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frag mines Increase mines and gravty traps detection and detonation radius by 20% Quest : hit enemy heroes with mines reduce theyr arming time by 0,05 seconds, up to 0,75 seconds |
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claymore Increase mines hp and duration by 50% Quest : hit enemy heroes with basic attacks increase mines damages by 0,25% , up to 20% |
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improved attraction Decrease attraction cooldown by 25 seconds quest : collect regen globes increase attraction range by 1%, up to 20% |
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incapacitating mines Mines slows enemies by 30% for 2 seconds Tactical slides bumps enemies on sides |
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enhanced bumper Increase bump knock back distance by 50% Bump blinds enemies for 2 seconds |
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singularity traps Up to 2 gravity traps active at time Basic attack less than one second on an enemy hit by gravity trap stuns him for 0,75 second |
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trap'n run Increase tactical slide distance by 25% Hit enemies with gravity trap decrease tactical slide cooldown by 5 seconds |
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jogging Increase six legs speed bonus up to 30% and duration by one second |
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eight legs Decrease six legs cooldown by 5 seconds Six legs grants unstopable for one second |
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Weakening mines Enemies hit by mines have -30 spell power for 3 seconds. Basic attacks on enemies affected by this effect heals for 50% of damages dealt |
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rear bumper Bump is also casted on opposite direction Enemies hit by bump are revealed for 3 seconds |
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defensive bumper Increase bump range by 25% Each hero hit by bump grants a 75hp shield for 3 seconds |
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war slide Tactical slide send two more basic attacks. Basic attacks deals 1% of maximum hp as damages |
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overcharged bump Increase bump damages by 100% Basic attacks decrease bump cooldown by 0.5 |
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secondary rocket pod Basic attacks hits two enemies per attack. Increase basic attacks range by 1 |
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storm protocol Decrease heroic ability cooldown by 15 seconds and increase its range by 15% |
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mines master Gain all lvl 1 talents Attraction location can now be set (range 10) |
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power field Gain 20 armor, and 5 additional armor per active mine, up to 40. |
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