything listed above wasn't enough), I just have to step back for a moment and be amazed at how utterly ridiculous this skill is. It makes Cleanse look like chump change and that alone would be reason enough to pick this hero and have him carry pro matches, due to negating just about every form of CC the enemy team could muster while putting out healing to rival several actual healers. It's a disgustingly powerful ability on an already obscenely powerful hero.
And now we have the E. Oh dear lord. Now, I have to ask, is this guy a support or a warrior, "official" tag nonwithstanding? Because he's better at being a support than any other support in the game already, by virtue of his W, and then you add this on top of it. For reference, Greymane's W is just a similarly sized attack speed bonus for himself alone, with a shorter base duration than Baine's E (though the condition to extend it is easy to perform) and a similar cooldown. The only problem is, Baine's E affects the whole team, and he has a stronger AA (going off base numbers) than Greymane, and Baine's E doesn't decay on himself or his bond target. This, of course, is neglecting the movement speed buff that is almost twice as strong as mounted speed for himself and his Bond target, and effectively the same as mounted speed (given the decay) on everyone else. This ability is utterly ridiculous and, once again, the numbers clearly had nothing more than five seconds of thought put into them.
And oh my god his ults. The first one's bad enough, being, essentially, a better version of Thrall's Earthquake. As you don't list a speed for the shockwaves, I'm going to give you the benefit of the doubt and say that it only produces three shockwaves during its duration, similar to Thrall's ult. Even so, Ancient Totem is completely broken. Its cooldown is a whole 40 seconds lower than Earthquake, letting it be used in just about every post-10 fight, it has a moderate knockback in place of the large slow, and it also provides a similar (if slightly toned down) version of the level 20 upgrade for Earthquake, all baseline. While it does have the mild drawback of being killable, does that even come close to covering for the utility and added damage it has over Earthquake? (This isn't even counting Ancient Totem's level 20 upgrade, which breaks it even further)
His second ult is... yeesh. So it's basically level 20 Taz'dingo minus the Unkillable, but with the added benefit of everyone being Linked together, allowing Baine to ALSO do a teamwide heal/Cleanse? Again, how does this sound remotely balanced to anyone? Not much else to say about this one, but holy hell is it overpowered.
I'm reluctant to go into the talent section, but, to be fair to the concept, I will. His level 1 talents are, relatively speaking, less game-breaking than his base kit. The two quests make Ana's Piercing Darts look like a pittance of a quest, but the Block is fine and somewhat unique. I don't think I need to elaborate more on what makes his two level 1 quests so insanely overpowered.
The level 4 talents, on the other hand, ARE just as game-breaking as his base kit. The first one continues to make his Q even more of a strictly better version of Sonya's W, the second one gives him AoE healing to rival Stukov at his best (on top of the Unstoppable), and oh look, the third one makes pre-nerf level 7 Sharpened Arrowheads look tame.
And... there it is, the level 7. We've got a better version of Hardened Focus, what amounts to a better version of Ana's W, and an attack/movespeed steroid to make Thrall's E greener than he himself is with envy. I'll skip over his ults since I already covered them, and instead jump right to his level 13 talents. As with Spirit's Guard, Astral Connection is a nice, fresh take on an old generic talent, giving it some nice flavor. Those two talents are pretty much the only thing aside from his trait itself I'd keep so far. Aaaaand then we've got Tectonic Shield (which eclipses Muradin's similar level 13 talent, Healing Static) by nature of overhealing not being wasted and the shield being shared. And as if the W wasn't enough of a kick to Cleanse's nuts, we've got Evil Spirit, which is Cleanse on *slightly* fewer steroid than Spirit Cleanse is, but still some strong steroids. Things still aren't looking too hot here.
And just as I thought things couldn't get crazier, we get the level 16 talents. Natural Balance stands out as being particularly ridiculous, bringing the uber-Cleanse down to a 4 second cooldown. Then we've got Earthmother's Strength as an essentially guaranteed kill every 4 seconds. And of course, Rally Horn, because the level 4 talent for his E wasn't crazy enough.
Now, by comparison, his level 20 is *slightly* more tame, though still gamebreaking in its own right. Totemic Might is like I mentioned above,while Ancestral Protection makes Ancestral Healing look weak by comparison when added to the base ability. As for Spirit Shield, it's surprisingly okay. Keep that and the other two I mentioned (assuming it has a 60 second cooldown), since those are relatively solid, decently fresh talents. Aaaaaand then we're back to "talents/abilities that are far better versions of the best version that already exist" with Rumble Force. It's Nexus Blades, but AoE, and with more slowing and over twice the bonus damage. Need I say more?
In conclusion, I suggest rebuilding the whole thing, paying far more attention to the numbers, but keeping his trait and the three talents I mentioned. Then you're golden
First of all thank you for such detailed feedback but I have several points to make as well.
Q is not directly better than Sonya's W, in comparison Sonya does much more primary damage even on level 1 ( Not counting WotB which Increases it even more) than Baine has. And 120 Aoe Damage very 4 Seconds is nothing really.
W is strong, but stuns are really boring mechanic, there is nothing worse in this game than chain stun, and I think we shouldn't nerf stuns, we should give them a viable counter pick, Baine.
E, I agree here, but simple Number change can fix it. I won't mention anything further in response for his E talents since core of the problem is here.
R1- Its not stronger than EQ, Its more similar to Destroyable Zarya Pulse Heroic, which is not that strong, atop of that range is really not too much bigger than Zarya's Heroic and it does not slow? You mention some Large Slow but this ability does not slow, it knocksback.
R2- I did not word it directly here that Sharing with multiple allies follows the same rule as with one ally. So 2 Second Unstoppable on 5 Allies is 0.4 Second Ustoppable and 600 Health Heal is 120 Health Heal. Ill give you this one since I didn't word it.
I find Level 1 Tier to be fine and I don't honestly see any problem there.
Level 4 awards Baine if Enemies are clumped up like Maiev, Which I think is pretty fine and balanced. Similarly to his W talent, which awards your team being clumped up, which has its counter ( KT, or really any AoE Mage/ ability).
Level 7 I would argue that its not really as broken as you word it but fine, if it would be OP, change up the numbers, nothing too hard or gamebreaking.
Level 13, Again, Tectonic Shield awards you for getting enemies that are clumped up, nothing wrong there. By the time Baine would get to your clumped up team, you can all spread miles away, making him less useful in such case. His W talent is more effective with a support on his side, which I see as a fine talent really. Since while its shared its just 25% HR increase.
Level 16, Stun could be reduced to 0.5 Seconds if its too strong ( I think this would be very reasonable change) and I again see his W as a fine line of you choosing in a situation what is best for you, which i think is pretty cool for a talent. Compared to some other heroe's Level 16, Baine is really coming short IMO.
And Level 20 is perfectly fine in my eyes, all options seem fine and good in certain situations and builds. You are making it sound like a Shockwave Basic Attack would cover whole screen, but its really just slightly better Malthael Attack ( Without Reapers Mark). For His Heroic Upgrades Again, I think I stated my mind earlier on Heroic Part.
In short, again, thank you for feedback, I agree that some number changes would be welcome ( His E, its Talents and some changes to numbers for some other Talents) but really I don't see a problem beyond that. I had a more detailed response but unfortunately its lost, so If I forgot to mention something, call me out for it. If you have any other suggestion, I will gladly take it just like this one.