Blueprint by and1255

10 Votes

Blueprint

By: and1255
Last Updated: Dec 7, 2022
Quick Share

Blueprint

Your Hero's Title

Attack type: Melee
Health:
Health Regen:
Recourse: Mana
Attack speed:
Attack range:
Attack Damage:

Combat Trait

1
Trait
Cooldown: 20 Seconds

Primary Abilities

1
Basic Ability 1
Mana: 60
Cooldown: 12 Seconds
2
Basic Ability 2
Mana: 60
Cooldown: 12 Seconds
3
Basic Ability 3
Mana: 60
Cooldown: 12 Seconds

Heroic Abilities

1
Heroic 1
Mana: 100
Cooldown: 80 Seconds
2
Heroic 2
Mana: 100
Cooldown: 80 Seconds

Level 1 Talents

Move!! (Active)
Cooldown: 20 seconds
Gain 20% movement speed for 3 seconds and become unstoppable for 0,5 seconds.

Haste (passive)
You can mount up without channeling.

Carefull!! (Passive)
Gain 15 Armor.

Bribe (Active)
Enemy Minions killed near you grant a stack of Bribe. Use 20 stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.

Level 4 Talents

More Dust (Trait)
Minions Killed near you now gives you 50% more dust.

Loot (passive)
Whenever an enemy minion is killed near you, you restore 5% of your maximum health.

Exprienced (Activated)
Cooldown: 40 seconds
When activated, minions and heroes killed near you grants 25% bonus experience for 4 seconds.

The Joy of Giving (!Q)
! Quest: Hitting an enemy hero with "card throw out" permanently increases it's damage against heroes by 5.

Level 7 Talents

Sharpere (Q)
Card throw out can penetrate one target.

Gamesense (Q)
Hitting the same enemy hero with all projectiles causes your next "card throw out" to deal 50% increased damage and having 4 seconds decreased cooldown.

Mass Disenchantment (W)
"Disenchantment" now deals 50% increased damage against enemy minions and mercenaries.

A Penny Saved Is A Penny Earned (W)
"Disenchantment" now only costs 10 dust per second.

Level 10 Talents

Get In Here (R)
Cooldown: 60 seconds
Become unstoppable and run to a targeted hero and place both you and your target in stasis for 3 seconds.

Brawl Time (R)
Cooldown: 12 seconds
Pull all enemy units towards you, only pulling heroes a slight amount. Then consume all your dust and deal damage equal to the amount consumed, to enemies around you.

Level 13 Talents

No Focus (Active)
Cooldown: 30 Seconds
When activated, briefly stun nearby enemies, then slow the attack speed of nearby enemy minions, catapults and mercenaries by 70% permanently.

OH!! I Slopped (E)
"A Round For Everyone" now also gives a shield to friendly structures, equal to 200% of your amount of dust for 4 seconds.

Spell Shield
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.

From The Mean Streets (Q)
If all 3 shots of "card thow out" hits the same target, They wil take an additional 150 damage (+4% per level)

Level 16 Talents

Blood for Blood (Active)
Cooldown: 60 seconds
Activate to deal 10% of target enemy hero's max health and heal for twice that amount.

AND JUST HAVE FUN!! (Active)
Cooldown: 50 Seconds
Activate to make all nearby friendly minions deal 200% bonus damage for 5 seconds.

And Another One (E)
"A Round For Everyone" now shields all nearby allied units for 100% of your amount of dust.

OH!! I Slopped (E)
"A Round For Everyone" now also gives a shield to friendly structures equal to your amount of dust and the shield to allied minions and mercenaries is increased to 100% of your amount of dust.

Level 20 Talents

Everyone Get In Here (R)
If "Get In Here" is used on an enemy it slows for 50% decaying over 3 seconds after the stasis effect has ended, if used on a friendly hero, the target and you gets 30% increased movement speed decaying over 3 seconds after the stasis effect has ended.

Executing Brawler (R)
Increase damage area of "Brawl Time" by 100% and it now also deals double damage to enemy heroes. Increase cooldown by 20 seconds.

Bolt of the Storm (Active)
Cooldown: 70 seconds
Activate to teleport to a nearby location.

Order at table 768 (Active)
Cooldown: 55 seconds
Activate to run to a targeted location on the map, you are unstoppable and have 100% increased movement speed while traveling.

Short Talents

___________________________________

Level 1 Talents

Move!! (Active)
Become unstoppable and increased movement speed.

Haste (passive)
You can mount up immediately.

Careful!! (Active)
Activate to get a shield.

Bribe (Active)
Kill minions to bribe a mercenary.

LEVEL 4 TALENTS

More Dust (Trait)
Get more dust for minion kills.

Loot (passive)
Gain health when nearby minions are killed.

Exprienced (Activated)
Activate to get bonus experience for a short period.

The Joy of Giving (!Q)
Quest: Hit heroes to empower "card throw out".

LEVEL 7 TALENTS

Sharpere (Q)
Card throw out penetrates.

Gamesense (Q)
Hitting one enemy empowers next "Card throw out".

Mass Disenchantment (W)
"Disenchantment" deals more damgage to minions and mercenaries.

A Penny Saved Is A Penny Earned (W)
"Disenchantment" cost less dust.

LEVEL 10 TALENTS

Get In Here (R)
Run at a hero and place both of you in stasis.

Brawl Time (R)
Pull ALL nonheroic units in a big area around you towards you, and deal damage.

LEVEL 13 TALENTS

No Focus (Active)
Cooldown: 30 Seconds
Activate to stun and slow attack speed of nearby minions.

And Another One (E)
Heavily increase shields of "a round for everyone".

OH!! I Slopped (E)
Gives shield to structures and increase shield to heroes.

Spell Shield (Active)
Periodically gain temporary spell armor.

