Cenarius by Serphentin

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Cenarius

By: Serphentin
Last Updated: Mar 24, 2017
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Cenarius

Lord of the Forest

Cenarius, son of the moon goddess Elune and demigod Malorne, is patron to all druids and one of the most powerful demigods on Azeroth. For thousands of years, Cenarius has guided and taught the ways of nature to the Night Elves. Cenarius has found his way into the Nexus, and he will uphold the laws of nature here as he did in Azeroth.

Cenarius is a versatile Summoner Support who excels in enabling allies and controlling the battlefield.

Health: 2050(+4%)
Health Regen: 4.3 hp/s(+4%)

Range: 2
Attack Speed: 0.9/s
Attack Damage: 115 (+4%)

Mana: 490(+10)
Mana Regen: 2.90(+.10)

Combat Trait

1
Force of Nature
Choose your Force of Nature as your level 1 talent.

Primary Abilities

1
Nature's Wrath
Mana: 35
Cooldown: 8 seconds
Deal 150 damage(+4%) to a target and summon a Wisp at their location. After 1.5 seconds, the Wisp detonates to deal 210(+4%) damage in a moderate radius.
2
Thorns Aura
Mana: 50
Cooldown: 10 seconds
Radiate 20(+4%) damage in a small radius around you, your Forces of Nature, and allied heroes within a large radius of you for 5 seconds. In addition, 10% of damage taken by units affected by Thorns Aura is dealt back to the attacker.
3
Brambles
Mana: 60
Cooldown: 12 seconds
Vector Targeting
Summon a brambles bush at the target point that grows outward in the target direction, rooting enemies hit for 1 second and deals 140(+4%) damage over the duration.

Heroic Abilities

1
Spear of Dreams
Mana: 80
Cooldown: 70 seconds
After 1 second, deal 450(+4%) damage to a target and summon a large patch of Emerald ground that heals allies for 45(+4%) health per second and gives them +20% movement speed, lasting for 8 seconds.
2
Blessing of Elune
Cooldown: 60 seconds
Activate to make Cenarius’s Basic Ability and Trait cooldowns recharge 50% faster for 10 seconds.

Passive: Nature’s Wrath now slows the target by 25% for 2 seconds, and the wisp silences enemy Heroes hit for 1 second. Units affected by your Thorns Aura gain 10 armor that does not reduce the damage reflected. Brambles travels twice as quickly, and twice as far. Your Force of Nature has 30% more health.

Level 1 Talents


Treants

Charge Cooldown: 6 seconds
Summon a Treant that will attack nearby enemies, preferring heroes, for 30 damage per second. When a Treant attacks, the closest injured allied Hero is healed for 15 health. Lasts 10 seconds.

Holds 3 charges.


Ancient of Lore

Cooldown: 15 seconds
Summon an Ancient of Lore that will heal allies in an area for 25 health per second. Lasts 10 seconds.


Ancient of War

Cooldown: 20 seconds
Summon an Ancient of War that will attack nearby enemies with its area attack every second for 60 damage. Allied Heroes in a small radius around the Ancient of War receive 20 armor. Lasts 12 seconds.




Level 4 Talents


Growing Wrath

Quest: Damaging an enemy Hero with the initial strike of Nature

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