Dehaka by The Mystery

23 Votes

Dehaka

By: The Mystery
Last Updated: Jan 28, 2016
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Dehaka

Talents (Level 1)

1.Primal Block:

Talents (Level 4)

1.Jumping Lizard: Reduce Leap Attack cooldown by 3

Talents (Level 7)

1.Leap and Slam: Increase Thunder Slam Damage by 50% on target

Talents (Level 10)

1.Drag:

Talents (Level 13)

1.Giant Killer:

Talents (Level 16)

1.Executioner: Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
2.Second Leap:

Talents (Level 20)

1.Lethal Drag: Damage of

STATISTICS

HEAlTH: 900(+230)
REGEN: 2.17(+0.500)
MANA: 500(+10)
REGEN:

Skin Concepts

[justify]1.Dehaka the Primal Zerg: Regular Dehaka from SC2 with

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1
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The Mystery | April 3, 2016 7:46am
I still prefer this than the Dahaka just release by Bizzard
1
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Phoenix86 (1) | January 25, 2016 7:36am
Nice overall concept and mechanics, personally i find the stun on Q to be too much, overall since Devs openly said that they are going into this "stun meta" and "balance" it out...

therefore i would say that a chain of 1 sec, 1.25 sec, 1,50 sec would be far more balanced (while still being quite powerful) than now

Beside that i like the rest
1
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The Mystery | January 25, 2016 5:20pm
In my option the chain of 1 sec,1.25 sec, 1.50 sec is quite quick. But i still neft it to 1.25 sec, 1.5 sec, 1.75 sec.
Thanks for your feedback!
2
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BAS7ARD (1) | January 17, 2016 2:18pm
In my opinion you should lower the required Essense stacks needed for atcivating the bonus for the skills. Or give them half bonus at 50 stacks. Why? How many time you need to farm with diablo 100 charges for his trait? 3-5 mins. That can be problematic. You see, 3-5 min you gonna be easy pray so unfun gameplay may occur.
1
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The Mystery | January 18, 2016 6:13am
Maybe you're right. I will make a update now.
Edit: There! Now he will get some bonus at 50 stacks.
Also i have buffed his basic abilities at 100 too.
2
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TheBukoJoe | January 3, 2016 9:16pm
I second DatWaben's comment. 5 essences is too much from takedowns. Takedowns aren't that hard to do in this game.

Btw, I really like your concept. I already see combo potentials and potential builds from this. The only think I don't like from this concept is the Burrow ability. It doesn't feel like burrowing at all.
2
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The Mystery | January 7, 2016 3:31am
I have nerfed the trait: now takedonws only drop 4 essences. But why not 3?
That's because he need 100 essence to evolve, but loss 75% (50% if you get Less Loss talent) on death and only 1 talent can help him farm.
Btw i have fixed his burrow. Now do you feel it lillte bit more "burrow"?
1
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TheBukoJoe | January 25, 2016 12:08am
Hi! I wasn't able to check your concept for a while. I think it's better if the invisibility burrow bonus is gained on 50 and the mobility is on 100. :)

BTW, I think 2.5 seconds for an area stun of a basic ability is kinda too much. You can instantly lock down a whole team with a basic ability with that. You might want to tweak Thunder Slam a little. :)
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2
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DatWaben | January 3, 2016 3:52pm
Hello, I was looking at the Dehaka evolution trait and thought it should be slightly nerfed. I think it would make more sense to go mure butcher-amount for heroes and make them drop three essence.
1
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The Mystery | January 25, 2016 5:21am
True but 4 essence not 3.If you want to see why chek The Buko Joe comment.
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