From The Mean Streets (Q)
Deals bonus damage if all shots hit the same target.

Level 16 Talents

Blood for Blood (Active)
Activate to steal health from your target.

AND JUST HAVE FUN!! (Active)
Activate to increase the damage of nearby friendly minions.

And Another One (E)
Increase shield amount to heroes.

No Focus (Active)
Activate To briefly stun nearby enemies and slow minions attack speed.

Level 20 Talents

Everyone Get In Here (R)
Slows enemies and increases allies movement speed.

Executing Brawler (R)
Increase damage area and damage to heroes. Increased cooldown.

Bolt of the Storm (Active)
Activate to teleport a short distance.

Order at table 768 (Active)
Run a great distance while unstoppable and having increased movement speed.

Quotes

When purchased: Are you ready for new adventures?
When readying up: Ready for an adventure?
When a game starts: Team blue, vs tea.... (clear he's throat). Then the normal game speaker will take over

When Clikced
You haven't found a table yet?


When moving around:
Do you hear whispers?
Be careful in the dark.

No shenanigans, eh?

When healed:


Heroics:
Get in here: Get in here.

Brawl time: It's brawl time!!

Interactions:
Jaina: You finished the tutorial Jaina?
Murky: You aren't as slimy in card form.
Medivh: Are you planning more parties?
Rexxar: No "going face" this time Rexxar.
Malfurion: Can't you just chose already?
Chen: Are you gonna drink all that by your self friend?
Chen: Do you have more of that brew friend?

Kills:
You should try the tutorial again my friend.

Gul'dan: Told you Gul'dan, it hurts you in the long run.
Thrall: I think your spirits miss you.

Attacking:
I usealy just wacth.

Additional Explanations

Looting:
You deal 134 damage to minions and mercenaries at level one (the bonus is 38). This means that your damage per second against minions, mercenaries and monsters is 168 at level one. Monsters can be the punisher on Infernal Shrines, the immortals on Battlefield of Eternity, the temple guards on Sky Temple, etc...


A Round For Everyone:
This ability gives a shield to nearby allies, the size of the shields depends on your current amount of dust but it does not cost any dust.


Brawl time: This heroic ability first pulls all enemy minions and mercenaries in a circle around you to your location, this first part does not affect heroes. Then you deal damage to all enemies equal to the amount of dust you have at the time. enemy minions in the area take 200% of dust consumed as damage, while heroes take 50% of dust consumed as damage.



Level 4 Talents:
Experienced: This talent may look OP when you first look at it but I have actually considered buffing it. You get about 450 EXP for a full wave clear (3 melee-, 1 mage- and 3 archer-minions) and about 300 EXP for a kill, if both teams are on the same level. You get 50 bonus EXP per level you are behind for a kill.
Let's say that your team are behind and are taking a level 16 vs. level 19 team fight, you activate "Experienced" and your team gets all 5 kills within 4 seconds you get 300+50+50+50 EXP for each kill this makes a total of 2250. the total bonus is 750, this is not enough to level up to 17, it's just barely enough to go from level 1 to 2.
You have to consider tho that this is only for one fight and you can use it for clearing lanes as well.

(All information regarding EXP in the section above is found on the internet and I can not guarantee for its accuracy)

Level 16 Talents
No Focus: when this talent is chosen you can activate it wich will stun all enemies who are around you at the time, for a very short period of time, this can be used to, for example, make catapults at your core retarget to you, your tank or other minions. When activated it also reduces the attack speed of minions and mercenaries who are around you at the time permanently wich means it slows until the minions or mercenaries who are affected dies.


Level 20 Talents
Order at table 768: This active ability has global range but has to be cast outside a certain range of your location.

Executing Brawler: This talent makes the damage area of "Brawl Time" bigger, the area that it pulls minions and mercenaries in is not changed.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
GeorgeGaming (3) | January 16, 2017 3:13pm
So. I'm trying to make myslef like this. But his job seems to, um, narrow to function. He does OK damage to heroes, but can do great pushes, I guess. But right now--way too many heroes can do what this hero can do easily (Ragnaros with Magma wave INSTANTLY clears a lane of enemy minions. Zagara pushes harder, they both have huge hero damage.) So i dunno. Take a look at more heroic damage, than i guess maybe

Comment has been deleted

1
[-]
GeorgeGaming (3) | January 24, 2017 8:25pm
and1255 wrote:
Specialists are made to siege (with an exception of Medivh ofc.) most specialists don't do great hero damage, and rag's "lava wave" is a heroic ability with a huge cooldown, you can't really use that as an example. And thx for the feedback ;D

No. Specialists all have a differnt use. Murky is used to harrass. Abathur (while passivly seiging) can soak every lane at once. Nazeebo is used for area denial. Zagara has one of the best PUSHES (but not seiging) Azmolaser alone makes him viable. Right now, your hero is kind of unvaluable--maybe somethings like this (I do like your idea for dust)

Q: Instead of killing minions, make it do 100% more damage to heroes hit. Increase cooldown by 30%, It still hit's minions
Gives him almost a sort of shotgun, allowing him to deal massive damage at close range, but kinda dangerous (he has low hitpoints.)
W: Replace this with "Arcane Explosion" which consumes all of your current dust, and deal 50% of that as damage in a large area.
Gives him decent wave clear, possibly give talents to give benefits to allies targeted with it (Level 4), or increasing percent of damage dealt.
E: Ok. Make it effect allied heroes with 200% effectiveness.
More supportiveness.

More details in a bit
Load more comments (1 more replies) →
1
[-]
Chiperino | January 13, 2017 11:49am
This is an awesome idea! i was going to make the innkeeper as a support, then i just see this.
but i did find the Brawl Time! ultimate to be a little confusing.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved