Bishamon by Porco

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Bishamon

By: Porco
Last Updated: Sep 8, 2026
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Bishamon

Cursed samuraï

Bishamon is a cursed samuraï designed to have good aera damages, but probably needs allies with good control to express his whole potential becouse of his traits : all his abilities creates an echo after one second, easy to dodge.

he has a martial and agressive kit, with a good mobility, but a low defense

first heroic grants him some control to complete his kit.
second one can unleash a powerfull attack but needs to be charged, so its a risquy one.

his level 20 "exorcised" removes his trait, making at least one talent useless, but increase his initial damages

Statistics
Health 2,000
Mana 500
Atk Speed 1.00
Damage 104
Range 2,5

Combat Trait

1
Dire echo
using an ability generates a shadow clone at bishamon's location.
one second after, that clone launches the same ability, dealing 50% of damages.

Primary Abilities

1
Katana strike
CD 8s , mana : 50 , dash distance 2,5 , radius 4

lunge forward and slash in arc, dealing 150 damages
2
War walk
CD 14s , mana 60

During one second, increase move speed by 100% and can to move through units.
perform a strike while passing through enemies, dealing 104 damages to each enemy hit.

(note : each enemy can only be hit once. the shadow clone will try to reach bishmon the easyest way instead of follow the same path)
3
chakram
CD 15s , mana : 70 , max range 15 , max width 6 , radius 1.25

Launches a giant chakram in a zig zag path dealing 150 damages

(note : shadow clone's chakram follow the same direction , but has an inverted zig zag pattern)

Heroic Abilities

1
Nova of chains
CD 60s , mana : 90 , radius 4,5

after 0.5 seconds chaneling, Unleash a large nova of chains, dealing 60 damages and roots enemies for one second

(note : shadow clone roots too, but has 30% less radius. in case of interuption, the shadow clone still remains and will launch the ability)
2
Zanmato
CD 50s , mana 50 , range 8 , width 6

Summons Zanmato : a legendary katana. cooldown starts when zamato is unequipped. Zanmato is unequipped upon death.
While equiped :
- Basic attacks cleaves
- Hit an enemy hero with katana strike grants a charge of grim power that are lost when unequip.

Once 5 grim power charges are stored, reactivate to Dash on a long distance Dealing 500 damages on a large width, unequips zanmato.

level 1 - misc

- Dire strike
decrease katana strike cooldown by one second and its mana cost by 50%
Quest : hit enemy heros with katana strike increase its damages by 1%, up to 30%
quest is lost upon death

- Shadow walk
war walk allow to move through walls and structures
Quest : hit enemy heroes increase war walk duration by 1%, up to 50%
quest is lost upon death

- Giant chakram
increase chakram damages by 20% on its first half travel.
Quest : hit enemy heroes with chakram increase its size and range by 1%, up to 30%.
quest is lost upon death.

level 4 - echo

- sadness
enemies hit by a dire echo receives 30% less heals from any source for 3 seconds.
Each hero hit by dire echo grants a 50hp shield for 3 seconds.

- Fast echo
dire echo delay is now 0.5 seconds.
Hit a hero with dire echo increase attack speed by 20% for 3 seconds.

- echoes of time
hit an enemy hero with dire echo decrease basic abilities cooldowns by 0.5 seconds.
Dire echo slows enemies by 20% for 2 seconds.

level 7 - defense

- life consumption
katana strike heals for 30% of damages dealt to heroes. its echo heals for 20% of every damages dealt.

- Evasion
War walk grants a 25 physical armor for 4 seconds. Grants 10 spell armor for 4 seconds every time its echo hit an enemy hero.

- Phantom chakram
chakram decrease spellpower by 25% for 3 seconds. its echo decrease basic attack damages by 25% for 3 seconds.

level 13 - mobility

- technical strike
increase katana strike's lunge max distance by 75%. its length can manually been set

- ninjutsu
secondary ability - 60 seconds cooldown
activate to teleport to chakram, stopping its path.
Hit enemy heroes hit by chakram reduce cooldown by 5 seconds

- unstopable march
secondary ability - 30 seconds cooldown
gain unstopable and increase move speed by 40% for one second

level 16 - damages

- Dire demons
increase dire echoes damages up to 75% of initial ones.

- cut the soul
basic attacks, katana strikes and its echo deals an additonal amount of damages equal to 1% of enemy's maximum life

- devastation walk
warwalk and its echo deals 50% more damages on a small aera (radius 2)

level 20 - storm

- second echo
dire echo creates a second echo after the first one. Same delay than the first one.
This secondary echo doesn't benefit from any talent.

- Oni
after a dire echo made his attack, he stays on the battlefield as a a decoy for 3 seconds. those decoys have 50% less life and damages dealt
Note : Bishamon has now the appearance of a dire echo.

- shadow form
80 seconds cooldown
immune to damages for 1.5 seconds.
hit an enemy hero with dire echo decrease cooldown by 5 seconds

- exocised
Bishamon loses his trait, but deals 50% more damages.

Skins : oni / cybernetic / undead

Solar warrior / training dummy / cursed ronin

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