Diablo Druid by rgg138

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Diablo Druid

By: rgg138
Last Updated: Jul 30, 2020
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Diablo Druid

Druid

Meele in all forms

Combat Trait

1
shapeshift (D)
cooldown: 2s
cost:
0

Press D to change your Q ability between Shred or Pulverize. Disabled during Werewolf or Werebear


Shred instantly shapeshifts the druid into a werewolf. In this form, the druid gains 100% increased attack speed and 10% increased movement speed. Last 6s
Pulverize instantly shapeshifts the druid into a Werebear. In this form, the druid gains 408 (+4%) health and 20% increased basic attack damage. Last 6s

Primary Abilities

1
Shred (Q)
cooldown: 12s
cost:
45 mana

Shapeshift into a werewolf and strike foward, dealing 175 (+4%) damage. In werewolf form, reduce its CD to 1.25s and reduce its range by 50%. When Werewolf is over, CD is set to 12s
2
Pulverize (Q)
cooldown: 15s
cost:
60 mana

Shapeshift into a Werebear and slam the ground, dealing 300 (+4%) damage to nearby enemies and stun them by 1s. In Werebear form, reduce its CD to 2s and it does not stun. When Werebear is over, CD is set to 15s
3
Tornado (W)
cooldown: 6s
cost:
40 mana

Summon a Tornado from the druid that travels 10 units before ending and increase its area as it travels. The druid may change its direction once per Tornado. Deals 40 (+4%) damage every 0.25s to enemies within. Using Tornado during Werewolf or Werebear turns the druid into human
4
Creeping Vine (E)
cooldown: 14s
cost:
15 mana

Vines strangle enemies in a target area, poisoning them for 160 (+4%) over 4 seconds. Each enemy hit leaves a piece that can be collected by the Druid, restoring 50 (+4%) hp and 5 mana. Double healing when it comes from a Hero.
Using Creeping Vine during Werewolf or Werebear turns the druid into human

Secondary Abilities

1
Ravenous Bite
(Added by Level 13 Talent)

Cooldown: 3s
Cost:
10 mana

Takes place the W bottom while shapeshifted in any forms. Deals 108 (+4%) to the target in meele range and heal the Druid by 162 (+4%)

Heroic Abilities

1
Hurricane (R1)
cooldown: 80s
cost:
75 mana

Deals 504 (+4%) damage over 6s in a big area around the Druid and slow enemies hit by 20%. Damage starts high and decrease over the duration
2
spirit wolf (R2)
cooldown: 100
cost:
90 mana

Summon 2 Wolves to fight by your side for 15s. Each deals 40 (+4%) damage per attack and has 800 (+4%) hp. You can press R to make the wolves jump on a target, dealing 116 (+4%) damage each. It has a 3s CD

Stats

Health: 2040 (+4%)
Regen: 4.25 (+4%)


Mana: 500 (+10)
Mana regen: 3

Basic attack
Samage: 114 (+4%)
Speed: 0,833
Range: meele

Talents

lvl 1

1. - Every 3rd basic attack in human form realeses lightning, dealing 45 (+4%) spell damage to the target and nearby enemies, restoring 2 mana per enemy hit

2. Q- Shred and Pulverize cost 10 less mana when shapishifted

3. E- passive: Regeneration Globes increase mana restored by each piece from Creeping Vine by 0.2, up to 4
quest: collect 20 regeneration globes
reward: Each piece collected from Creeping Vine heals an additional 24 (+4%) over 2s




lvl 4

1. Q- Passive: Shred in Werewolf form has a 25% reduced range, instead of 50%
quest: Hit 30 enemy heroes with Shred
reward: Right after Shred, bonus movement speed in Werewolf form is increased by 10% for 1.75s

2. W- Tornado slows enemies hit by 12.5% for 2s, stacking up to 50%

3. E- increase area and range of Creeping Vine by 20%. Increase poison duration by 1s. For each enemy Hero hit by Creeping Vine, increase Druid movement speed by 15% for 1.5s




lvl 7

1. Q- Using Pulverize in human form grants the Druid 15 armor for 3s, up to 15s, for each enemy Hero hit

2. W- Casting Tornado grants the Druid a charge of Cyclonic Armor. Cyclonic Armos makes the first heroic meele attack against the Druid to deal 50% less damange and knock back the attacker, dealing 80 (+4%) damage and slowing them by 50% for 1s. Can stack up to 3

3. D- Basic Attacks in Werewolf heals the Druid by 25% of damage dealt




lvl 13

1. Q- Pulverize in Werebear slow enemies hit by 20% for 2s and reduces their damage dealt by 25% for 2s

2. Q- Increase duration of Werebear by 0.75s and hp bonus by 41 (+4%) for each enemy Hero hit by the initial Pulverize (in human form)

3. E- Passively every 6s a Vine Creeper hits the nearest enemy Hero, poisoning them and leaving a piece that can be gathered

4. - Gain a new ability: Ravenous Bite




lvl 16

1. Q- Initial Shred (in human form) bleeds the target, dealing 426 (+4%) over 3s and slows by 90% over 0.5s
Initial Pulverize (in human form) stuns nearby enemies for 2.5s and deals bonus damage to heroes equal to 5% of their maximum health

2. W- Increases area of Tornado by 20% and distance traveled by 50% and the Druid can change its direction twice per tornado. Also, enemies receive 20% additional damage from Tornado for each consecutive instance of damage.

3. W- Basic Attacks in human form reduces CD of Tornado by 2.5s. When the tornado reaches its limit, it persists for another 6s moving randomly. But reduces Tornado distance to 7.5 units. Reduces Mana cost of Tornado to 25




lvl 20

1. R1- At the start and the end of Hurricane realese 3 untalented and uncontrollable Tornados around you. Also reduces CD of Hurricane by 30s

2. R2- Instead of 2 Wolves, summon a Dire Wolf with 1800 (+4%) hp that is not controlable by you, last 20s, deals 180 (+4%) per attack and follow enemy Heroes tirelessly

3. WD- For each tick of damage from Tornado that hits an enemy Hero, increase attack speed bonus by 20% and movement speed bonus by 1% of the next Werewolf

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