Donovan by Porco

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Donovan

By: Porco
Last Updated: May 25, 2026
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Donovan

Warlock

Donovan is designed to be a great laner mage with god aoe and mobility.
His trait increases his power but decrease his health.

Health 1,595 (+4.0%)
Mana 490 (+10)
Atk Speed 1.11 per second
Damage 65 (+4.0%)

Combat Trait

1
Metamorphosis
Activate to switch between human and demonform

In demonform, Donovan gains 30% spell power, but use basic or heroic abilities reduces his maximum health by 10% for 10 seconds.
(Those 10% are calculated with his normal maximum health, not actual. keeps health percentage)

10 seconds cooldown, starts when back to human form.

Primary Abilities

1
Dread claws
Cd : 5 seconds , mana : 15

Burst forth 2 shadowy claws on a X shape, dealing 85 damages each.
Enemies hit at the center suffer 85 additional damages

(For the shape, imagine 2 feral spirits, starting on each side of donovan, crossing theyr path in front of him)
2
Hell fracture
Cd : 10 seconds/charge , mana : 40. Long range, medium aoe. 2 charges. 1 second minimum between casts

Summon the fires of hell to fracture the ground, dealing 130 damage to enemies in the area.
The fractures remain on the ground and explode a second time when you cast Hell Fracture again.
3
Nether step
Cd : 14 seconds, mana : 50

Step through the shadows, entering Stasis and becoming Invulnerable for 1 second.
Donovan can move at 200% Movement Speed during nether step.

(Kind of Dehaka's very fast burrow)

Heroic Abilities

1
Tyrant's grasp
Cd : 70 seconds, mana : 60. very long range (1.5 radius of view)

Summon a demon hand at the target location, dealing 200 damages in a medium circular aera and Stunning them for 0.5 seconds, then slightly knocking them away from Donovan. If the hand was summoned farther than half of its maximum range from Donovan, it pulls enemies towards him instead.
2
Fiend of abaddon
Cd : 80 seconds, mana : 75. Medium range

Summon a massive fiend at target location.
After 1,5 seconds, the fiend perform a swipe, dealing 360 damages on a large half circle in front of him.
1,5 seconds later, perform a second swipe on the opposite side.

Level 1 : bind demon

Ae'grom
Cast a basic or heroic ability summons a vile child at donovan's location, with 200 Health that attacks for 35 (+4% per level) damage and last up to 10 seconds
Vile children proritise heroes if they can
Abodian
Mount is instant and grants 15% more speed than usual decaying over one second.
Laalish
Gain Stealth when out of combat for 3 seconds.
Taking damage, attacking, using Abilities, or channeling ends Stealth.
While Donovan is Stealthed or Invisible, he restores 1% of his Health and Mana per second.

Level 4 - depush

cascading dread
A second dread claws is casted at the end of the first one (XX shape)
this second one deals 50% less damages
Lava fissures
Increase hell fracture damages by 15%, and more 15%
Quest : kill 40 minions with hell fracture to increase its radius by 15%
Blazing scream
Basic attacks deal theyr damages on a small aoe
Demonform Increase basic attack range by 1

Level 7 - utility

Gloomwalker
Increase nether step duration by 0,5 seconds
After using Nether Step, gain 20 Spell Armor for 3 seconds
aspect of malevolence
Basic attacks heals donovan for 30% of damages dealt and grants 2% of his maximum mana.
Demonform increase basic attack damages by 20%
dark prison
Secondary - 60 seconds cooldown
Roots enemies on a medium aoe around Donovan for one second.
Gains an additionnal effect depending on level 1 talent :
Ae'grom : also summon 2 vile children
Abodian : also decrease move speed by 20% for 3 seconds
Laalish : greatly reduces heroes vision radius for 1,5 seconds
Regen globes decrease cooldown by 5 seconds.

Level 13 - damages

insidious aspect
Enemies hit by the center of dread claws suffer an additionnal 120 damages over 3 seconds
removes dread claws mana cost
eruption
Hell fractures can now detonate a third time
abyssal explosion
When Nether Step ends, enemy Heroes very close to Donovan take damage equal to 5% of their maximum Health

Level 16 - demonform

sin demon
While in demonform, loss of maximum hp is now 7% of maximum life (instead of 10)
Loss now refunded over 7 seconds (instead of 10)
terror demon
While in demonform, increase attack speed by 20% and basic attacks
Against heroes decrease basic abilities cooldowns by 1 second
destruction demon
Increase demonform spell power bonus up to 45%.

Level 20 - storm

demonic grasp
Increase tyrant's grasp damages and pull distance by 50%
abyssal collossus
Increase fiend of abaddon radius by 20% and makes him to perform one additional swipe.
valosh
While in demonform, you deal 60 damages per second to nearby enemies
Removes metamorphosis cooldown
perfect bind
Gain a bonus depending on your level 1 talent :
Ae'grom : every third basic attack on a hero summons a vile child
Abodian : increase move and mount speed by 15% (stack with abodian bonus)
Laalish : nether step instantly grants stealth. Enemies doesn't see nether step visual effect.

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SMILE (1) | May 21, 2026 10:50pm
Hero Icon is not loading for some reason.

What is his Attack Range?

Seeing that Metamorphosis deals damage based on your "normal" health, does that mean it can actually kill you?

Skills? Do you mean Abilities? And if it really is "any" ability, does that not mean that switching back to human form also damages you? If that is not the case, then I recommend limiting that effect to Basic and Heroic Abilities only.

How long do Hell Fractures remain on the ground?

