Celestial Sanctuary by Wersus

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Celestial Sanctuary

By: Wersus
Last Updated: Jan 20, 2022
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Celestial Sanctuary

Warcraft Inspired Map

Combat Trait

1
Layout
Celestial Sanctuary is a 3 Lane Map, with a Main Objective Area set in the center of the Map. There are 4 Basic Mercenary Camps in forest around the Middle of the map, one Boss Mercenary at the Bottom and Legendary Boss fight at the Top.



Main Objective:
Every 5 Minutes, Objective begins in arena at the center of the map. Heroes have 60 Seconds to reach Arena before every objective, after that time, Arena becomes unavailable for entering to Heroes who didn't reach it. For Heroes who did reach the Arena in time, they are enrolled in Celestial Trial, Heroes of each team will fight one of the Four August Celestials, Randomly (Red/Blue Team First/Second). While one Team of Heroes is Fighting, the other one is unable to interact with anything. Each Fight lasts for up to 30 Seconds, after 30 Seconds, all Damage Heroes of one Team Dealt to the August Celestial is counted and and compared after both fights have finished. Team that Dealt more Damage wins the objective, gaining its benefits for next 150 Seconds. When objective ends, Surviving Heroes are teleported to their Hall of the Storms.

Primary Abilities

1
Xuen, the White Tiger
Xuen, the White Tiger, his Basic Attacks Cleave, and all Damage he Deals Reduces Healing Received of Enemies hit by 30% for 3 Seconds and his Abilities are:

[Active]Spectral Swipe- Deal 240 ( +4% per Minute of the Game passed) Damage to Enemies hit, Slowing them by 60% and Reducing their Armor by 30. Cooldown is 6 Seconds.

[Active]Leap- Leap towards Enemy Hero with Lowest [%] Health, Instantly Basic Attacking them and making them Bleed for Additional Damage equal to Basic Attack Damage over 3 Seconds. Cooldown is 10 Seconds.

[Active]Chi Barrage- Launch 8 Chi Energy Balls in a circle around you, Chi Energy Balls slowly Follow nearby closest Enemy Heroes, when in their Melee Range, Deal 80 ( +4% per Minute of the Game passed) Damage per Second. Chi Energy Balls last for 8 Seconds. Cooldown is 12 Seconds.

[Active]Crackling Lightning- Summon a Lightning that follows chosen Enemy Hero for next 10 Seconds. Upon reaching them, it Deals 600 ( +4% per Minute of the Game passed) Damage and Stuns them for 3 Seconds. Cooldown is 10 Seconds.


Reward for the Winning Team:
Increase your Attack and Ability Damage by 30% for next 150 Seconds.
2
Niuzao, the Black Ox
Niuzao, the Black Ox, his every 3rd Basic Attack Stuns, Every 6 Seconds, Stun nearby Enemies for 1 Second and his Abilities are:

[Active]Headbutt- Deal 300 ( +4% per Minute of the Game passed) Damage to Enemy you are currently Attacking, Knocking them Back a long Distance and Stunning them for 1.5 Seconds. Cooldown is 6 Seconds.

[Active]Massive Quake- For Next 5 Seconds, Deal 150 ( +4% per Minute of the Game passed) Damage per Second on chosen Area, Stunning Enemies on it by 0.5 Seconds every Second. Cooldown is 10 Seconds.

[Active]Charge- After 1.5 Seconds, Charge on chosen Direction. Enemies hit on your way are carried with you, Stunned until you hit a wall of Arena. Upon hitting a wall, Deal 900 ( +4% per Minute of the Game passed) Damage and Stun them for 3 Seconds. Cooldown is 10 Seconds.

[Active]Oxen Fortitude- Gain 50 Armor for next 5 Seconds. Taking Damage During this time Return Double the Damage to the Attacker. Cooldown is 12 Seconds.


Reward for the Winning Team:
Increase your Armor by 20 and Health by 25% for next 150 Seconds.
3
Yu'lon, the Jade Serpent
Yu'lon, the Jade Serpent Deals Basic Attack Damage in a Line, Basic Attack Damage is Increased by 100% for every Enemy Hero from the current team missing in your Basic Attack and her Abilities are:

[Active]Jadefire Breath- Deal 300 ( +4% per Minute of the Game passed) Damage to Enemies in front of you after 1.5 Seconds. Damage Increased by 100% per Enemy Hero hit. Cooldown is 6 Seconds.

[Active]Jadeflame Buffet- Spit a Jadeflame Ball on Location of Every Enemy Hero that will land after 1 Second, Dealing 300 ( +4% per Minute of the Game passed) Damage and Stunning them for 3 Seconds. Cooldown is 10 Seconds.

[Active]Emerald Tornado- Summon a Emerald Tornado that will chase nearby Enemies, upon reaching them, they are Stunned for the rest of its Duration and they take 150 ( +4% per Minute of the Game passed) Damage per Second. Lasts 8 Seconds. Cooldown is 10 Seconds.

