Baine by Wersus

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Baine

By: Wersus
Last Updated: Jan 20, 2018
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Baine

Son of Carine

The son of the great aging Cairne Bloodhoof, Baine fought alongside his father with pride and respect.
Baine Bloodhoof is Warrior with solid Healing both for him and his allies.


Any Suggestion or Criticism is Welcome.

Combat Trait

1
Ancestral Bond
Active

Bond yourself with chosen Ally Hero and both Share 50% of the Damage Taken and Health Restored. Bond lasts for as long as they are in your range and it can be deactivated by Self-Casting [D] or using it on another Ally.




*Explanation for SHARE as a Game Function: If Baine takes 100 Damage and If he was bonded with an nearby Allied Hero, instead of him just taking 100 Damage, both him and Ally would take 50 Damage. Keep in mind that same function works for Healing.

Primary Abilities

1
Seismic Strike
Active
Cooldown: 4 Seconds


Strike nearby Enemy with your Hammer and Deal 240 ( +4% per Level) Damage to them and send powerful Shockwave expanding from that enemy that will Deal 120 ( +4% per Level) Damage to all enemies on its way and that will Slow them by 50% for 2.5 Seconds.
2
Spirit Cleanse
Active
Cooldown: 8 Seconds


Become Unstoppable for 2 Seconds and Restore 600 ( +4% per Level) Health to yourself over 3 Seconds. If you are Bonded with an Ally, you both Heal 300 Health over 1.5 Seconds and both become Unstoppable for 1 Second.
3
Battle Horn
Active
Cooldown: 12 Seconds


Blow in your Horn and Increase Movement and Attack Speed of all nearby Allies by 50% decaying over 5 Seconds. Effects do not decay over time on you and Bonded Allies.

Heroic Abilities

1
Ancient Totem
Active
Cooldown: 60 Seconds


Create a Totem with 800 ( +4% per Level) Health that sends Shockwaves from its center outwards. Shockwaves will Deal 80 ( +4% per Level) Damage to any enemies on their way and it will Knock them Back by 1.5 Meters each Second. Totem also Generates Shields Equal to 25% Full Health of Every Ally over 5 Seconds. Totem lasts for up to 10 Seconds and it can be Destroyed.
2
Ancestral Chain
Active
Cooldown: 80 Seconds

Bond yourself with all nearby Ally Heroes and after 5 Seconds Restore all Damage you and they did over 5 Seconds Proportionally as Health to all Bonded Heroes.

Talents

Level 1

[Passive]Spirit's Guard-
[D]Ancestral Bond now grants 75 Physical Armor Block every 10 Seconds to both Baine and Bonded Ally.


[Q]Quakemaker-
Quest: Damage 50 Enemy Heroes with [Q]Seismic Strike.
Reward: Increase [Q]Seismic Strike's Shockwave Radius by 50%.


[E]Mending Sound-
Quest: Each Regeneration Orb collected Increases your Health Regeneration by 2.5.
Reward: After Collecting 15 Regeneration Orbs, [E]Battle Horn will now Heal all affected Allies for 55 ( +4% per Level) Health per Second.
Reward: After Collecting 25 Regeneration Orbs, Increase [E]Battle Horn's Radius by 50%.

Level 4

[Q]Growing Waves-
Increase [Q]Seismic Strike's Initial Shockwave Damage by 25% each time it hits an Enemy Hero.

[W]Power Overflow-
[W]Spirit Cleanse will now Heal all nearby Allies for same amount of Healing on its main targets.

[E]Everlasting Tone-
[E]Battle Horn's Effects now do not decay over time and every Allied Hero affected reduces the Cooldown of next [E]Battle Horn by 1 Second.

Level 7

[Passive]Unbreakable Connection-
Every Second of being Bonded with same Ally Increases Cooldown Recovery Speed of Basic Abilities for both you and them by 5% up to Maximum of 50%.

[W]Fortune Blessing-
[W]Spirit Cleanse now Increases Healing Received by 50% for 3 Seconds. This Effect is Shared if you are Bonded.

[E]Proud Leader-
Every Ally Hero affected with [E]Battle Horn Increases its Effect on you by 15%.

Level 10

[R]Ancient Totem-
Create a Totem with 800 ( +4% per Level) Health that sends Shockwaves from its center outwards. Shockwaves will Deal 80 ( +4% per Level) Damage to any enemies on their way and it will Knock them Back by 1.5 Meters each Second. Totem also Generates Shields Equal to 25% Full Health of Every Ally over 5 Seconds. Totem lasts for up to 10 Seconds and it can be Destroyed. Cooldown is 60 Seconds.

[R]Ancestral Chain-
Bond yourself with all nearby Ally Heroes and after 5 Seconds Restore all Damage you and they did over 5 Seconds Proportionally as Health to all Bonded Heroes. Cooldown is 80 Seconds.

Level 13

[Passive]Astral Connection-
[D]Ancestral Bond now grants 50 Spell Armor Block every 15 Seconds to both Baine and Bonded Ally.


[Q]Tectonic Shield-
Every Enemy Hero hit with [Q]Seismic Strike grants you Shield Equal to 5% your Full Health. This Shield is Shared if you are Bonded.


[Active]Evil Spirit-
Cleanse chosen Allied Hero and ,,Capture'' its Negative Effects. This Ability can be Activated again within 5 Seconds to Unleash those Negative effects on chosen Enemy Hero. Cooldown is 60 Seconds.

Level 16

[Q]Earthmother's Strength-
[Q]Seismic Strike's Initial Target is now Stunned for 1 Second and its Armor is Reduced by 25% for 2.5 Seconds.

[W]Natural Balance-
[W]Spirit Cleanse's Healing is Increased by 50% if its used without being Bonded and its Cooldown is Reduced by 50% if its used while Bonded.

[E]Rally Horn-
[E]Battle Horn now Increases nearby Allies' Damage by 25% for 5 Seconds.

Level 20

[R]Totemic Might-
[R]Ancient Totem now Increases Armor of all Nearby Allies by 25% and its Health is Increased by 50%.

[R]Ancestral Protection-
[R]Ancestral Chain will now also Restore 50% of the Damage you and your Allies took over 5 Seconds.

[Active]Spirit Shield-
Gain Shield Equal to 50% of the Damage Taken over last 5 Seconds. This is Shared if you are Bonded.

[Passive]Rumble Force-
Basic Attacks now Reduce [Q]Seismic Slam's Cooldown by 1 Second and they now also send Shockwaves that Deal 50% of their Damage and that Slow Enemies by 25% for 2.5 Seconds.

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Wolfheart19 (2) | January 17, 2018 5:51am
One of the best and most original concepts for Baine. The only thing which you should change is damage from Seismic Strike. For a tank, its too high, so I would recommand to reduce it by a half.
1
[-]
Wersus | January 18, 2018 12:07pm
Thank your for suggestion! I also felt like his damage was little bit too high, I will lower it in next update of concept. :D
2
[-]
Ponyboy | January 16, 2018 9:14pm
This, this is what a great warrior of Thunder Bluff should be. He seems like a great double tank hero and a protector of his team. This is probably the best concept I've seen in ages, and the only real thing i would say is to lessen how many regen globes it takes to reach max, 25 maybe. Other than that this is quite amazing. Blizzard designers get this guy on your staff.
1
[-]
Wersus | January 18, 2018 12:08pm
Thank you for kind words! I will lower Regeneration Globes in next update. :D
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