Deathwing by Xero

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Deathwing

By: Xero
Last Updated: Oct 1, 2019
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Deathwing

The World Breaker

Attack Type Melee
Health 2500
Health Regen 5
Resource 500 Mana
Unit Radius 0.9
Attack Speed 1.5
Attack Range 1.5
Attack Damage 120

Combat Trait

1
Fury of the Depths
While above 70% Health, gain 20 armor.
While below 30% Health, gain Unstoppable.
❢ Quest: Nearby enemy Minion deaths grant 2 permanent Health, and Takedowns grant 50 permanent Health.

Primary Abilities

1
Volcanic Slam
Mana: 50
Cooldown: 5 seconds

After a 1 second wind-up, slams the ground in front of Deathwing with his weapon, dealing 150 damage to all enemies hit and slowing them by 75% for 1.5 seconds. Enemies hit by the outer edge take 100% more damage and are slowed for an extra 1.5 seconds.

The area is similar to Garrosh's Groundbreaker, however it's thinner and the sweet spot is larger. Deathwing may move while winding-up Volcanic Slam.
2
Dragon Roar
Mana: 60
Cooldown: 15 seconds

Bellows a loud roar around Deathwing, refreshing the cooldown on Volcanic Slam and dealing 50 damage to all enemies around him and knocking them back. Deathwing's next Volcanic Slam within 2 seconds is instant.

Enemies are always knocked a set distance away from Deathwing and are always placed into Volcanic Slam's sweet spot.
3
Elementium Barrier
Mana: 100
Cooldown: 15 seconds

Spawns a barrier around Deathwing, gaining a shield equal to 25% of his maximum health. While the shield is up, Deathwing's trait is disabled.

Cooldown starts when the shield is destroyed.

Secondary Abilities

1
Bursting Flames
Cooldown: 3 seconds

Hurls a ball of molten magma at the target location, dealing 150 damage in a large area. Deals 200% more damage to enemies in the center.

Deathwing's [Q] during Fury of Deathwing
2
Draconic Grasp
Cooldown: 5 seconds

Hurls a host of burning tentacles in a linear path from Deathwing, dealing 75 damage, stunning and pulling the first enemy hit towards him over 1 second.

Deathwing's [W] during Fury of Deathwing
3
Armageddon
Cooldown: 15 seconds

Calls upon an Armageddon in a large area around Deathwing, dealing 100 damage to all enemies every second for 3 seconds, slowing them by 33% for 1 second each time they are hit, stacking up to 99%.

Deathwing's [E] during Fury of Deathwing
4
Fury
Deathwing is Unstoppable and has 20 Armor.
While below 30% Health, Deathwing's abilities recharge 100% faster.

Deathwing's trait during Fury of Deathwing
5
Fly
Cooldown: 150 seconds

Target another Allied or Enemy Keep to fly to it, extending the duration of Fury of Deathwing by 15 seconds.

Deathwing's [R] during Fury of Deathwing after he picked the Level 20 talent [Madness of Deathwing]

Heroic Abilities

1
Cataclysm
Mana: 150
Cooldown: 120 seconds

Transform into Deathwing's Dragon form and fly to the sky to shadow over the battlefield, becoming untargetable.
After 2 seconds, the ground shakes, dealing 200 damage to all enemy Minions and Mercenaries.
After 4 seconds, the ground heaves, dealing 400 damage to all enemy Minions, Mercenaries and Heroes.
After 6 seconds, the ground quakes, dealing 600 damage to all enemy Minions, Mercenaries, Heroes and Structures.

At the end of the Cataclysm, Deathwing may choose to land anywhere on the battlefield, dealing an additional 200 damage and stunning all enemies in his landing zone.

Deathwing's Draconic shadow looms over a portion of the battlefield as the ground quakes and cracks with molten fury for the entire duration.
2
Fury of Deathwing
Mana: 100
Cooldown: 150 seconds

Transform into Deathwing's Dragon form and fly onto any Allied or Enemy Keep for 15 seconds, gaining a bonus 2500 Health, a new set of abilities but he cannot basic attack or move until the spell is over.

If Deathwing flew to an Allied Keep, he protects it from all damage for the duration of his Fury, but also prevents it from attacking.
If Deathwing flew to an Enemey Keep, he deals 100 damage to it every 3 seconds and prevents it from attacking.

Deathwing takes over the targeted Keep like seen in the Cataclysm trailer, he can target any Keep on the battlefield that is still up, with infinite range.

Talents

Level 1

Growing Corruption:
Fury of the Depths grants an additional 1 permanent Health per Minion death and 25 permanent Health per Takedown.

Flames of Empowerment:
Volcanic Slam grants 10 Armor for 1 second for every Hero hit, up to a maximum of 5 seconds. Hitting a Hero with the outer edge instantly grants 5 seconds of Armor.

Dragonblood:
Dragon's Roar heals for 50 health for every Hero knocked back.

Level 4

Explosive Slam:
Increases the area in which Volcanic Slam deals bonus damage by 50% and it deals 150% more damage at the outer edge instead of 100%. Volcanic Slam no longer slows.

Dragon's Wing:
Increases the width of Volcanic Slam by 50% and doubles the duration of it's default slow. Volcanic Slam deals 75% less damage to Heroes.

Elementium Spikes:
Volcanic Slam deals an additional 75 damage over 5 seconds, doubled against those hit by the outer edge.

Level 7

Blazing Trail:
While above 70% Health, Taking damage increases Deathwing's Movement Speed by 2% for 5 seconds, up to a 40% increase.

Elementium Armor:
While above 70% Health, gain an additional 10 Armor.

Burning Blood:
While below 30% Health, heal for 50% of all damage done to Heroes.

Black Dragonfury:
While below 30% Health, Basic Ability Cooldowns recharge 50% faster.

Level 13

Eruption:
Dragon's Roar slows Movement Speed by 20% and deals an additional 50 damage over 1 second to enemies hit.

Destroyer's Will:
Every 15 seconds, Deathwing is immune to the first Stun, Root, Sleep or Silence he is inflicted with.

Elementium Barrage:
15 second cooldown
Launches a large Elementium Spike at the target enemy, dealing damage equal to 5% of Deathwing's maximum health and slowing the target for 40% over 3 seconds.
Can only be used within 5 seconds of Elementium Barrier depleting.

Level 16

Molten Scales:
While Elementium Barrier is up, enemies around Deathwing take 35 damage per second.

Regenerative Scales:
While Elementium Barrier is damaged, it recharges at a rate of 2.5% Maximum Health every second.

Reinforced Scales:
Elementium Barrier shields for an additional 15% of maximum Health, but it's cooldown is increased by 15 seconds.

level 20

The Second Cataclysm:
A second Cataclysm is cast 30 seconds after the first is finished, however Deathwing does not take flight a second time.

Madness of Deathwing:
Deathwing gets the ability to fly to another Keep during Fury of Deathwing.
His abilities recharge 50% faster while above 70% Health during Fury of Death.

Scales of Neltharion:
Elementium Barrier gains a second charge.

Unbound Fury:
Fury of the Depths grants armor while above 50% Health and Unstoppable while below 50% Health.

Blessing of the Black:
60 second cooldown:
Activate to grant an allied Hero 10% more damage done and 10 Armor until they die.
Cannot be used on Deathwing, or on a Hero who already has Blessing of the Black.

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