Deckard Cain (COMPLETE) by Tarurb

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Deckard Cain (COMPLETE)

By: Tarurb
Last Updated: Feb 4, 2017
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Deckard Cain (COMPLETE)

The Elder

Image taken from Deviantart (_by_jonathan_rector-d54frry)

NOTE TO THE DEVELOPERS AND THE COMMUNITY: all the ideas that you will read from now on are exclusively inspired and based from the April Fools Archivist from Diablo 3, one from Carbot, my older Hero Concept and from the Community. I also Invite Blizzard to try to find all the little twinkle of an eye that I putted in this concept. Enjoy!

[A] ferocious loremaster and librarian, Having unlimited knowledge of books, and all the secrets withing them, Constantly seeking to prove once and for all that the Pen is mightier than the sword. Hailing from the Darkened Studies of Westmarch, this frail man is a force to be reckoned with.
(Source: https://www.diablowiki.net/The_Archivist_(april_fools))
https://www.youtube.com/watch?v=YK6HuOG7BTk

I think that this Hero Concept shows us a way to see a playable Elder in HOTS. I'm sure that it gives him a fresh new look for a passive Grandpa XD!

Combat Trait

1
KNOWLEDGE
You can switch your Trait at any time depending of what Services does your ally Team needs at the moment. Only one Service works at a time.
(3.5 seconds cooldown. AOE / Aura (Active and Passive))


-Item Identification: You periodically grant 25% Basic Ability Cooldown Reduction to nearby allied Heroes and 25% Basic Ability Cooldown Increase (longer CD) to farther enemy Heroes over 6 seconds.

-Gossip: ALL nearby damaged allied Heroes and Minions will automatically gain a sustainable Health Regeneration (Power of a Regen Globe?) and a sustainable amount of Reduced Healing Recieved to farther enemy Heroes and Minions each 12 seconds.

-Quest Initiation: (Active: 18 seconds Cooldown) You target an Ally to remove all damage over time and disabling effects from them and yourself. For 2 seconds after, the duration of disabling effects is reduced by 50%. Farther enemy Heroes can be targetted to increase the duration of all damage over time and disabling effects on them by 50% for 2 seconds.

Primary Abilities

1
Book Vision
Global. 28 seconds Cooldown.

You grant to you and ALL allied Units (Heroes, Structures, Minions, Summons and Objectives) True Sight (it will make enemy Heroes and enemy Stealthies shimmering fully GOLDEN), in which it grant your team the ability to Break Stealth from enemy Heroes for 7 seconds. Allied non-heroic Units will target broken stealthed Heroes in their Vision Range.
2
Lorenado
Micro-Management. 19 seconds Cooldown.

A Tornado of books ripple out from Deckard Cain, ripping apart anything it strikes that lasts for 7 seconds. Drains 20 Mana/Resource per second and 63 Damage per second (it pierces through any Spell or Physical Armor) to Enemies around it. Activate to command where you want the Lorenado to be positionned (slow-moving micro-management Tornado). Can pass through Walls and Units.
3
Quest Bolt
Skillshot. 1.75 second Cooldown.

After a 1.25 second of delay, fires a very rapid golden exclamation mark never-ending piercing projectile (Tyrande Owls mixed with Sgt. Hammer's BFG that can be repositionned shortly) across the battlefield. Enemies hit by the Quest Bolt are randomly granting one negative status effect with the "!" remaining over their heads:

-a Stun for 1.45 second;
-a Stasis for 1.45 second;
-a Blind for 1.45 second;
-a Slow for 1.45 second;
-a Fear for 1.45 second;
-a Silence for 1.45 second;
-a Polymorph for 1.45 second.

Secondary Abilities

1
The Cage of Old Tristram
120 seconds Cooldown. Triggered automatically when Cain’s life reaches Zero.

Cain rot in his Diablo 2 Cage for 12 seconds (which it also reduces his Death Timer for the same amount) and can be rescued by his allied Heroes. If Cain is rescued, his Abilities Cooldowns are reset and is Unstoppable for 4 seconds. If it fails, Deckard Cain dies, tragically.
2
The book of Cain
65 seconds Cooldown. Drag it from your Numkeys to give it to an ally Hero nearby you.

Activate to instantly reduce by 65% your Ability Cooldowns and they refresh 85% faster over 1.75 seconds.
3
Cain's Satchels
Store Regen Globes by walking on them, up to 9 (this does not disable the normal regenerative effect of the globe for your Allies). Within a radius, activate this Ability to share all the Gathered Globes to you and your Allies. Globes are also dropped on Hero Deaths.

Heroic Abilities

1
Shush
Global. 80 seconds Cooldown.

Place a visible mark on a enemy Hero (it will put a persistent focusing Reveal on that Hero as long as Cain doesn't die). Periodically preventing the marked enemy Hero to use his Abilities. If Deckard Cain interrupts the marked enemy Hero's Heroic Ability, they both die a second after.
2
Stay Awhile and Listen
AoE.

Passive: KNOWLEDGE Trait Services (Item Identification, Gossip, Quest Initiation) are now simultaneously working at the same time.
3
Respect the Elderly
Passive: You cannot get attacked or targeted by any enemy non-Heroic Units.
Active: 20 seconds Cooldown You can Cloak yourself for 12 seconds. While Stealthed, you can pass through other units. Deckard Cain is Unrevealable within that time. (Cain's Trait and Abilities still work while this Ultimate is activated)

Special Mount

1
Town Portal / SECRET UNDERGROUND PASSAGE
45 seconds Cooldown.

Deckard Cain instantaneously opens a portal at where he stands to the ally Hall of the Storm still up. It can be used by allied Heroes and will be shut down after 9 seconds or manually by reclicking on the assigned Mounting hotkey. Breaking it manually will reset this Special Mount's Cooldown.

Talents

LEVEL 1


THE CAGE OF OLD TRISTRAM: 120 seconds Cooldown. Triggered automatically when Cain

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IlikeItFunny (6) | February 6, 2017 3:37pm
Quoted:
-a Stun for 1.45 second;
-a Stasis for 1.45 second;
-a Blind for 1.45 second;
-a Slow for 1.45 second;
-a Fear for 1.45 second;
-a Silence for 1.45 second;
-a Polymorph for 1.45 second.


And everybody want the stuneffect...
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