Col. Scar by Synergy is Victory

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Col. Scar

By: Synergy is Victory
Last Updated: May 6, 2017
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Col. Scar

Leader of Striker Crop

Revise Scar to be more teamfight distruption or siege lane

Health: 1745 (+4%)

Health regen: 3.13 (+4%)

Armor: 0

attack damage: 124 (+4%)

attack speed: 1.11


mana: 500 (+4%)

mana regen: 3.00


Speed: 100%/130%

Combat Trait

1
Reeqiup (D)
Change from ranged stance or melee stance and alternate E. Default to range stance.

Range: 5 (ranged)/1.2 (melee)

Damage: +10% to heroes (ranged)/+25% to minion and mercenary (melee)

Primary Abilities

1
Cluster Charged
After a short delay deal damage 265 (+4%). Deal 50% more damage to structure.
Range: 4.5
Cooldown: 10 secs
Mana Cost: 60
2
Snapshot
After 0.75 secs, deal damage 76 (+4%) to 3 enemies in a cone. Prioritize heroes. Casting does not interrupt movement.
Range 6
Cooldown 12 secs
Mana Cost 50
3
Disabling Shot (range)
Fire in a line, first enemy hit is silence and blind for 1.5 secs.
Range 5
Cooldown:14 secs
Mana 65
4
Fake out (melee)
Sent a decoy to target enemy, deal 215 (+4%) damage. If decoy is left alive for 3 secs, enemy take the damage again.
Range 3.5
Cooldown 14 secs
Mana 60

Secondary Abilities

1
Yamoto Barrage (Q)
Deal 200 (+4%) damage in a small area. Store up to 3 charges.
Range: Global
Cooldown 25 secs
2
Plasma Array (W)
Fire three wave of plasma, each wave deals 111 (+4%) damage. The last wave deal 50% more damage.
Range: Global/ 6.5
Cooldown 40 secs
3
Chrono Rift (E)
In a large area, 50% slow enemy for 2 secs while increase 30% movement speed of allies.
Range: Global
Cooldown 45 secs
4
Counter Intelligence
Passive: When not casting ability or attacking 3 secs become invisible.
Activation: Become unrevealable for 4 secs. Casting ability or attack does not reveal.
Cooldown: 70 secs

Heroic Abilities

1
Orbital Support
Using Orbital Support grant alternative ability that can be use. Scar cannot move or use basic attack while using Orbital Support. Reactivate to switch back.
Cooldown 1 secs
2
The Wolf
For 15 secs, commandeer a modified vulture that increase movement speed by 20% and can attack while moving.
Cooldown 70 secs

Mana Cost 80

Talents

Tier 1
1. Firecrackers (Q): ! Quest: every minion kill by Cluster Charge increase damage by 0.5.
! Reward: After reaching 15 damage, increase radius by 30%.
! Reward: after reaching 30 damage, deal 50% additional damage over 6 secs.

2. Weapon Master (D): ! Quest: Participate in 5 hero takedowns.
! Quest: Deal 50,000 siege. damage
! Quest: Capture 8 mercenaries.
Reward: Completing each quest grant will 5% attack speed. After completing all quest gain 15% additional attack speed.

3. Experimental treatment (passive): ! Quest: Gathering a regen globe increase health regen by 1 per sec, up to 30.
! Reward: After gathering 15 globe, regen globe restore 100% more mana.
! Reward: After gathering 30 globe, increase health regen by 150% when out of combat for 5 secs.

Tier 2
1. War scars (passive): Heal 30% of the damage dealt from basic attack.

2. Alloy Armor (passive): Grant 50 physical armor against enemy hero basic attack every 5 secs. Store up to 3 charges.

3. Psi Armor (passive): Grant 50 spell armor against enemy spell for 1.5 sec every 8 secs.

4. Out Rank (passive): Take 55% less damage from minion and non boss mercenary.

Tier 3
1. Weaken (E): Fake out

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MrEpicHero | September 23, 2016 5:10am
Nice Concept i would play him ^^
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