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Basic Gameplan:
-Place the body near points of interest at a distance.
-Alternatively, position aggressively to get the chance to use your body's abilities.
-Wait to build trait from the backline, or take a risky forward position to get more range.
-Wait until the trait is at a higher tier before using.
-Combine Focusing Iris + Mind Flay.
-Two defensive abilities give armor or stun enemies for 50% of the time, which stalls enemies.
-Get vision of a location to burrow to by using Focusing Iris or moving the minion.
-Weave the minion in and out of the fray while applying Shadow Word: Pain. It can eventually kill someone from full HP.
-Use level 1 ultimate to get into a teamfight immediately.
Other Strategies:
-If someone attacks you, you can build trait quickly on them, and prevent them from being able to do much. Moreso with lv 1 talent.
-Enemy heroes can hear if you're nearby over time, but can't see where your radius is.
-Enemies can walk out of Focusing Iris once they notice it, but you can hide it with a talent.
-Help with a gank by burrowing over and using Tendril Torrent.
-When someone moves out of the radius their meter will diminish, reposition to where they're going to keep it.
-Capture merc camps without the minion by planting yourself on top of it, using Focusing Iris in the same place, then capturing the point with the body.
-Mind control the minions and mercenaries in a big push to turn the tables on it.
-Versatile. Supports the team, but can maybe tank or deal damage. Even has some healing capabilities. Also functions well as a solo laner by harassing effectively.
-Talents grant a lot of extra utility.
-Move your minion far away from the main body to not give away its positioning.
-Use level 1 ultimate + gorge ultimate + void rift talent + 20 talent upgrade to be able to reposition often.
-Sneak and disable structures when no one is noticing.
-Potential to steal merc camps with gorge ultimate.
-When playing against C'Thun, ping its location if found, decide whether to go in or move out of the radius, run away when trait is active, kill the minion, use stuns on the body, move out of Focusing Iris, and if the minion is present the body is likely nearby as well.
Weaknesses:
-Requires great positioning and forethought.
-High skill floor.
-Can get countered.
-Low damage.
-A complete and utter lack of escape.
-Making mistakes is punished hard.
-Vulnerable to interrupts.
-Bad against mobility heroes and roaming teams.
-Enemies can do things out of your range.
-Can't carry, maybe.
-Possibly map dependent.
-Teammates flame you when you don't stand next to them to buff them.
Mechanically simplified version:
-Trait is no longer 3 tiers, only 1.
-No longer uses a special meter, now only 'marks' enemies somehow.
-Special PvE mechanics are removed.
-Trait happens automatically without needing activation.
-Burrowing can only be done in your range but cooldown is slightly reduced.
-Both level 10 ultimates are removed.
-Most talent abilities are removed.
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