Passive
Attacks of you and your nearby allies heal for 15% of their damage done, increases the health regeneration of nearby allies by 25%, and reduces the health regeneration of nearby enemies by 10%.
Primary Abilities
1
(Q) Clawing Shadows
4 second cooldown
55 mana
Deals 193 (plus 4% per level) damage to an enemy, and half that to enemies between you and the target. Long Range.
Raise Dead: Your ghoul will spit out bile at the enemy's location, dealing 60% of the total damage dealt by Clawing Shadows over 3 seconds.
2
(W) Outbreak
28 second cooldown
100 mana
Inflicts an enemy with a spreading plague, spreading to enemies every second for 10 seconds. The Plague itself lasts for 9 seconds, dealing 1093 (plus 4% per level) damage over the duration, up to a maximum of 30% of an enemy's total health in damage.
Raise Dead: Your ghoul will also spread the Plague to nearby enemies at 50% effectiveness. This version of the Plague will be overridden by the normal one.
3
(E) Consuming Darkness
11 second cooldown
80 mana
Channels for 3 seconds, consuming nearby enemies in darkness. During the channeling, consumed enemies are slowed by 50% and takes 2% of their current health every second, and dealing 20% of their current health after the channeling. You are unstoppable while channeling, but take 200% increased damage.
Raise Dead: For every consumed enemy, your ghoul will have 10% increased movement and attack speed.
Secondary Abilities
1
(1) Raise Dead
15 second cooldown
Summons a Ghoul permanently, which will aid you in combat. It will use an ability based on what abilities you cast.
Heroic Abilities
1
(R) Blood Strikes
Passive
Unholy Aura no longer grants your allies healing on attack, but increases it's effect by 40% and cause you to deal damage equal to 50% of the healing.
Raise Dead: Your ghoul still benefits from Unholy Aura, and also deals damage equal to 50% of the healing done.
2
(R) Heart Strike
15 second cooldown
40 mana
Strikes up to 5 enemies, dealing 193 (plus 4% per level) damage and healing all nearby allies for 300% of the healing. If there are no nearby allies, you are healed for 900% of the damage.
Raise Dead: Your ghoul is always healed by Heart Strike, and does not count as an ally. Your ghoul will be healed alongside you. Your ghoul also deals 20% increased damage to enemies damaged by Heart Strike for 3 seconds after being cast.
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