[Active]Jadepocalypse- After 1 Second, Postion yourself at the center of the Arena and after 0.5 Seconds, Start burning the Arena with Jadefire in a clock or a counter-clock wise direction (Will be indicated). Burned areas of the Arena will Stun Enemies hit for 9 Seconds and they will Take 150 ( +4% per Minute of the Game passed) Damage while Stunned. Yu'lon burns 3/4 of the Circle after which she stops. Whole sequence of breathing fire and Jadefire burning Areas last for 4 Seconds. Cooldown is 12 Seconds.


Reward for the Winning Team:
Increase your Healing Received by 30% and your Health and Mana Regeneration by 300% for next 150 Seconds.
4
Chi-ji, the Red Crane
Chi-ji, the Red Crane, Ignores Armor and his Abilities are:

[Active]Blazing Song- Deal 300 ( +4% per Level) Damage per Second on Area for 6 Seconds. Cooldown is 6 Seconds.

[Active]Inspiring Song- Increase your Speed and Damage by 50% and Reduce Speed and Damage of Enemies by 50% for 5 Seconds. Cooldown is 10 Seconds.

[Active]Crane Rush- Run towards Enemy Hero that is most distant from you, Dealing 300 ( +4% per Minute of the Game passed) to all Enemies on the way and Stunning them for 1.5 Seconds. If you hit the targeted Enemy, Deal 600 ( +4% per Minute of the Game passed) Damage and Stun them for 3 Seconds. Can be dodged. Cooldown is 10 Seconds.

[Active]Bacon of Hope- Summon a Bacon of Hope on chosen location within the Arena. After 1.5 Seconds, Deal 900 ( +4% per Minute of the Game passed) Damage per Second for 5 Seconds to Enemies outside of the Bacon of Hope Area. Enemies Inside the Bacon of Hope Area are safe. Cooldown is 12 Seconds.


Reward for the Winning Team:
Increase your Movement and Attack Speed by 30% for next 150 Seconds.

Heroic Abilities

1
Ordos, Fire-God of Yaungol
Spawn Time: 10 Minutes

Ordos is a Fire Yaungol God, that grants Buff to all Heroes of the team that capture his control point after he is killed. His Abilities are:

[Passive]God of Fire- You are Unstoppable, and you don't take [%]Damage. Every Second, Deal Damage equal to 2.5% of Enemies' Full Health.

[Active]Ancient Flame- Summon an Fire Orb on an location that will Deal 160 ( +4% per Minute of the Game passed) every Second for 8 Seconds. Cooldown is 4 Seconds.

[Active]Magma Crush- After 1.5 Second wind-up, Deal 600 ( +4% per Minute of the Game passed) on nearby area, Stunning Enemies hit for 1.5 Seconds. Cooldown is 8 Seconds.

[Active]Burning Soul- Light up chosen Enemy Hero, Dealing Damage Equal to 50% of their Full Health over 5 Seconds. While Burning, chosen Hero Deals Damage equal to their Health lost to everyone aroud them. Cooldown is 10 Seconds.

[Active]Pool of Fire- Engulf yourself in Fire, Increasing your [Passive]God of Fire Burning Damage to 5% of Full Health per Second for 10 Seconds. For next 5 Seconds, you are Immobile, but you Deal 280 ( +4% per Minute of the Game passed) to enemies in your melee Range and they are Slowed by 80% while in your melee Range. Additionally, Small meteorites are falling from the sky on Locations of Enemies after 1 Second ( 5 Meteorites every Second for 5 Seconds), each Dealing 140 ( +4% per Minute of the Game passed) Damage and Stuning Enemies hit 1 Second. Cooldown is 20 Seconds.



Reward upon capturing for all Heroes of the team:

[Passive]Fiery Brand-
Burn nearby Enemies by 2.5% of their Full Health every Second. Additionally, 50% of the Damage you Deal is Dealt again as a Burn over 5 Seconds ( Not including this Buff) for next 150 Seconds. Buff lost upon Death.
2
Golganarr, Crystaline Giant
Spawn Time: 5 Minutes

Golganarr is a Crystal Giant, situated at the bottom of the map, upon capturing, he will join bottom lane for team that captured him. His abilities are:

[Passive]Stone Skin- You are Unstoppable, and you don't take [%]Damage. Your Armor is Increased by 0.5 for Every %HP you are not missing.

[Active]Boulder- Throw a massive boulder on a Location after 1 Second, Dealing 500 ( +4% per Minute of the Game passed) Damage and Stunning Enemies hit for 1.5 Seconds. Cooldown is 5 Seconds.

[Active]Stomp- After 1.5 Seconds, Deal 250 ( +4% per Minute of the Game passed) Damage and Stun Enemies hit for 1.5 Seconds.


Reward upon capturing for Team:
Golganarr will join in fight for team that captured him on the Bottom lane.

Visuals

August Celestials:

Xuen, the White Tiger

Niuzao, the Black Ox

Yu'lon. the Jade Serpent

Chi-ji, the Red Crane

Legendary Boss and Boss:

Ordos, Fire-God of Yangol
Golganarr, Crystal Giant

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