Corporal Streambreaker (WIP) by wisztom

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Corporal Streambreaker (WIP)

By: wisztom
Last Updated: Nov 27, 2015
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Corporal Streambreaker (WIP)

Terran Hellbat

Armoured ranged warrior capable of doing area damage. Can risk his health to increase damage potential. Instead of mounting, transforms to hellion.

Difficulty: High

Combat Trait

1
Cooling overload
Instead of using mana, Streambreaker overcharges his weaponry system causing overheat.
If heat is higher than 60, Corporal starts taking damage proportional to his heat level.
When heat reaches 100, Hero dies and explodes dealing heavy damage to nearby foes.
Heat decreases by 5 every 4 seconds.
2
Incidental casualties
Basic attacks deal AoE damage. When blinded, basic attacks deal 50% damage.

Primary Abilities

1
Ignite
Cooldown: 2 seconds
Heat: 10

Increases next basic attack damage by 30%.
2
Blinding heat
Cooldown: 6 seconds
Heat: 25

Deals low damage to foes around and blinds them for 1.5 seconds.

Unavailable in hellion mode.
3
A.P.S.
Cooldown: 10 seconds

Reduces incoming damage by 25% for 2 seconds.

Unavailable in hellion mode.

Heroic Abilities

1
Infernal Pre-Igniter
Cooldown: 60 seconds

Increases basic attack damage by 25% in Hellbat and Hellion mode for 10 seconds. Heat generated by abilities is 25% lower.
2
Defensive matrix
Cooldown: 80 seconds

Gain shield equal to 100% of current health for 8 seconds.

Special Mount

1
Hellion Mode
Cooldown: 3 seconds

Movement speed is increased by 30%. Basic attack deals damage in line. Damage is decreased by 50% when attacking heroes and structures. Duration of stuns, slows, roots and silences in this form is 50% longer. Transformation takes 2 seconds.
2
Hellbat mode
Cooldown: 3 seconds

Basic attack deals area damage in short range. Let you use Blinding heat and A.P.S. Transformation takes 2 seconds.

Talents

Tier I - Level 1
Q: Infernal ignite
Damage bonus is increased by 10%
W: Advanced heat restribution
Blinding heat generates 5 less heat and deals 20% more damage.
D: Regenerative Bio-Steel
Collecting regen globes regenerates 1.5 hp per globe when heat is below 60.
E: Reactive block
Activating A.P.S. gives you 2 charges of Block.

Tier II - Level 4
Q: Thermite filaments
Ignite deals damage over 6 seconds.
W: Hot steam
Range is increased by 20%. Enemies in close range are blinded for 0.5 more seconds.
D: Amplified healing
Received healing is increased by 30% when in hellbat mode.
#: Backup Cooling System
Reduces heat by 40.

Tier III - Level 7
W: Dense atmosphere
Blinding heat slows foes by 20% for 3 seconds
E: Hellion Protection Module
A.P.S. is available in hellion mode. Cooldown is reduced by 2 seconds.
Z: Advanced Servos
Transformation takes 50% less time
#: Ram the bastard
Become unstoppable and dash to enemy hero dealing low damage and stunning for 1 second.

Tier IV - Level 10
R1: Infernal pre-igniter
R2: Defensive matrix

Tier V- Level 13
A: Burn through
Basic attacks against the same target deal bonus damage increasing by 0,2% of target's maximum health per attack (maximally 3%).
E: Armor hardening
Damage reduction is doubled.
D: Heat damping
Heat decreases 20% faster.
Z: Improved engine
Hellion's movement speed is increased by 10%

Tier VI - Level 16
A: Napalm spray
Basic attacks have 45° arc and are 25% further.
W: Fire Panic
Nearby foes' ability damage is reduced by 25% for 1.5 seconds.
W: Scorched earth
Blinding heat leaves a zone on the ground that deals low damage for 6 seconds.
#: Blood for Blood

Tier VII - Level 20
R1: Blue flame
Cooldown is reduced by 20 seconds. Infernal Pre-igniter is always active in Hellion mode.
R2: Team matrix
All nearby allied heroes also gain shield equal to 20% of their health for 8 seconds
D: Armor from hell
No longer takes damage from overheat. Still explodes if heat reach 100.
#: Bolt of the Storm

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