[Complete] Garrosh Hellscream by Sarkhann

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[Complete] Garrosh Hellscream

By: Sarkhann
Last Updated: Jan 26, 2017
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[Complete] Garrosh Hellscream

Overlord of the Iron Horde

Combination of Fury and Arms Warrior wielding Gorehowl, just like his Father.

Combat Trait

1
War Machine
Killing an enemy hero increasing movement speed by 30% and all damage is increased by 15% for 2.5 seconds

RAGE: Rage is generated by attacking (10 rage by basic attack)
and being attacked (Every 2% of his maximum hitpoints lost gives him 2 rage.)

The more rage is gained the higher the damage done from Basic Attacks and damage taken (Every 2 rage increases damage dealt by 1%, and damage taken by 0.5%)

Rage regeneration is proportionaly higher to missing health.

Primary Abilities

1
Slam
Hits an enemy hero dealing heavy damage and slowing their movement speed by 20% for 2 seconds
Cooldown: 0
Rage: 30
2
Piercing Howl
Savage shout that slows all enemies movement speed in medium range by 50% for 2.5 seconds fading over time.
Cooldown 15 sec
Rage: 30
3
Rend
Wounds enemy to bleed for small amount of damage over 5 seconds generating 2 rage per second slowing their movement speed by 20%.
Cooldown: 8 sec
Rage: 5

Secondary Abilities

1
Armor Up!
1 - [Active]: Gain 30 physical armor for 5 seconds.
Cooldown: 15

Heroic Abilities

1
Hellscream's Leap
After short running start, leaps to the enemy hero in the long range dealing heavy damage. Can be interrupted during running stage.
Cooldown: 90 sec
Rage 80
2
Dragon Roar
Roar explsively dealing moderate damage to all enemies in medium range. All enemies are loosing their shields and are silenced for 2 seconds.
Cooldown: 60 sec
Rage: 80

Lok'tar Ogar!

Tier 1 (lvl 1)

Endless Rage - Increase maximum rage to 120

Sweeping Strikes - Your abilities hits 2 additional nearby enemies.

Kor'kron Marksman - Quest: Every Minion killed near you grants X Attack Damage, and Takedowns grant X Attack Damage.
Reward: Upon gaining X bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.

Enraged Regeneration - Regeneration globes heals more proportionally to amount of rage. Quest: After gathering 25 Regeneration globes,
health regeneration is increased by 30%

Tier 2 (lvl4)

Focused Attack - Every 10 seconds, your next Basic Attack against a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 second.

Trauma - Slam now causes enemy too bleed for small amount of dmg over 5 seconds. Trauma bleed efect is not generating rage.

Slam Jam - Reduce rage cost of Slam by 10

Murderer's Instinct - Rend now generate 100% more rage

Tier 3 (lvl 7)

In for the Kill - Takedowns now generates 20 rage

Carnage - After 3 basic attacks against same hero, each your basic attacks after that deals 20% more damage, but rage generation from all sources is reduced by 20%

Deadly Calm - Ability damage is increased by 15% but rage generation is decreased by 10%

Follow Through - After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.

Tier 5 (lvl 13)

Comanding Shout - Increase range of Piercing Howl by 20%. Increase health all allies in rane by 20% for 2,5 seconds

Intimidating Shout - Nearest enemy to you tremble in fear for 1.5 seconds but Piercing Howl range is decreased by 15%

Battle Cry - Piercing Howl now grants all allies in range 20% increased basic attack damage and 10% attack speed for 2 seconds

Tier 6 (lvl 16)

Execute - Slam deal 100% more to enemies below 50% health.

Only Strongest Can Serve the Horde - Increases damage dealt to targets with lower hit points than you by 25%

Opportunity Strikes - Basic Attack now deals 2.5% of the heroes maximum health

Focused Rage - Abilities deals more damage proportionally to your rage

Tier 7 (lvl 20)

Wrecking Ball - Reduce Hellscream's Leap cooldown by 30 seconds

Bloodbath - Dragon Roar now cause all enemies in range to bleed and slows their movement speed by 30% for 3 seconds fading over time but cooldown is increased by 20 seconds.

For the Horde! - Gain "unstopable" for 2 seconds. Cooldown 60 seconds

Nexus Frienzy - Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.

Beginning Stats

Health: 2250
Regen: 5
Rage: 0/100
APS: 0.8
Melee: 1.5
Damage: 210

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Dragon Lord | February 19, 2017 12:29pm
This is a super cool concept , I really like how easily the abilities blend in together with each other which shows how this concept is well thought of.

The only thing that bothers me ( personally ) is the Leap hearoic because it is a Grommash signature move and I really like Grom :p
But everything concept wise is very exciting to think of.
Thanks.
1
[-]
GeorgeGaming (3) | January 22, 2017 11:51pm
I love this concept--but a few comments

1. Something else for rage to do. Right now, he's able to spend 60 rage about once every 12 seconds. And (if ONE enemy hero is hitting him) he's generating about 10 a second. Either nerf rage generation, give it a passive effect (every 1 rage gives 0.5% more damage health and 0.25% more damage taken) or decrease ability cooldowns.
2. Pricing Howl Sux. Seriously though it sux. Possibly make slow 60% decaying over 3 seconds. Seriously a 20% always is worse than murky.
3. For the horde talent fails. Don't make 1 hero better against a specific type of character from a specific universe. Stop.
0
[-]
Sarkhann (2) | January 23, 2017 2:03am
Great thanks for the feedback, i'll make changes soon. If you have more suggestions, feel free to comment.
Could you please also explain more precisely your thoughts about balancing rage things?
1
[-]
GeorgeGaming (3) | January 23, 2017 8:48pm
Ok--I like the current changes. My point about rage is your generating it at a giagantic rate compared to how fast he is spending it--if he has 1 hero hit with rend, and getting attack about once a second, he's gaining 25 rage a second--and he's able to spend about 5 rage a second (60 rage / 12 seconds). I'm saying that you should either

1. Make one of the abilities have no cooldown, but a high rage cost (I.E. Slam deals heavy damage, and has no cooldown, but costs 20 rage each time)
2. Reduce rage generation. 10 per your basic attack (since it's so slow), and instead of causing rage when he sustains a hit, cause it like max hitpoints (Every 2% of his maximum hitpoints lost gives him 2 rage.)
3. Add a secondary buff for having high rage (goes hand-in-hand with EITHER 1 or 2.). Possibly, the more rage you have the higher your own damage and damage taken gets? (I.e. Every 2 rage increases damage dealt by 1%, and damage taken by 0.5%)

Also a quick note for Dragon Roar--instead of removing shields it should silence and slow enemies hit.
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