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Dizzy's design is inspired by guilty gear. I imagine her lore linked to ravenlord / grave keeper / orphea... (maybe her sister) She's possessed by a demon demon and an angel. Her main particularity is to have 2 separated life bars : one only affacted by spell damages, the other only affected by physical damages, making her good against balanced comps, and bad against compos using mainly one kind of damages. Statistics Health 1900/bar Mana 500 Atk Speed 1.20 Damage 95 Range 2,5 |
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binary protection Suffer physical damages removes spell armor and grants a permanent 10 physical armor Suffer spell damages removes physical armor and grants a permanent 10 spell armor |
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guardian angel Light blast grants a 120hp shield for each enemy hero hit. Last for 5 seconds. Quest : regen globes increase light blast heals by 1%, up to 15% |
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equality Decrease balance cooldown by 15 seconds. Use balances heals for 300hp |
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angelic energy Deals 20% more damages to non heroics. This bonus is increased up to 40% for 3 seconds after using light blast Increase light blast radius by 20% |
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sacred earth Light blast leaves an energy pool on the ground, dealing 30 damages every 0,5 seconds. Last 3 seconds |
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possession 20 seconds cooldown, 3 charges Activate trait to force an enemy Minion to fight for Dizzy's team. Catapults require 3 charges. regen globes instantly grants a charge |
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speed of light Light blast increase move speed by 15% for 2 seconds. Being rooted or stunned refresh light blast cooldown. This effect has a 30 seconds cooldown. |
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gust of wind Increase wing clap dash range by 20% and bump distance by 30% |
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rapid wingbeats Decrease wing clap cooldown by 1 second and grants it a second charge. |
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team protector Light blast heals allies for 50% of its base heals |
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decrepify Umbral assault slows by 40%, decaying over 3 seconds |
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heroism Each enemy hero hit by basic abilities decrease heroic ability cooldown by 1 second |
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umbral consomption Umbral assault deals an additionnal 5% of maximum health as damages |
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insidious assault Umbral ***aut range is incresed by 1, it can bounce to one more enemy |
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dual wrath Deals 25 damages per second to nearby enemies. Hit enemy heroes with light blast increase radius by 100% for 3 seconds Hit enemy heroes with umbral assault increase damages by 100% |
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coalition doubles beam width energy ball is casted now at 0, 1 and 2 seconds |
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angel rush increase angel flight damages, bump aera, and bump distance by 100% |
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transcendence gain multiples bonuses : Light bast blinds for 2,5 seconds Umbral assault decrease spell power by 50% for 4 seconds Wing clap grants 15 armor for 3 seconds |
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independance Each life bar is now treated as an independant character : Dizzy no longer dies when one of her bars is empty, each bar as its own revive timer, and grants 0,5 xp when killed. When orange bar is dead, unable to use umbral assault. When purple bar is dead, unable to use light blast. |
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