Cairne Bloodhoof by VectorC3

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Cairne Bloodhoof

By: VectorC3
Last Updated: Jun 22, 2019
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Cairne Bloodhoof

High Chieftain of The Tauren Tribes

Cairne Bloodhoof was the High Chieftain of the united tribes of the tauren, chieftain of the Bloodhoof, leader of Thunder Bluff, and the final wielder of the Bloodhoof Runespear. Allying with the Horde upon its arrival on the shores of Kalimdor, Cairne stood as one of its wisest and most venerated leaders, until his unfortunate death in a duel against Garrosh Hellscream, the new Warchief of the Horde. He was succeeded as chief by his son Baine Bloodhoof.

STATISTICS
HEALTH - 2,940 (+4.0%)
REGEN - 4.46 (+4.0%)
MANA - 500 (+10)
REGEN - 3.00 (+0.098)
ATK SPEED - 0.94 PER SECOND
DAMAGE - 94 (+4.0%)

Hero Classification: Team Setter/Bruiser Tank

Advantages:
CC
Durability
Survivability

Disadvantages:
Burst
Dive
Sustains


Hero Rate:
Damage - 3.5/5 (Above Average)
Utility - 3/5 (Average)
Survivability - 2.5/5 (Below Average)
Complexity - 3/5 (Average)


Combat Trait

1
Reincarnation [Passive Trait - D]
When killed, Cairne comes back to life with only 25% of his health and mana.

Delay: 1.75 second
Cooldown: 150 seconds
Mana: N/A

Primary Abilities

1
Shockwave
Cairne winds up a wave of force, causing 178 (+4% per lvl) damage in its path. While charging Shockwave, Cairne moves at 65% movement speed and has 40 Physical Armor. Damage increase the longer the Ability is charged and slows enemy units 30% for 2 seconds, up to 120% after 2.25 seconds. Half of the physical armor is retained for 5 seconds.

MS Decrease Effect Duration: 2 seconds
Wind-up Duration: 2.25 seconds
Armor Duration: 5 seconds
Cooldown: 8 seconds
Mana: 45
2
War Stomp
Cairne winds up a stomp that slams the ground, stunning nearby enemy units by 1 second and dealing 114 (+4% per lvl) damage around him. While charging War Stomp, Cairne moves at 65% movement speed and has 40 Physical Armor. Damage and range increase the longer the Ability is charged, up to 100% after 2 seconds.
Half of the physical armor is retained for 5 seconds.

Stun Effect Duration: 1 second
Wind-up Duration: 2 seconds
Armor Duration: 5 seconds
Cooldown: 12 seconds
Mana: 70
3
Earthen Barrier
Cairne creates an earthen wall that lasts for 2 seconds.

Duration: 2 seconds
Cooldown: 12 seconds
Mana: 40

Heroic Abilities

1
Tribal Charge
Cairne becomes unstoppable and charges to a target location, upon impact, deals 216 (+4% per lvl) damage to all nearby enemy heroes and knocks them up for 1.50 second.

Delay: 0.25 second
Cooldown: 120 seconds
Mana: 100
2
Landslide
Cairne releases a landslide that push enemies away in a short distance, and slow their Movement Speed by 90% decaying over 2 seconds. If the enemy heroes hits a wall or a terrain, instead they are Stunned for 1.50 second and take 320 (+4% per level) damage.

MS Decrease Effect Duration: 2 seconds
Stun Effect Duration: 1.50 second
Cooldown: 70 seconds
Mana: 70

Talent (WIP)

Post Script

Thank you, for taking a look upon my Cairne Bloodhoof Concept our beloved Tauren Chieftain from Wc3. If you have any feedback, just comment it down below thank u :D

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