Combat shield mod 1 (active) - reduces the duration of stuns by 50%, if you are stunned you knockback nearby enemies, can activate once every second. Cooldown: 40s, duration: 5s
Combat shield mod 2 (active) - slows and roots cannot be applied while skill is active. does not remove slows and roots that are previously applied. cooldown: 40s, duration: 10s
Combat shield mod 3 (active) - gain a Shield that absorbs 0(0 + 0 per level). cooldown: 40s, duration: 4s
Level 4
A reduce - battery cost on minions and mercs, generate some charge E quarterback - 40% range R medivac enters stealth Active - first aid kit
Talents lv 7
Active - mule
scan sweep on route - press z again to unload 5 marines E Flash point - increases radius of outer ring and duration of blind Caduceus Capacity A beam range
Level 10
Level 13
Q amplify splashes W stimulate - burning rage Cellular Reactortrait - begin regen after 1.5 second, but charges decays after 1.5 seconds E tac nade - minion clear irradiate, consecrates ground dealing 200% damage to minions
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