Captain Leafbeard by Kimahri

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Captain Leafbeard

By: Kimahri
Last Updated: Oct 1, 2019
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Captain Leafbeard

Pirate of Nature

This is a concept challenge between me and another creators listed below in credits. This concept is not based on any existing character, I tried make an original character based on Nature Pirate theme.

HEALTH 2,473 (+4.0%)

HEALTH REGEN 5.15 (+4.0%)

MANA 500 (+10)

MANA REGEN 3.00 (+0.098)

ATTACK SPEED 1.25

DAMAGE 90(+4.0%)

ATTACK RANGE 1.5

Combat Trait

1
Treasure of Nature
Leafbeard will gain different bonus depending if he is on allied side ground, neutral ground or on enemy ground.

Allied Ground - Leafbeard have 15 Armor and health regeneration is doubled.
Neutral Ground - Cooldown recharge 25% faster and basic vision is increased by 1.
Enemy Ground - Attack and movement speed is increased by 15%.

NOTE:
Allied ground is town which means everything around core and keeps, then lane until walls of fort. Similar case is for Enemy Ground. Everything between is Neutral Ground. Only exception are watchtowers. Captured watchtower counts as allied or enemy ground depending who is controling watchtower.

Primary Abilities

1
Stone Anchor
Throw anchor and deal 190(+4.0%) damage to first enemy hit and stun them for 1.25 seconds.

Cooldown 11 seconds.
50 Mana.
2
Treant Crew
Summon a treant pirate that will attack nearest visible enemy. Treant Pirate will do 55(+4.0%) damage every second on melee range and will have healing aura that will heal only Leafbeard for 3% of his maximum health per second. Treant Health is 450(+4.0%) and last 10 seconds.

Cooldown 15 seconds.
70 Mana
3
Berry Rum
Leafbeard will drink his rum. For 5 seconds his basic attacks will do 100% cleave damage and if there is only one enemy so cleave won't be applied then that enemy will take 50% more damage from basic attack. Also Leafbeard will get 3 stacks of evasion so every time he get attacked with basic attack he will dodge it and every dodge consume one stack of evasion.

Cooldown 12 seconds.
60 Mana.

Heroic Abilities

1
Tide of Nature
Select area, after a 0.5 second wild animals start running trough that area trampling enemies dealing 40(+4.0%) damage every 0.25 second. After 3 seconds 3 wolf like beasts will show up in middle of that area and start hunting nearest visible enemies. One Beast have 650(+4%) health and deal 80 damage per second on melee range.

Cooldown 100 seconds.
90 Mana.
2
Wave of Vines
In 90 degree arch in front of Leafbeard will be created a wave of vines that start from Leafbeard and goes away from him. Every enemy hit by this ability will take 180 damage(+4.0%) and will be pushed where wave will end and then rooted for 1.25 second.

Cooldown 80 seconds.
80 Mana.

LEVEL 1 TALENTS

(Q) What's up Matey - After Stun expires hit enemy is slowed by 30% for 1 second.

(Q) Fire in the Hole - When enemy hero is hit by stone anchor it create shockwave that deal 90(+4.0%) damage around hit target and stun everyone damaged by this shockwave for 0.5 second.

(W) Help Those Landlubber - Treant healing aura also heals allied heroes 1.5% of their maximum health per second.

LEVEL 4 TALENTS

(E) Pirate Shanties - While Berry Rum is active allied heroes have inceased physical damage by 15%.

(E) Addicted Alcoholic - If you activate Berry Rum withing 20 seconds from previous activation duration of Berry Rum will be increased by one second. This effect can be stacked maximum 3 times.

(D) Dig Up - spend 1 second by digging up treasure chest. That treasure chest will be on ground like a ward that provides aura of Treasure of Nature for others players but always untalented version. (Like Lucios Boombox)

LEVEL 7 TALENTS

(D) Tides of Homeland - When on Allied Ground armor is increased to 30 and healing is increased by 30%.

(D) Uncharted Territory - When on Neutral Ground increase radius of sight by 1 and can see trough bushes. When hp falls bellow 50% cooldown recharge will be increased to 50%.

(D) Lets Loot! - When on Enemy Ground Stone Anchor deal 50% more damage, Treant Pirate attack speed is increased by 50% and Berry Rum duration is incresed by 1 second.

LEVEL 13 TALENTS

(W) Eben Treant - Treant pirate will have 35 physical armor.

(W) Witchwood Treant - For first 5 seconds after spawning pirate treants will have 70 spell armor.

(D) There are no Borders Here - When you walk from one ground to another effect of ground you left will linger for 3 seconds.

LEVEL 16 TALENTS

(Q) Give No Quarter - Stone Anchor deal aditional damage equal to 5% of maximum healt.

(W) Nature is my Domain - Treants crew now have 3 charges. Healing aura doesn't stack.

(Active) Stoneskin - Activate to gain 30% of your maximum Health as a Shield for 5 seconds. Cooldown 60 seconds.

LEVEL 20 TALENTS

(R) Laws of Nature - Enemy heroes hit by Tide of Nature will be slowed for 2 seconds by 30% and will be marked so beasts will prioritize marked enemies. Additionaly bear like Beast will come too which will have 1000(+4.0%) health and will do 95(+4.0%) damage per second.

(R) Tsunami of Thorns - Damage is tripled and after root ends enemy is slowed by 90% and that slow will decay over 2 seconds.

(E) Evasive Drunk - Instead having 3 stacks of evasion, Leafbeard will evade every basic attack whole duration of Berry Rum. Also have 40 spell armor for duration of Berry Rum. Cooldown increased by 3 seconds.

(Passive) Parley - When you receive a fatal blow you will be left on 1 HP and Parley will activate. Parley last 5 seconds and during that time Leafbeard is invulnerable but cannot attack or use any ability only Berry Rum which when used increase movement speed by 100% and also healing is decreased by 90%. Cooldown 150 seconds.

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