

D- Existance is Pain- Increase the duration of Savor the Pain to 6 seconds
D- Relish the Pain- For the next 4 seconds, all damage taken with Savor the Pain instead heals you. 60 second cooldown
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But my biggest problem is with Break Out. All heroes that do not have a mount have their Z on another ability that lets them to quickly move around the map (like flight or worker rush) to get to objectives on larger maps. But in this concept it is a combat ability, which means that if you are at top lane but there is a tribute, temple or shrine in bottom lane you will never get to the objective in time.
Think of it like a reverse probius Z. Both have a passive 10% movement speed but one specifically works in combat and the other works out of combat.
1.)Concept screams this is warrior (bruiser). Which would make sense
2.)I can understand reason behind Q ability, however it doesn't fit him well.
3.)Why is his auto-attack so slow? He was actually hiting relatively fast compared to rest of diablo 2 monsters.
1. Ive considered that. The idea was to have him as an assassin because I think I like the idea of a slow, tanky killer. Someone who, you know it might be a while before they get you, but if they you, you're dead. Like most of the assassin cast are really mobile or have insane burst on demand and they have some ways to go on a mass killing spree under the right conditions. Hes not a Zeratul or Kealthas. He's not able to instantly turn a fight on a dime or be the huge playmaker BUT, when I think of a Bruiser, I think of a warrior with damage rather than a Tanky Assassin. Bruisers Like Artanis, Rexxar, Zarya, they dont offer direct peeling or crowd control, and they can have good harrass and damage, but ultimately, they CAN help teammates. They can protect you in some degree less than a full fledged tank. Duriel doesnt do this. He helps you about as much as Thrall helps you by tossing a Feral root your way to let you escape. I hope I explained myself well enough to get my point of view across.
2. I took creative liberty there. A lot of the D1 and D2 boss fights have a lot of generic abilities between poisons and slows and such. They arnt really character specific. Its just a way to translate him into HoTs with a clear purpose. Do you have another suggestion to replace it?
3. Thats a fair point. He was very hard hitting aswell as fast hitting. I decided to go with hard hitting over the latter but im not totally immovable on this. Since hes moreso ability driven than auto attack in the base kit, I could tweak the AA damage to be lower but the AA speed to also be higher.
Secondly though, is other than for his Q this reads more like a warrior/bruiser than an assassin. His trait, his other 2 abilities(Low damage life steal, Knockback around a selected target) do low damage and give sustain and cc. Lets not forget he even acted more like a big bulky warrior in the fight against him in diablo 2 than an assassin. He even looks big and bulky.
Personally I would change his Q to something else, swap him to be a warrior instead of an assassin, and give more interactions with his trait. The ultimate that gives his stored pain to a targetted enemy hero is interesting already. Having more interactions between his abilities and his trait would be cool. For example, giving bonus effects when hes at certain levels of 'damage stored'.