Danath Trollbane by VikingEagle

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Danath Trollbane

By: VikingEagle
Last Updated: Sep 9, 2021
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Danath Trollbane

Defender of Stromgarde

http://wowwiki.wikia.com/Danath_Trollbane

Stats:
Difficulty: Easy
Damage: 105 (+4%)
Attack Speed: 1.25
HP: 2587 (+4%)
Mana: 500 (+10)

Combat Trait

1
D - Defensive Stance
(Passive) Every 8 seconds, gain a charge of Block that reduces the damage of the next enemy heroic basic attack against you by 75%. Additionally, while you have at least 1 Block charge, you have 20 Spell Armor and take 75% reduced damage from Minions and Mercenaries. Max of 5 Charges.

Primary Abilities

1
Q - Revenge
(Sweep) Deal 131 (+4%) damage in a wide arc. Whenever a charge of Block is used, reduce Revenge's cooldown by 2 seconds and it's mana cost by 15. Mana Cost: 45. Cooldown: 5.
2
W - Shield Block
(Self Buff) For 2 seconds, Block charges are not consumed when used. Cannot be used while you have no Block charges. Mana Cost: 60. Cooldown: 16.
3
E - Shield Slam
(Targeted) Deals 65 (+4%) damage and slows by 10% for 3 seconds. Each Block charge increases the damage by 30% and the slow by 6%. While at 3 charges of block or more, also Stun the target for 0.75 seconds. Mana Cost: 55. Cooldown: 10.

Heroic Abilities

1
R - Shield Wall
(Self Buff) Gain 40 armor and Block charges now Parry instead for 8 seconds. Passive: Whenever a charge of Block is consumed, reduce the cooldown of Shield Block by 4 seconds. Mana Cost: 80. Cooldown: 60.
2
R - Devestate
(Targeted) Deal 210 (+4) damage and reset the cooldown of Shield Slam. Passive: Basic Attacks and Revenge reduce the cooldown of Shield Slam by 1.5 seconds for each enemy hero hit. Mana Cost: 50. Cooldown: 14.

Talents

Level 1:



Footman Frenzy - Basic Attacks and Revenge reduce the cooldown of Defensive Stance by 2 seconds for each enemy hero hit. Devastate restores 2 charges of Block if used against an enemy hero.

Hamstring - Basic Attacks and Revenge slow enemies by 25% for 1 second. Devastate slows enemies by 50% for 2 seconds.

Deep Wounds - Basic Attacks and Revenge deal an additional 26 (+4%) damage over 5 seconds, stacking upto 3 times. Devastate adds 3 stacks.

Trol'kalar - Basic Attacks and Revenge reduce healing received by 25% for 4 seconds. Devastate reduces healing received by 50% for 4 seconds.


Level 4:



D: The Best Defense - You deal an +6% more damage for each charge of Block you have.

Q: Best Served Cold - Increase Revenge's Range by 15%. Whenever a charge of Block is used, increase the damage of your next use of Revenge by 25%

W: Sword and Board - While Shield Block is active, Shield Slam and Devastate deal 75% more damage. This is increased to 150% if Shield Wall is also active.


Level 7:



D: Critical Block - While a 5 charges of Block, every 8 seconds, your latest Block charge become a Critical Block Charge, Parrying the next heroic basic attack instead.

E: Punish - Damage bonus per block charge is increased to 40% and hitting an enemy hero reduces their damage dealt by 8% for 3 seconds per charge of Block.

E: Shield Pummel - While at less than 3 charges of Block, Shield Slam stuns for 0.25 seconds and while at 5 charges, stuns for 1.25 seconds.

W: Stromegarde Bombardment - Activating Shield Block causes a Rain of Arrows around you in a small AoE, dealing 84 (+4%) damage and slowing for 30% for 1.5 seconds. Once Shield Block expires, a cannonball falls after a 1 second delay, dealing 210 (+4%) damage in an AoE and knocking enemies back, targeting the nearest enemy hero.

1: Every Man For Himself - Remove all Disabling effects. Can be used while stunned. Cooldown is reduced by 15 seconds whenever a charge of Block is used. Cooldown: 120.


Level 10:



Heroic Abilities


Level 13:



D: Spell Reflection - Activate your Trait to gain 25 Spell Armor and an additional 6 per charge of Block for 4 seconds. Cooldown: 60.

D: Last Stand - While at 0 charges of Block, instantly heal for 30% of your maximum health. This effect has a 45 second cooldown.

W: Ignore Pain - While Shield Wall is active, you heal for 90% of the damage reduced by Block.


Level 16:



D: Anger Management - Basic Ability Cooldowns refresh 10% faster for each charge of Block.

E: Heavy Repercussions - If Shield Wall is active, casting Shield Slam on an enemy hero increase its damage by 50% an extends Shield Wall's duration by 1 second.

W: Morale Killer - Activating Shield Block reduces the attack speed by 50% and movement speed by 20% of nearby heroes and summons for 2.5 seconds. Passive: Heroes and Summons that attack you while you have at least 1 charge of Block have their attack speed slowed by 25% and their movement slowed by 10% for 2.5 seconds.


Level 20:



R1: Bodyguard - While Shield Wall is active, nearby allies gain 40 armor. Additionally, whenever a Block charge is used, extend Shield Wall's duration by 0.75 seconds.

R2: Devastator - Basic Attacks and Revenge reduce Devastate's cooldown by 1.5 seconds for each enemy hero hit. Passive: Gain all Level 1 talents.

D: Immovable Object - You are Unstoppable while at 4 or more charges of Block. Being Stunned, Rooted, or Silenced restores 2 charges of Block.

2: Rallying Cry - Grant all nearby allied a shield equal to 20% of their maximum health and 2 charges of Block for 4 seconds and restore all of your Block charges. Cooldown: 45.

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1
[-]
lucasebling | October 17, 2015 9:08pm
indeed a cool one, I can´t see a problem im balance even.
1
[-]
Therson (4) | October 12, 2015 7:23pm
Very nice! This is a well-thought out build!
1
[-]
Masterjojojo (2) | July 21, 2015 1:51am
Really cool concept! It would be awesome to have this added to Heroes.
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