Edwin (Rework in Progress) by MrBr0s

4 Votes
Rating Pending

Edwin (Rework in Progress)

By: MrBr0s
Last Updated: Dec 15, 2022
Quick Share

Edwin (Rework in Progress)

Defias Kingpin

I am currently reworking Edwin considerably, so most talents will be inconsistent.

Update: Abilities have now been redesigned, and I am quite happy with their new identity. They should most likely remain relatively untouched. Talents should be done by the next update


A versatile Melee Assassin that greatly benefits from careful timing and pacing of his Abilities.

Health: 2050
Mana: 500
Attack Damage: 145
Attack Speed: 1.0

Attack Range: 1.5

Strengths:
- Dueling
- Mobility
- CC & Debuffs

Weaknesses:
- No Self-Sustain
- Low Burst Damage

Combat Trait

1
Defias Bounty (D)
Trait

Hitting an enemy Hero with an Ability or Basic Attack applies Defias Bounty for 12 seconds, stacking up to 3 times. Basic Abilities that hit a target already at 3 stacks of Defias Bounty consume them to trigger a bonus effect.

Defias Bounty : Dispatch: Consuming Defias Bounty from an enemy Hero increases the damage of Edwin's next Basic Attack against them by 50% and increases his Basic Attack range by 4 for 2 seconds.

Notes:
- Defias Bounty stacks are visible to enemy Heroes and their allies
- At normal Attack Speed, this represents roughly 2 ranged Basic Attacks

Primary Abilities

1
Chain Shot (Q)
Mana: 30
Cooldown: 6 seconds


Shoot a spinning chain shot that deals 145 damage to the first enemy hit and Slows them by 25% for 1.5 seconds. Chain Shot pierces any enemies it kills.

Stores up to 2 charges.

Defias Bounty : Strangle: Deals an additional 75 damage and Roots the target for 1 second.

Cast time: Instant
Range: 8.0
Hitbox (start): 1.0 x 1.0
Hitbox (end): 1.5 x 1.5
Missile speed: 16
Minimum interval: 1 second


Notes:
- The projectile's hitbox quickly grows to maximum size over the first half of its trajectory
2
Rupture (W)
Mana: 45
Cooldown: 10 seconds


Dash a short distance and perform a devastating sword thrust, dealing 70 damage to the first enemy Hero hit and making them bleed for 300 damage over 5 seconds. The target deals 20% less damage to Edwin while bleeding.

Defias Bounty : Exsanguinate: Lasts 40% longer and reduces the target's damage to Edwin by an additional 10%.

Cast time: 0.25 seconds
Range: 2.5
Area of effect: Rectangle
Width: 1.0
Height: 3.0
Missile speed: 18


Notes:
- The damaging area is in front of Edwin while dashing
- Enemies can be hit during the dash
3
Broadslide (E)
Mana: 50
Cooldown: 8 seconds


Slash through all enemies in a line after channeling for up to 0.75 seconds, dealing 190 damage. Distance traveled is based on the time spent channeling.

Defias Bounty : Strike Through: Gain 1 charge of Strike Through for up to 3 seconds. Reactivate to strike through the affected enemy Hero, dealing 145 damage to them and stopping at equal distance on the opposite side. Stores up to 1 charge.

Cast time: 0.75 seconds
Range (min): 3.0
Range (max): 8.0
Hitbox: 2.0 x 2.5
Missile speed: 20


Notes:
- When triggering Defias Bounty on multiple Heroes at once, Edwin essentially has to choose on whom to spend the 1 charge

Secondary Abilities

1
Strike Through (E)
Strike through the affected enemy Hero, dealing 145 damage to them and stopping at equal distance on the opposite side.

Stores up to 1 charge. Unused charges are lost after 3 seconds, or when Broadslide's cooldown ends.

Cast time: Instant
Range: 6.0
Hitbox: 2.0 x 2.5
Missile speed: 24
Minimum interval: 1 second


Notes:
- Strike Through replaces Broadslide while usable
- Strike Through can apply Defias Bounty, as it counts as a Basic Ability

Heroic Abilities

1
Fire in the Hole (R)
Mana: 80
Cooldown: 80 seconds


Toss a powder keg that rolls to its destination over 1 second and explodes 3 seconds later, dealing 320 damage and stunning enemies hit for 1 second.

Edwin can shoot the keg with a ranged Basic Attack after the first 1 second of it reaching its destination.

Cast time: 0.125 seconds
Targeting: Point target
Range: 12.5
Area of effect: Circle
Radius: 4.0
Unit radius: 1.0
Missile speed: varies, proportional to distance


Notes:
- The keg can be moved through by all units
2
Vendetta (R)
Mana: 50
Cooldown: 50 seconds


Declare a vendetta on an enemy Hero after 0.5 seconds, increasing the damage they take from Edwin's Abilities by 25% for 25 seconds and revealing them to him for 15 seconds.

If the target dies within 1.5 seconds of taking damage from Edwin, Vendetta's cooldown is reduced by 25 seconds.