Tyrant's Grasp's description needs work. It sounds like a skillshot, but also not, and the "long range" version is impossible to evaluate due to how vague that term is.
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For a character who is supposed to be a laner, he does not have any way to sustain himself. In fact, he would not be able to properly lane at all.
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What "skill" the [Ae'grom] talent talks about? Did you mean that it summons a "vile child" every time you use an Ability? But where does it summon them?

[Laalish] feels really out of place and kind of useless.

[Cascading Dread] sounds unavoidable. Not sure if it should be available so early.

How "small" is the AOE of [Blazing Scream] exactly? It really matters.

[Gloomwalker] is weak and poorly designed. The "Block" effects are impossible to balance. I suggest changing this talent to this:
"Increase the duration of Nether Step by 0.5 seconds. After using Nether Step, gain 20 Spell Armor for 3 seconds."

[Dark Prison] with [Laalish] decreases vision radius of who and by how much?

[Insidious Aspect] should switch places with [Cascading Dread]. It is really weak.

How does [Eruption] even work?

[Abyssal Explosion] should probably only damage Heroes. How "small" is the explosion radius exactly?

How does [Sin Demon] refund health exactly?

So is it Abaddon Fiend or Fiend of Abaddon?
1
[-]
Porco (1) | May 22, 2026 11:02am
Hero Icon is not loading for some reason.

no problem ther. i tryed an other one

Seeing that Metamorphosis deals damage based on your "normal" health, does that mean it can actually kill you?

Doesn't deal damage. Decrease maximumu health. autokill means launch 10 abilities in less than 10 second, wich is very unlikely.
changed some words here.

How long do Hell Fractures remain on the ground?

As long as not detonated a second time.

Tyrant's Grasp's description needs work. It sounds like a skillshot, but also not, and the "long range" version is impossible to evaluate due to how vague that term is.
not skillshot. circular aoe. chose to cast a contact or long range.

What "skill" the [Ae'grom] talent talks about? Did you mean that it summons a "vile child" every time you use an Ability? But where does it summon them?

at donovan location.

For a character who is supposed to be a laner, he does not have any way to sustain himself. In fact, he would not be able to properly lane at all.
by laner i mean good depush. but fragile mage. Its my choice.

[Laalish] feels really out of place and kind of useless.

reworked to grant mana and life generation

[Cascading Dread] sounds unavoidable. Not sure if it should be available so early.
equal to doubled range. decreased damages.
reworked lava fissure

How "small" is the AOE of [Blazing Scream] exactly? It really matters.

something like kael'thas basic flamestrike

Gloomwalker] is weak and poorly designed. The "Block" effects are impossible to balance. I suggest changing this talent to this:
"Increase the duration of Nether Step by 0.5 seconds. After using Nether Step, gain 20 Spell Armor for 3 seconds."

sounds good

[Dark Prison] with [Laalish] decreases vision radius of who and by how much?

heroes. same effect than dehaka's isolation

[Insidious Aspect] should switch places with [Cascading Dread]. It is really weak.
increased damages and removes mana cost.

How does [Eruption] even work?
.
i though it was clear :
without eruption : hell fracture detonates a second time.
with eruption : hell fracture detonates a second AND third time.

[Abyssal Explosion] should probably only damage Heroes. How "small" is the explosion radius exactly?

something like kael'thas basic flamestrike

How does [Sin Demon] refund health exactly?
without sin demon : 10% loss of maximum health, instantly refound after 10 seconds.
with sin demon : 7% loss of maximum health, refund over 7 second instead of instantly.
1
[-]
SMILE (1) | May 22, 2026 11:52pm
>Doesn't deal damage. Decrease maximumu health. autokill means launch 10 abilities in less than 10 second, wich is very unlikely.
changed some words here.

It is even stranger than I thought, then. I think this is a really clunky mechanic. Maybe it would be better if it actually dealt damage to you, but based on your current health? Something like:
"Activate to transform into Demon Form. Reactivate to transform back to Human Form. While in Demon Form, gain 30% Spell Power, but using Basic and Heroic Abilities also costs 10% of your current Health. Cooldown starts upon returning to Human Form."

>not skillshot. circular aoe. chose to cast a contact or long range.
Now it sounds like it does not have the "middle" range. It is just difficult to interpret how it would work.
Besides, how "long" are we talking about? Is it greater than your vision radius?
Maybe you should change it to something like this:
"Summon a demon hand at the target location, dealing 200 to nearby enemies and Stunning them for 0.5 seconds, then slightly knocking them away from Donovan. If the hand was summoned farther than (insert the long range value) range from Donovan, it pulls enemies towards him instead."

>at donovan location.
Alright, but does it trigger when you use Metamorphosis? If not, that should be mentioned.

>by laner i mean good depush. but fragile mage. Its my choice.
But those are different things. Look at Kael'thas and Jaina. They have great wave clear, but you cannot call them laners.

>reworked to grant mana and life generation
I suggest slightly improving it:
"Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or channeling ends Stealth.
While Donovan is Stealthed or Invisible, he restores 1% of his Health and Mana per second."

>equal to doubled range. decreased damages.
Fine. I still think it would be better to just swap it with Insidious Aspect.

>reworked lava fissure
What do you mean by "and more 15% to non heroics by 30%" exactly?

>heroes. same effect than dehaka's isolation
Should probably say "Heroes hit have their vision radius greatly reduced for 1.5 seconds" then.

>increased damages and removes mana cost.
So is it Dread Claw or Dread Claws?

>with eruption : hell fracture detonates a second AND third time.
So that means there will always be at least one fracture on the map?

>something like kael'thas basic flamestrike
It should say:
"When Nether Step ends, enemy Heroes very close to Donovan take damage equal to 5% of their maximum Health."

>with sin demon : 7% loss of maximum health, refund over 7 second instead of instantly.
Is this not a massive nerf? I do not see how that upside is better than the downside.
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