Every 5 seconds reduce 60% damage taken from next basic attack and convert reduced damage taken to pain.
Lacerate deals 60% more damage to minions and merceneries also increases radius by 15%.
Increase pain generate from damage taken to 30%.
Increase clutter final strike radius by 20% and while charging duriel is unstoppable.
Increase clutter knock back range by 25% and stun duration by 25%.
Reduce stun, root and slow duration by 30%.
Quest(!): hero take down increase your basic attack damage by 3 up to 30.
Every 3rd auto attack against hero infect target with blood worm (parasite) witch deals 21 damage per second for 4 seconds if target have already parasite increase it's duration by 2 seconds instead.
Quest(!): Every time duriel hit lacerate to hero wich is already affected with lacerate increase lacerate damage by 1.5 up to 30.
90 seconds cooldown
70 seconds cooldown
Lacerate deals 25% more damage to targets already affected by lacerate and heals same amout.
Deals damage equal to 30% of pain consumed to all nearby.
30 seconds cooldown
Every time you consume pain every parasite duration is increased by 2 seconds.
Increase lacerate slow to 20% per stack maxium 60% also reduce physical armor by 6 stack up to 18.
30 seconds cooldown
60 seconds coolcown
Every auto attack generate 3% pain also increase attack speed by 10%.
All tormented heroes are unable to use any positive abilities to their allied heroes.
Increase feast of maggots radius and damage by 6% every second.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
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