[Q] Magic Bullets: When casting Artillery Shrapnels, gain 50 Spell Armor.
[W] Defensive Relief: Defensive Assistance now slows enemies by 10% up to 40% for 2 seconds if dealing damage.
[Passive] Caution: Emergency Repairs cooldown is reduced by 3 seconds.
[Q] Air-Pressured Bullets:
[E] Landing Gear: After landing with Bear Pounce, gain an extra 25 Armor.
[E] Boosted Jump: By pressing E again in the middle of the leap, create a second jump which increases the distance of Bear Pounce by 50%.
[Q] Surprise Present: Fire an extra bullet from Artillery Shrapnels that deals an extra 200% damage.
[W] Durable Enhancements: Defensive Assistance now lasts 0.5 seconds longer.
[E] Disruptive Impact: Increase the knockback of Bear Pounce by 100% and slow enemies by 50% for 2 seconds.
[Passive] Emergency Thinking: While under 50% health, ability cooldowns are reduced by 25%.
[R] Laser of Death
[R] Ball of Death
[Q] Piercing Bullets: Artillery Shrapnels now pierces through all enemies.
[Q] Panorama Bullets: The area of effect that Artillery Shrapnels creates is now a cone shape, increasing the width and range by 50%.
[Passive] Rewarding Bullets: When an enemy is killed, automatically gain a cooldown reset of all non-heroic abilities.
[W] Gift of Heals: Increase the healing of Defensive Assistance by 75%.
[W] Gift of Pain: Enemies attacking while Defensive Assistance is active splashes 100% of the damage around her to nearby enemies.
[W] Gift of Second Chances: Gain a charge of Defensive Assistance but increase the cooldown by 3 seconds.
[Active] Gift of Teamwork: Gain a charge of Defensive Assistance that can be applied onto allies. Shares cooldown with Defensive Assist.
[R] Blazing Beam: Laser of Death now charges twice as fast and lasts for 1 second longer.
[R] Reaping Ball: Ball of Death now passes through enemies and is attracted to enemy heroes.
[Passive] Rush Hour: Every Basic Attack increases attack speed up to 100%, stacks up to 10 times and lasts for 5 seconds.
[Active] Propellers:
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