Dante by Lahharl

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Dante

By: Lahharl
Last Updated: Oct 5, 2018
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Dante

Demon Hunter

Mercenary and private investigator, Dante is usually seen solving incidents related to some kind of anomaly caused by demons, thus preffers to be called Demon hunter. Now his hunt has brought him over to the nexus where he plans on having fun while slaughtering some enemies

Combat Trait

1
Free Style
Dante's abilities grant him a variety of ways to finish his combos. His playstyle would be chosen along with his ult at the beggining of the match. These can vary between ifrit fists, swordmaster and gunslinger. Gunslinger has longer range for AAs (5), but combos can only be activated if meleeing the enemy.

Dante has different combos that can be executed deppending on the chosen key.

There are different combos for each style. Dante also has a demonic power bar that fills when using abilities and when finishing your combos against hero targets.

Primary Abilities

1
Rupture
Cooldown: 9 seconds

Channel for up to 1 second to increase the range of this ability (mana costs and cooldown will be refounded in case you cancel it). After releasing the ability, propel yourself towards with different effects deppending on your chosen playstyle. Distance travelled is 6 (half of genji's E slash).

Swordmaster style: Continue forward until you hit an enemy hero in your path or you reach the end destination. Upon finding an enemy hero, slam your sword into them, generating 10 demonic power, dealing 230(+4%) damage and pushing them back.

Gunslinger style: Continue forward travelling the whole duration and going through both ally and enemy heroes. Dante deals damage with his guns to every enemy he finds at both his left and right of said path but not on the same line where he travels. Generates 3 demonic power per enemy hero hit and deals 100(+4%) damage on each target.

Ifrit style: Go through all enemies and allies in your path, generating 5 demonic power per enemy hero hit and dealing 80(+4%) damage. Actual ability distance is half of the other styles.
2
Landing
Cooldown: 10 seconds

Dante jumps in the chosen direction. You can spend 10 demonic power to achieve the next effects.

Swordmaster style: Allows you a second jump for a bigger range, you are also unstoppable during your jumps.

Gunslinger style: If there's an enemy hero on the landing location, deal 200 damage and refund 5 demonic power.

Ifrit style: Targets in the path of your jump will suffer a burn, recieving 120 damage over 3 seconds.
3
Grenade launcher
Cooldown: 12 seconds

Shoots a projectile in the chosen direction that will explode upon reaching its destination. If impacts against an enemy hero in its way it will inmediately explode, dealing 200(+4%) damage in an area in both cases. You can spend 10 demonic power to achieve the next effects.

Swordsmaster style: Projectile moves twice as fast and slows targets for 25% over 4 seconds.

Gunslinger style: Projectile size and area of effect increased by a 50%.

Ifrit style: Projectile damage increased 50%, refunds 5 demonic power per enemy hero hit. The refund can't go beyond 10 units.

Secondary Abilities

1
Upward throw
Upon every third hit Dante uses an AA with a special effect.

Throw the enemy into the air, stunning them for 0.25 seconds, and slowing them down 30% for 0.5 seconds after the stun ends.

Throw the enemy into the air, stunning them for 0.5 seconds.

Throw the enemy into the air, stunning them for 0.25 seconds and dealing +50% damage of your typical AA damage.
2
Flurry
Upon every third hit Dante uses an AA with a special effect.

Dante keeps hitting in front of him for 2 seconds. This becomes an area attack in a small cone in front of him (half of cassia). The damage done in 2 seconds equals to 1 AA worth of damage.

Dante does a small leap when starting the third attack of his combo.

Dante pushes the enemy backwards with his last punch a very small distance.
3
Taunt
After the second hit, Dante leaps back and taunt his enemy for 1 second. You can't move during this animation but you generate 5 demonic power if it's completed (can only be used against heroes).

Heroic Abilities

1
Alastor, thunder spirit
Cooldown: 5 seconds

When active, Landing and Grenade launcher special effects trigger at no cost (You can choose wether to double jump or not). Movement and atack speed increased by 30% while Alastor is active and Health regen is increased by 30.

The rupture command changes to Vortex, allowing dante to go through all enemies while it lasts.

While active, Dante obtains a ranged AA version that does 40% of his original damage, slows enemies a 15% for 1 second but can't trigger melee sword combos.

Can only be activated with at least 30 demonic power. Lasts 2 seconds per 10 demonic power used.
2
Trigger mode
Cooldown: 5 seconds

When active, Landing and Grenade launcher special effects trigger at no cost. Health regen increased by 30

Auto attack range increases by 2 for its duration (it would have 7).

The rupture command changes to melee impact, melee impact works like Swordmaster style, except Dante will use his shotgun, pushing his enemy 50% further than alastor would as well as any enemies hit by the enemy flying (kinda like haymaker). Enemies hit by the hero pushed take 50% of the original damage and are also slightly pushed.

While active, Dante will do extra 30% AA damage on enemies that are at less than 4 range and in a cone behind them.

Can only be activated with at least 30 demonic power. Lasts 1.5 second per 10 demonic power used.
3
Inferno
Cooldown: 5 seconds

When active, Landing and Grenade launcher special effects trigger at no cost. Health regen is increased by 30 per second for its duration.

Your AA range increases to 4 and you will inmediately close distances on your enemy if you AA in this way. This effect can only happen once every 3 seconds (Like kick 13 ingame).

The rupture command changes to Meteor, allowing you to charge a fast projectile fireball up to 2 seconds that explodes upon impact with an enemy and will not stop until hitting an enemy hero or a structure (infinite range). Needs to be charged at least for 1 second to deal 250(+4%) damage. If charged 2 seconds, it deals 380(+4%) damage.

