Dizzy by Porco

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Dizzy

By: Porco
Last Updated: Sep 20, 2026
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Dizzy

Your Hero's Title

Dizzy's design is inspired by guilty gear.

I imagine her lore linked to ravenlord / grave keeper / orphea... (maybe her sister)

She's possessed by a demon demon and an angel.

Her main particularity is to have 2 separated life bars : one only affacted by spell damages, the other only affected by physical damages, making her good against balanced comps, and bad against compos using mainly one kind of damages.

Statistics
Health 1900/bar
Mana 500
Atk Speed 1.20
Damage 95
Range 2,5

Combat Trait

1
Duality
Dizzy doesn't use mana and has two life bars :
One orange, only affected by physical damages
One purple, only affected by spell damages
Heals and shields allways affect the lowest health bar, or equaly spread among the two of them if equal.
Dizzy dies when one of the bars is empty

Primary Abilities

1
Light blast
CD 12s , radius 3,5

After a 0,5 seconds delay, deals 75 damages to nearby enemies and heal yourself for 300 hp.
2
Umbral assault
CD 8s

Increase next basic attack range by 3, and damages by 100%. make it bounce to one more enemy. (Prioritise heroes)
3
Wing clap
CD 10s , dash range 2,5 , bump aera arc 45° , radius 2 , bump distance 2

Dash on a small distance, bump enemies on an opposite cone shaped aera

Secondary Abilities

1
Balance
CD : 50s

average the two health bars

Heroic Abilities

1
union
CD 60s , range 15 , beam width 0,5 , ball radius 3

Channel a beam, dealing 300 damage over 2,25 seconds. At 1 second, also fires a large dark energy ball in the same direction, dealing 200 physical damages to enemies on path.
Beam damages are increased by the same percentage of purple remaining life.
Energy ball damages are increased by the same percentage of remaining orange life
2
angel flight
CD 60s , range 9 , vector lenght 7 , bump aera width 4 , bump distance 3

Jump to target vector start location and dash along the vector, dealing 120 damages and bumping enemies on path

level 1

binary protection
Suffer physical damages removes spell armor and grants a permanent 10 physical armor
Suffer spell damages removes physical armor and grants a permanent 10 spell armor
guardian angel
Light blast grants a 120hp shield for each enemy hero hit. Last for 5 seconds.
Quest : regen globes increase light blast heals by 1%, up to 15%
equality
Decrease balance cooldown by 15 seconds.
Use balances heals for 300hp

level 4 - waveclear

angelic energy
Deals 20% more damages to non heroics.
This bonus is increased up to 40% for 3 seconds after using light blast
Increase light blast radius by 20%
sacred earth
Light blast leaves an energy pool on the ground, dealing 30 damages every 0,5 seconds. Last 3 seconds
possession
20 seconds cooldown, 3 charges
Activate trait to force an enemy Minion to fight for Dizzy's team. Catapults require 3 charges.
regen globes instantly grants a charge

level 7 - mobility

speed of light
Light blast increase move speed by 15% for 2 seconds.
Being rooted or stunned refresh light blast cooldown. This effect has a 30 seconds cooldown.
gust of wind
Increase wing clap dash range by 20% and bump distance by 30%
rapid wingbeats
Decrease wing clap cooldown by 1 second and grants it a second charge.

level 13 - misc

team protector
Light blast heals allies for 50% of its base heals
decrepify
Umbral assault slows by 40%, decaying over 3 seconds
heroism
Each enemy hero hit by basic abilities decrease heroic ability cooldown by 1 second

level 16 - damages

umbral consomption
Umbral assault deals an additionnal 5% of maximum health as damages
insidious assault
Umbral ***aut range is incresed by 1, it can bounce to one more enemy
dual wrath
Deals 25 damages per second to nearby enemies.
Hit enemy heroes with light blast increase radius by 100% for 3 seconds
Hit enemy heroes with umbral assault increase damages by 100%

level 20

coalition
doubles beam width
energy ball is casted now at 0, 1 and 2 seconds
angel rush
increase angel flight damages, bump aera, and bump distance by 100%
transcendence
gain multiples bonuses :
Light bast blinds for 2,5 seconds
Umbral assault decrease spell power by 50% for 4 seconds
Wing clap grants 15 armor for 3 seconds
independance
Each life bar is now treated as an independant character :
Dizzy no longer dies when one of her bars is empty, each bar as its own revive timer, and grants 0,5 xp when killed.
When orange bar is dead, unable to use umbral assault.
When purple bar is dead, unable to use light blast.

Skins : in-game appearance / cyberpunk

Asian / western

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