Cairne Bloodhoof by spyro2002

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Cairne Bloodhoof

By: spyro2002
Last Updated: Sep 8, 2017
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Cairne Bloodhoof

High Cheiftain of the Tauren

Cairne is a self-sustained high-damaging bruiser, who has to balance around his unusual resource.If successful, he can keep up a lot of sustained damage and decent CC. If not,he must suffer cripling slowdown which will lead to him doom.

Level 1 stats:
Health:2340
Health regen:4.875
Stamina:150
Stamina regen:25
attacks per second:0.79
attack damage:140
attack range:2
dps:110.6

Combat Trait

1
Endurance
Cairne uses Stamina instaed of mana.Stamina recovers very fast, but for every 5 stamina missing your move speed is reduced by 1%.

Max stamina:150
Stamina regen:25

Passive:Cairne's basic attacks heal him for 20% of his dealt damage.

Primary Abilities

1
Brawn
Cooldown:0.5 seconds
Stamina cost:20
Your next basic attack is instant.(this allows him to diss out constant damage, but he'll shred through his stamina if he isn't careful)
2
Shockwave
Cooldown:5 seconds
Stamina cost:40
Your next basic attack gains 200% more range, roots for 0.5 seconds and splashes for 100% damage.
3
Bounding Stride
Cooldown:6 seconds
Cost:100% of your current stamina
Dash ahead at full speed, ignoring terain collision.All enemies that you contant are pushed to the side and take 23 damage.The range of the ability is determined by the amount of stamina spend.

Heroic Abilities

1
Heroic Throw
Cooldown:100 seconds
Stamina cost:150
After channeling for 1.25 seconds, throw your axe at the target enemy hero, dealing them 100% of their current health as damage, ignoring shields, protected and invurnable, but you are blinded for 3 seconds after a successful use.Can only be used on enemy heroes that are below 30% health.If the target gets out of range ,while channeling, the ability is cancelled.
2
War stomp
Cooldown:40 seconds

Stomp the ground, dealing 110 damage to nearby enemies and stunning them for 1 second. Enemies in the outer radius are also pulled towards you. Instantly restore 20 stamina per enemy hero hit.

LEVEL 1 TALENTS

Cultivation(Passive):!Quest:Gather 10 regen globes.
!Reward:After gathering 10 regen globes, gathering a regen globe grants the Cultivation effect for 30 seconds.While the effect is active a regen globe will passively spawn somewhere near Cairne every 10 seconds.If you pick up a regen globe while the Cultivation effect is already active you will extend its duration by 5 seconds, but you can't bypass a 30 second duration.

Dexterity(Passive):!Quest:Regen globes grant 15 stamina.
!Reward:After gathering 20 regen globes, the move speed reduction from losing stamina is reduced from 1% per 5 stamina to 1% per 10 stamina.

Loot Gatherer(Passive):!Quest:Gathering regen globes and getting takedowns, increases your basic attack damage by 1.
!Reward:After reaching at 40 damage bonus, reduce the cooldown of brawn by 0.15 seconds.

LEVEL 4 TALENTS

Brawn Pursuit(Q):Gathering a regen globe removes the stamina cost of your next 3 casts of Brawn.

Mega Shockwave(W):Reduce the cooldown of shockwave by 1 second and the basic attack empowered by it now
deals 35% more damage.

Berserker Rage(Passive):Deal 12 damage per second to nearby enemies.This damage is doubled while above 100 stamina or below 50 stamina.

LEVEL 7 TALENTS

Pummel(Active):Cooldown:15 seconds

Activate to deal 21 damage to the target enemy and silence them for 2 seconds.Instantly restores 30 stamina.(Melee range)

Battering Ram(E):If you bypass a single piece of impasassple terrain during Bounding Stride, open a tunnel through it for 3 seconds that allows all ally and enemy units to pass through it.Can be canceled.

Cracling Thunder(W):Shockwave now also blinds hit enemies for 1 second.

LEVEL 10 TALENTS

Heroic Throw(Heroic):Cooldown:100 seconds
Stamina cost:150
After channeling for 1.25 seconds, throw your axe at the target enemy hero, dealing them 100% of their current health as damage, ignoring shields, protected and invurnable, but you are blinded for 3 seconds after a successful use.Can only be used on enemy heroes that are below 30% health.If the target gets out of range ,while channeling, the ability is cancelled.

War stomp(Heroic):Cooldown:40 seconds

Stomp the ground, dealing 110 damage to nearby enemies and stunning them for 1 second. Enemies in the outer radius are also pulled towards you. Instantly restore 20 stamina per enemy hero hit.

