Crooked Sam by Chronoreaper

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Crooked Sam

By: Chronoreaper
Last Updated: Feb 26, 2020
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Crooked Sam

Heavens Devil Reaper

Crooked Sam isn't a big name but hes as strong as any, hes a Reaper with a unique suit designed for him and the unique The Negotiator pistols that he fires right into the fray of combat.

Alignment: Chaotic Neutral
Strengths:

- Wave Clear
- No Resource
- High Burst
Weaknesses:
- Fragile
- Low Consistent Damage
- CC

Stats:
Health: 1,560 (+4% per level)
Regen: 3.25 (+4% per level)

Atk Speed: 1.3 per second
Damage: 54 x2 (+4% per level), has a double shot attack.


Icons by Blizzard Entertainment
(PS Sorry about text size on the abilities couldn't manage to get it to be between two of the heading size options :( )

Combat Trait

1
[D] Jump Jets
Passive, 15 second CD

Crooked Sam is equipped with early prototype Reaper Jet Packs also known as Jump Packs, this allows him him to jump over any terrain, walls or gates and for 1.25 second afterwards before cooldown starts, passively increases his movement speed by 10% as he isn’t on foot.

Primary Abilities

1
[Q] Deuterium Demo-Charges
Active, 2 Charges, 7 second CD

Toss a D8 Demolition Charge at the targeted location in a medium radius, when the demolition charge lands it’ll stay there for 1.5 seconds before exploding in a small to medium aoe around it dealing 289 (+4% per level) damage, demolition charges cannot be throw near another one already on the ground and incur a 0.5 mini cooldown between charge uses, it can land on enemy minions, mercs and heroes who can carry it around with them causing the same damage to itself and those around it.


(similar concept to Hanzos reveal arrow)
2
[W] Nitro Boost
Active, 13 second CD

After charging his Jump Jets for 0.25 seconds Crooked Sam will gain 20% increased movement speed for 3.5 seconds and cleanse himself of any slows while making him immune to them for 1 second afterwards, passively causes movement slowing effects to be reduced by 25%.

3
[E] G-4 Cluster Bombs
Active, 10 second CD

Activating Cluster Bombs replaces Crooked Sams basic attacks with throwing up to 4 Cluster Bombs or until 3 seconds has passed, Cluster Bombs cause his basic attacks (both pistols damage combined) to aoe around closely around the target, Structures take 40% more damage while the aoe burst deals 25% more damage to those around the target.

Heroic Abilities

1
[R1] KD8 Charges
Active, 60 second CD

Target a skillshot line for Crooked Sam to arm and throw a KD8 Charge while yelling ‘fire in the hole!’ as it travels down the line quickly until it either reaches the end without touching anything as Crooked Sam says ‘It was a bloody dud?!’ or when it impacts an enemy hero it’ll explode for 397 (+4% per level) damage and knocks them back further while stunning them for 1.25 seconds if the knockback launches them into a wall, structure or the terrain.

2
[R2] Backburner
Active, 70 second CD

Upon activation Crooked Sam will set his Jet Pack into overdrive causing him to lift more as flames burst from his boosters due to the amount of heat generated as he deals 154 (+4% per level) damage per second for 4.5-5 seconds in a medium to large aoe radius with damage being increased up to 50% more depending on how close enemies are to him, after Backburner ends his Jump Jets won’t work for 10 seconds and the passive movement speed is removed for that time.

TALENTS

Level 1:

- Combat Drugs (QUEST: collecting Regeneration Globes increases Crooked Sams health regeneration by 0.5, after collecting 30 he

FLUFF

Skins:
- Normal Skin: Resembles Crooked Sam from Starcraft 2s Co-op mode but maybe more inline with the concept art as well, base colouration is the Dominion Reaper while alternate colourations are Blue, Silver/White and a Umojan special with alternate patterns.

- Special Forces: The SC2 version of the skin (though nexus version can work too) where he resembles a skin of the same name with better jetpacks and pistol arms, minor lore quote can be the version of him that isn

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