
[Passive]Capacitor Resistance-
Quest: Keep [Passive]Ultra Capacitors at 50% for 50 Seconds.
Reward: Increase [Passive]Ultra Capacitor's Cooldown Recovery Speed % to a new maximum of 75%.
[Q]Disrupting Strike-
Quest: Hit 20 Enemy Heroes with [Q]Pulse Blast.
Reward: [Q]Pulse Blast will now Slow enemies hit by 40% for 2 Seconds.
[Active]Combat Drugs-
Quest: Collecting Regeneration Orbs now Increases Health Regenerated by 0.5%.
[Passive]Elusive-
[Q]Combined Force-
[W]Extended Fire-
[E]Fuel Savings-
[Passive]Laser Targeting System-
[Q]Reflective Blast-
[E]Nitro Thrusters-
[R]KD8-Charge-
[R]Overdrive-
[Passive]Reactive Charge-
[Q]Blinding Beam-
[W]Instant Speed-
[Q]Death Ray-
Quest: Every Consecutive hit on Enemy Heroes Increases the Damage of [Q]Pulse Blast by an Additional 1% of enemy Heroes' Health. This can Stack up to 10 Times and Stacks are lost if you don't hit any enemies or when you Die.
[W]Consuming Flame-
[E]Bull Force-
[R]Super Charge-
[R]Power Overwhelming-
[D]Energy Release-
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Aside from that, this looks very well done!
I added more ,,active'' version of Combat Drugs for Col.Nero in his Level 1 Talent tier. I made it active to make it more unique compared to other Regeneration Orbs talents. Any additional suggestion for Combat Drugs or other parts of concept is welcome!
I completely agree with your suggestion and it will be changed. The actual way [Q]Pulse Blast would work is next:
Let's say we have Enemy with 100% HP and 50% HP, let's say you hit both with Pulse Blast, on Level 1, you will Deal 440 ( 220 + 100%(220)) to First Enemy and 330 ( 220 + 50%(220)) to Second one.
I know it still might be too hard hitting, this guys is intended to be Tank Killer in one way ( I dream of Reaper Trinity in game one day ( Reaper(OW), Malthael(D3) and Reaper(SC)) and I would like all 3 of them to be tank killers. That said, his damage should probably be a little lower but I will let you decide. Again thanks for great feedback and if there is anything else you would like to add or suggest, feel free to do so. :)