Deckard Cain (WIP) by Belsel

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Deckard Cain (WIP)

By: Belsel
Last Updated: Nov 11, 2016
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Deckard Cain (WIP)

The elder

Your Hero Description

Combat Trait

1
Scroll of identify
Deckard Cain takes no damage from abilities. (Can be CC'd by those)

Primary Abilities

1
Arcane ray (Q)
Cooldown: 12 seconds. Length: (Half of medivh's Q)
Mana: 30

Grants allied minions resistance status granting them 25% resistance and kills enemy minions. Does not affect mercenaries.
2
Tome of prevention (W)
Cooldown: 4s AoE: (Healing ward radius)
Mana: 25
Gives allies resistance status, granting them 25% resistance for 1 second, then, grants allies 10% resistance until switching tomes.
Switches to Tome of healing.
3
Tome of healing (W)
Cooldown: 4s AoE: (Healing ward radius)
Mana: 25

Heals allies 250(+4% per level), then, heals them for 18(+4% per level) until switching tomes.
Switches to Tome of cleanse.
4
Tome of cleanse (W)
Cooldown: 4s Aoe: (Healing ward radius)
Mana: 25

Grants allies unstopable for 0.5 seconds, then, halves CC effects duration until switching tomes.
Switches to Tome of prevention.
5
Knowledge Crhysalis (E)
Cooldown: 30s
Mana: 50

Surrounds Cain on pages of his tomes, placing him on stasis and gaining invulnerability for 3 seconds.
Tome's auras keep functioning.

Heroic Abilities

1
Asheara's call
Cooldown: 90 seconds (after last follower has expired)
Mana: 75

Summons a random follower to help Cain for 45 seconds.

Templar: Every 12 seconds gives Cain 3 Block charges.

Sorcerer: Every 12 seconds turns an enemy hero into a chicken(polymorph) for 0.5 seconds.

Scoundrel: Every 6 seconds posions an enemy hero dealing 60(+4% per level) over two seconds and slowing them 25% for the duration.
2
Prophecy
Coldown: 120 seconds
Mana: 100

Cain reveals all enemy heroes for 5 seconds, after 5 seconds, all heroes are placed on their initial position, with all cooldowns reset, health and mana returned to initial values and are given unstopable for 1 second.
Heroes that die during this time are placed on stasis for the remaining duration

(This heroic ability affects both ally and enemy heroes, but only reveals enemy heroes)
(Cooldowns are reset, even those that were already on cooldown before the heroic is used)

Special Mount

1
Mount
Mounting cancels all tomes auras. You can switch tomes with no effect, no mana cost, nor cooldown while mounted.

Talents:

Level 1:

-[PH]Overload: Arcane ray deals 205(+4% per level) to enemy heroes.

-[PH]Tome of destruction: Enemies that enter your tome aura receive 10(+4% per level) damage per second.

-[PH]Knowledge fate: When Knowledge crhysalis ends, deals 300(+4% per level) damage to enemies nearby the crhysalis. (Half the healing ward radius)

Level 4:

-[PH]Improved prevention: Tome of prevention gives 40% resistance during the first second.

-[PH]Improved healing: Doubles the initial heal of tome of healing.

-[PH]Improved cleanse: Doubles the duration of the initial unstopable effect.

Level 7:

-[PH]Mana ray: Arcane ray returns 5 mana per enemy minion or hero hit up to 50 mana.

-[PH]Mana tome: Eliminates the mana cost of tomes.

-[PH]Mana crhysalis: Knowledge Crhysalis gives you 200(+4% per level) mana.

-[PH]Mana quest: MULTI QUEST: Participate on 5 takedowns, Kill 60 minions, collect 10 regeneration orbs. After completing a quest, gain 1mana/second regeneration, after completing all quest, get extra 2mana/second regeneation.

Level 10:

-ASHEARA'S CALL:
Cooldown: 90 seconds (after last follower has expired)
Mana: 75

Summons a random follower to help Cain for 45 seconds.

Templar: Every 12 seconds gives Cain 3 Block charges.

Sorcerer: Every 12 seconds turns an enemy hero into a chicken(polymorph) for 0.5 seconds.

Scoundrel: Every 6 seconds posions an enemy hero dealing 60(+4% per level) over two seconds and slowing them 25% for the duration.

-PROPHECY:
Coldown: 120 seconds
Mana: 100

Cain reveals all enemy heroes for 5 seconds, after 5 seconds, all heroes are placed on their initial position, with all cooldowns reset, health and mana returned to initial values and are given unstopable for 1 second.
Heroes that die during this time are placed on stasis for the remaining duration

(This heroic ability affects both ally and enemy heroes, but only reveals enemy heroes)
(Cooldowns are reset, even those that were already on cooldown before the heroic is used)

LEVEL 13:

-[PH]Astral ray: Doubles the length of Cain's Arcane ray.

-[PH]Time warp: Arcane ray also gives 15% movement speed to allied heroes for 3 seconds.

-[PH]Blinding nowledge: After leaving Knowledge Crhysalis, enemy heroes standing on your tome aura are blinded for 1 second.

Level 16:

-Stay awhile and listen: Enemy heroes are slowed for 50% during 1 second after switching tomes.

-Town Portal: After leaving Knowledge Crhysalis, reduces the time you need to go back to the hall of the storms to 2 seconds and damage doesn't interrupt it for the next 10 seconds.

-[PH]Powerhorse: Your tome auras work while mounted. (Switching tomes still doesn't activate the initial effect nor talents, and have no cooldown)

Level 20:

-[PH]End is near: All basic abilities' cooldowns are halved.

-[PH][Active]Fallen star: Cain gains a charge(and only 1 for the entire game) of a star that will fall dealing 1250(+6% per level) damage to enemies on a huge area. (The star needs a 2 seconds channel, and has delay of 1 second before it falls)

-[PH]Curse: Prophecy no longers puts heroes on stasis while dying during the prophecy.

-[PH]Party sized: All followers are summoned when using Asheara's call.

-Storm Shield: Activate to give all nearby allied heroes a Shield for 20% of their max health for 3 seconds.

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1
[-]
Tarurb (2) | November 25, 2016 10:45pm
Wow! I really like that build of yours! The one I did has some of your ideas. Want to check it out?
http://www.heroesfire.com/hots/concept/deckard-cain-6154
2
[-]
yoru | November 11, 2016 9:54am
Your W idea is quite nice but I think such auras fit a Diablo Paladin better, don't you think? Prophecy sounds like a pretty crazy abiltiy, I like it a lot and it is creative indeed.
1
[-]
IlikeItFunny (6) | November 14, 2016 11:11pm
Indeed. I like the concept of the tomes, too. Also his passive seems interesting. But dont like "Asheara's call"; Summonspells are more for Specialists, not supporters. Also a random follower? Randomness damage this game in my opinion.
Some changes in this concept and i will give you a positive response.
1
[-]
Belsel (1) | November 15, 2016 11:22am
I thought that Cain should not be doing damage while on combat, as you can see his base kit offers no damage to heroes.
I supposed that some players may want a bit of damage to compensate for uncorditaned teams on QM, all followers are supossed to have the same dps.
Another concept for that heroic, was to summon a random (non present) hero of the game (except cho'gall) to help him, but that was too exagerated and out-fantasy.
Anyway, I agree with you that summoning is not usually a support thing and I may rethink that heroic.
Thank you and yoru for your feedback ^^
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