CHEN (rework) by NICKNAME

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CHEN (rework)

By: NICKNAME
Last Updated: Jul 30, 2015
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CHEN (rework)

Legendary Brewmaster

Some changes to Chen's kit that would make his play experience more enjoyable. 

Fixes some of Chen's problems: 
-too reliant on trait to be tanky
-doesn't have any form of hard cc as a tank
-can be very punishing if trait is intercepted (newer heroes have too much hard cc)

Exposes Chen's main weakness:
-not a lot of damage
-doesn't provide a lot of cc (Does have a bit but not as much as other tanks)
-a high skill cap

Combat Trait

1
Fortifying Brew
Changes:

-Decrease total shield amount from 192+72perlevel to 180+70perlevel
-Shield persecond changed from 64+24perlevel to 54+25perlevel 
 (idea: less shield before 10, more afterwards)
-Brew persecond increases at level 10, from 40 to 50
-Chen is unstoppable while brewing

Primary Abilities

1
Flying Kick
Changes:

-Damage lowered from 55+10perlevel to 30+9perlevel
-While brewing, Flying Kick can still be used to jump towards an ally, but it can't be used to jump towards an enemy.
  -(It does no damage, Doesn't cost any brew, but costs 10+8perlevel of your shield)
2
Keg Smash
Changes:

-Damage decreased from 15+5perlevel to 10+5perlevel
-Slow amount decreased from 25% to 20%
-Enemies drenched in brew are silenced for 1.5 second if Chen uses Fortifying Brew (trait) within 2.5 units (Chen's attack range is 2).
-Enemies drenched in brew take 90% more damage from Breath Of Fire(E). (both initial and damage overtime)
3
Breath of fire
Changes:

-Enemies soaked in brew no longer take an extra 39+9perlevel damage over 3 seconds
-Initial damage lowered from 39+9perlevel to 30+9perlevel
-Enemies affected by Breath of Fire (E) also take 10+10perlevel damage over 3 seconds


Clarify:
Now, E always sets enemies on fire. The total amount of damage of E without Brew is increased by 1+1perlevel. 
Originally, enemies drenched in brew basically take 2 times more damage from E in 3 seconds, now it is still the same amount of damage, but spread out through initial and overtime damage. 

Secondary Abilities

1
Triple attack
Unchanged
2
Split up
Deleted
3
Run
Increase all element's movement speed by 50% for 2 seconds

cooldown: 6 seconds

Heroic Abilities

1
Wandering Keg
Unchanged
2
Storm, earth, fire
Changes:

-Now you can use number buttons: 1(storm), 2(earth) and 3(fire) to control the individual elements.

Talent Changes

LV20 TALENTS (Teir 7):

Elemental Conduit: 

-The elemental spirits summoned are now considered as minions, they have a health bar and can be attacked by enemies. They will push down the closest lane for 10 seconds (increase from 4 seconds)
-Only one can be active at one time
-They cannot be controlled by the player

Welcome to tell me your ideas!

This is just a concept, there is always going to be mistakes. I would love to know what you guys think about it, is it overpowered? Does it fix some of Chen's problems?

Please leave a comment and let us know what you think about CHEN!

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