Activate your heroic ability again to spend all your demonic power to use inferno, dealing 130(+4%) damage per second to all enemies in range. Stops upon losing all your demonic power or until the player uses the ability again.

Talents

Level 1

This talent tier choice will also choose your heroic ability. Heroic ability is unlocked since level 1.

(Passive) Path of the swordmaster

- Change your playstyle to swordmaster and choose Alastor in the process. Generates 1 demonic power every 5 seconds.

(Passive) Path of the Gunslinger

- Change your playstyle to gunslinger and choose Trigger mode in the process. Generates 1 demonic power every 5 attacks.

(Passive) Ifrit style

- Change your playstyle to Ifrit gauntlets and choose Inferno in the process. Generates 3 demonic power every combo finished.

Level 4

(Passive) Demon buildup

- Quest: Obtain 300 demonic power. Reward: After reaching 150 demonic power, increase your maximum demonic power by 10. After reaching 300 demonic power, if using alastor generate 2 demonic power every 7 seconds, if using trigger mode generate 2 demonic power every 7 basic AAs, if using Ifrit, generate 4 demonic power every combo finished.

(Passive) Combo buildup

- Every time you finish a combo, obtain a "Cool" stack. Whenever you use an action that requires demonic power to be empowered, "Cool" stacks are used to reduce the cost at a rate of 1 per stack. Can be stacked up to 5 times maximum.

(Q) Threatening rupture

- For swordmaster: Allows you to go through one enemy (While Alastor is not active).
- For Gunslinger: Deals 10% extra damage per target hit. This extra damage only applies to non-heroes. Stacks up to 10 times.
- For Ifrit style: Distance traversed is increased to a 75% of other styles.

Level 7

(Passive) Blessings of the god of time

- Demonic power unused now grants armor. 3 demonic power grants Dante 1 armor.

(E) Improved capacity Grenade Launcher

- Grenade launcher now holds two charges but you move 25% slower for 3 seconds after firing it.

(W) Rolling landing

- After landing your character will roll in the direction of your mouse, dodging any physical attacks in the process. Any demonic power triggered effects will also apply to the roll. (In alastor's case, only will benefit from unstoppable effects)

Level 10

Pick one of the other heroics to gain access to an extra improvement when using your heroic ability (can't pick same as the level 1)

- Alastor: Obtain 30% attack speed.
- Trigger Mode: Attacks to the main target deal damage in a cone behind the target.
- Inferno: Melee attacks increased range to 4, allowing you to close distances. This effect can only trigger once every 3 seconds.

Level 13

(Passive) Demon blood

- Dante's baseline regeneration increases by 15. While using your Heroic ability, your extra HP regeneration obtained by this talent is only of 10. Increases demonic power limit by 10.

(Q/W/E) Fearsome scales

- Deppening on your chosen talent 1, empower one of the next abilities.

+For swordmaster: Rupture now gives 20 armor for 3 seconds per enemy hero hit. This armor can't go over 40.
+For gunslinger: Landing grants 20 armor for 2 seconds. If used while empowered, the damage done also heals you for 50% of the damage dealt.
+For Ifrit style: Grenade launcher now grants 15 armor per target hit for 3 seconds. This armor can't go over 30. If used while empowered, also reduce enemy hero's armor that are hit by 10 for 3 seconds.

(Passive) REEEEEEE! taunt

- Taunted enemies deal 20% less damage for 5 seconds (after the taunt ends). Every time Dante deals damage to someone with this effect, increase the duration by 0.25 seconds.

Level 16

(Q) Godspeed

- If you hit a target while using your rupture, your Q can be cast again at 40% of its original damage for the next 2 seconds at the cost of 10 demonic power. If your chosen path is swordmaster, this cost is reduced to 4. While using your heroic ability this cost is 0 for swordmaster and reduced by 2 per enemy hero hit on the other paths.

(W) Flying kick

- Kick the target in the location of your Landing, stunning them for 0.5 seconds and dealing 80(+4%) damage. If using gunslinger, you also gain a quest

+Quest: Land on each enemy hero twice while using your landing empowered(you can get up to 1 stack of this quest on each enemy retroactively before starting the quest). Reward: You can activate your landing a 2nd time (talented) at no cost for 40% of its original damage.

(E) Gas rounds

- Grenade launcher now creates a smoke curtain that blocks vision for the enemy team. Lasts 2 seconds. If you are using Ifrit style, fire will also be created at the smoke location, dealing 60(+4%) damage per second (this damage gets empowered if the ability is empowered). The enemy can't see anyone in the curtain nor behind it. Enemies can still see behind it another enemy has direct vision behind the curtain but not in the smoke.

Level 20

(R/Q) Sparda style

- Rupture now benefits from all possible styles when using your heroic ability.

(Active) Nightmare gun

5 second cooldown

- Activate to shoot a nightmare shot that consumes 5 demonic power. If it lands on an enemy hero, it will bounce for up to 2 more enemmy heroes, dealing 180(+4%) damage to all targets.

(Passive) Taunt to death

- Taunting now happens 50% faster but triggers a 2nd time. If dante is not interrupted while taunt happens the 2nd time, as well as the demonic power gained, Dante will reduce the enemy's healing by 50% for 5 seconds and will gain that other 50% of the healing for himself. This effect can only happen once every 10 seconds.

Stats

AA damage: 110
AA per second: 1.15
AA range: melee (except gunslinger with 5)


HP: 1920

Demonic power maximum (initially): 30

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