LEVEL 13 TALENTS

Nature Resistance(Active):Gain 50 spell armor, but you lose stamina equal 50% of the damage absorbed by it.Can be toggled on and off.

Herbalistic armor(Passive):Gathering a regen gloge grants Cairne 25 physhical armor for 5 seconds.

Critical Block(Passive):200% of all stamina that you spend turns into temporary shields that last for up to 5 seconds.

Berserker frenzy(Passive):Being stunned or rooted grants 40 stamina.While below 50 stamina you are unstopable.

LEVEL 16 TALENTS

Commanding Shout(Active):Cooldown:30 seconds
Activate to increase the health of nearby ally heroes by 20% for 10 seconds.Restores 10 stamina per hero affected.

Ipspiring presense(Trait):75% of the healing that Cairne recieves from Endurance is applied to all nearby ally heroes.

Frothing Berserker(Passive):When Cairne gathers a regen globe he grants all ally heroes affected by that regen globe 25% increased move speed for 2.5 seconds.

LEVEL 20 TALENTS

Heroic Sacrafice(Heroic):Heroic throw can now be used on enemy heroes below 75% health, but Cairne will suffer all damage done by heroic throw.

War March(Heroic):If War stomp hits 2 or more heroes, it can be recast for free within 3.5 seconds.These free casts can also trigger War March.

Titan's Grip(Passive):Basic attacks deal 20% more damage and slow the target by 10% for 1.25 seconds, stacking 3 times.


Rampage(Passive):Takedowns restore 100 stamina.

Passive:Increase your move speed by 10%

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Nevermourn | September 7, 2017 7:51pm
I really love the idea of Stamina as a resource and (E) Bounding Stride is just perfect and even better thematically when paired with the negative effect of his Trait, however the rest of the concept seems a bit muddled to me.

(D) Endurance does not list the maximum cap of Stamina. When I first read it, I assumed the cap was 100 since reaching a negative Movement Speed seemed ridiculous. However I then read Cairne's first Heroic Ability required 150 Stamina to cast. so I am unsure.
Two of his three Basic Abilities rely on Basic Attacks (Brawn and Shockwave).
(Q) Brawn has just .29 seconds lower of a cooldown than Cairne's base Attack Speed, for which most players is not a noticeable difference.
(W) Shockwave feels, by the text description, like a circle area of effect Ability rather than a cone (what I would consider a wave-like effect). Also the Root for 0.5 seconds hardly does anything except set up a perfectly timed disabling effect, which unless played at the highest level or in a well-communicated team will rarely be followed up on.
(R1) Heroic Throw is an execute Heroic that goes through all immunities on a 100 second cooldown? No matter how high the cost, it is really powerful for even a Heroic.
(R2) War Stomp is far too weak for a Heroic, but a good idea for a Bruiser Hero to keep enemies within reach (even if I don't like the idea of the pull - it's a stomp not a a suction).
3
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spyro2002 (6) | September 8, 2017 6:18am
If you read his stats it says how much stamina he has and how much stamina regen as well.Also the kit is designed to be hard to use on purpose, since I don't want anyone to be able to spam such a powerful damage.
About Brawn, I think you don't understand how attack speed works in this game. When I say that he has '0.79 attack speed' I don't show the time between attacks, but the number of attacks he can complete within 1 second. By dividing 1 with his attack speed (0.79) we can see that the actual time between attacks is 1.27 seconds, which makes Brawn quite the powerhouse actually, especially in conjuction with certain talents.As I said I didn't make the character with the intend to make him 'easy to play'.
Heroic throw is balanced around the fact that it has to be used on enemies below 30% health which limits its usage.Also the long cast time gives the enemy a change to escape and makes Cairne very vurnable not only by fully draining his stamina but also by blinding him making him totaly useless.Even the upgrade of the heroic just gets rid of one weakness of the ability by introducing others.
War stomp is designed to be a weak yet 'spamable' heroic allowing Cairne to control the crowds easily without thinking about it.
As for Shockwave ask a high level player about it and come tell me if they think that a 0.5 root that can't miss every 5 seconds is considered 'weak'.

P.S.
I added the max stamina and stamina regen on the trait to make it easier to find. :)
1
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Nevermourn | September 8, 2017 12:23pm
Did not read that statistics and that is my fault (long day for me, was mainly reading the kit itself and skimming through the rest), so I do apologize for that.
About his Attack Speed (once again I was exhausted while reading), I just forgot how it is actually suppose to be read - I read the Attack Speed as time between attacks and not attacks per second as it is intended.
About (W) Shockwave though, it CAN miss if Cairne is Blinded since it relies on his Basic Attacks, so if that misses the Ability misses.
Anyways I still feel like the concept is a bit messy.
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