D.Va by uparrow

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D.Va

By: uparrow
Last Updated: Jan 4, 2017
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D.Va

Mech Pilot

Ranged Warrior
Health: Low
Health Regeneration: Average
Mana: N/A
Mana Regeneration: N/A
Attack Damage: Average
Attack Speed: Average

Combat Trait

1
Extra Life (D)
Trait

Upon losing all Armor you eject from your mech, becoming Untargetable for 1.5 seconds, losing all bonuses granted by the mech, and no longer having access to your Basic and Heroic Abilities. D.Va can call another mech after 30 seconds, and Basic Attacks against Heroes reduces this cooldown by 0.5 seconds.
2
Call Mech (D)
Trait

Cooldown: 30 seconds

After a 1.5 second channel, call down and enter your mech gaining 1000% of your maximum Health in Armor. Once you lose all your armor, the mech is destroyed.

Passive: Basic Attack Speed increased by 50%.
Passive: You can use Basic Attacks while moving.

Primary Abilities

1
Boosters (Q)
Cooldown: 15 seconds

Engage your thrusters at full speed, increasing your Movement Speed by 30% for 4 seconds and colliding with enemy Minions, captured Mercenaries, or Heroes deals low damage to them and knocks them aside or backwards. Using another Ability or a Basic Attack will end the effects.
2
Fusion Cannons (W)
Cooldown: 8 seconds

Overload your weapon systems for 3 seconds, increasing your Basic Attack Damage by 25% and causing your Basic Attacks to deal damage in two cones in front of either mech arm.
3
Defense Matrix (E)
Dynamic Cooldown*: 10 seconds

Create a barrier in front of you for up to 10 seconds, reducing all non-Heroic Ability projectile damage coming from sources on the other side of the barrier by 100%. Reactivate the Defense Matrix to end the barrier.

*Dynamic Cooldowns reduce the cooldown of the Ability by 1 second for every second not used for the duration. For example, activating this Ability for 3 seconds and then ending the it would place Defense Matrix on a 3 second cooldown.

Heroic Abilities

1
Self-Destruct (R)
Heroic Ability

Cooldown: 120 seconds

Eject yourself from the mech as you rig it to blow, dealing high damage to enemy Minions, Monsters, and Heroes within a large area after 3 seconds. Structures and impassable terrain block the blast. If Self-Destruct was activated while under the effects of Boosters, the mech travels in the direction you last were until it reaches the end of its duration or collides with impassable terrain. Dealing damage to an enemy Hero reduces Call Mech's cooldown by 30 seconds.
2
Titanium Plating (R)
Heroic Ability

Cooldown: 75 seconds

Increase your mech's defensive capabilities for 5 seconds, gaining up to 1250% of your maximum Health in Armor and gaining Resistant, reducing all damage you take by 25%. During this time all Slow, Root, and Stun effects on you are reduced by 20%.

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