Cast time: 0.5 seconds
Range: 13.0


Notes:
- The damage bonus also applies to Defias Bounty effects from Basic Abilities

Talents


Talents will be updated in the final version following the rework


Level 1


Swashbuckler


Increase the radius of Sabre Slash and Main Gauche by 15%.

!Quest: Hitting Heroes with Main Gauche increases its damage by an additional 1%, up to 40%.

!Reward: After hitting 40 Heroes, Lunge deals 100 damage to enemies in the way.

Deadeye


Increase the duration of Dispatch to 1.75 seconds per Hero affected, and its range bonus by 1.

!Gambit: Increase the damage bonus of Dispatch by an additional 60%. Every death reduces this bonus by 12%.


Light 'Em Up


Fire in the Hole barrels Slow enemies hit while rolling by 35% for 2 seconds, and deal 50 damage per second to nearby enemies while at their destination. Additionally, Motherlode refunds a stack of Defias Bounty on the initial target.


Level 4


Broadslide


Increase the range and charge duration of Lunge by 33%, and its maximum number of charges by 1.

Cut to the Chase


Using Rupture on a Stunned Hero Slows them by 40% for 3 seconds. The duration of Cut to the Chase can be increased by Exsanguinate.

Playing with Fire

Active
Cooldown: 20 seconds


Ignite a powder barrel that Edwin holds for up to 4 seconds, reducing the fuse duration of the next Fire in the Hole used within that time and increasing its range and speed by up to 40%. If the barrel isn't tossed in time, a Fire in the Hole explosion is triggered on Edwin, dealing 85 damage to him and putting Fire in the Hole on cooldown.

Edwin can still perfom other actions while holding the barrel. Usable only while Fire in the Hole is not on cooldown.

Cast time: Instant

Notes:
- The explosion on expiration is effectively the same as a normal barrel explosion, and can benefit from Defias Bounty
- The fuse duration is equal to the time remaining on Playing with Fire when Fire in the Hole is used
- The ignited barrel is visually displayed
- The cooldown starts when the barrel is tossed or explodes



Level 7


Bloodshed


Basic Attacks against Heroes affected by Rupture increase Edwin's Attack Speed by 15% for 2 seconds. Hitting an enemy Hero with Dispatch doubles the effect until it ends, or triples it if they are unaffected by Rupture.

Bloodbath


Reduce Rupture's cooldown by 2 seconds every time Sabre Slash, Fire in the Hole or Main Gauche hits a bleeding Hero.

Expose Armor


Motherlode and Rupture reduce the target's Armor by 10. Both effects are independent and stack with each other.


Level 13


Tricks of the Trade


Rupture reduces the target's damage to all allied Heroes and grants Edwin 25 Armor for 3 seconds when it ends. Basic Attacks against the target deal 50 bonus damage, but reduce Rupture's remaining duration by 1 second.

Gouge


Reduce the cast time of Rupture by 75%, and cause it to Blind the target for 3 seconds if they are facing Edwin when they are hit. The duration of Gouge can be increased by Exsanguinate.

Passive: Rupture deals 40% more damage to Blinded enemies.

Kick

Active
Cooldown: 25 seconds


Cast time: Instant
Range: 3.0


Deal 40 damage to the target, Silence them for 2.5 seconds and reset the cooldown of the last Basic Ability they used to a minimum of 5 seconds.


Level 16


Main Droite


Triggering Defias Bounty on an enemy Hero deals damage equal to 5% of their maximum Health and reduces the cooldown of Sabre Slash by 1.5 second.

Blade Rush


Increase Rupture's range and size by 20%, and it pierces all Heroes hit. Main Gauche can apply Defias Bounty on enemy Heroes affected by Exsanguinate.

Packed Tight


Increase the damage of Fire in the Hole by 10% and its radius by 20%, and reduce its cooldown by 2 seconds per Hero hit, up to 10. If Motherlode is triggered, these bonuses are doubled on the next use of Fire in the Hole.


Level 20


No Quarter


Killing Spree can now trigger Defias Bounty, and it makes Edwin Unstoppable for the first 2.5 seconds.

Defias Bounty : No Quarter: Reduces the cooldown of Killing Spree by 12 seconds and resets its damage penalty on the target.

Make It Personal


Vendetta gains an additional charge, and it now affects all of Edwin's damage against the target until they die. Additionally, Vendetta can be used twice on the same target, increasing the amount of Defias Bounty applied to them by 100%.

Clear the Deck


Increase the maximum number of Lunge charges by 1 and remove the cooldown of Defias Bounty. Using Lunge causes Edwin's next Basic Attack to deal 40% more damage and cleave in an arc or a cone in front of him, depending on its range.

Area of Effect: Circle
Arc (melee): 170 degrees
Arc (ranged): 45 degrees


Notes:
- The damage bonus is multiplicative with other effects that increase Basic Attack damage


Snake Eyes

Active
Cooldown: 30 seconds


Activate to reset all Basic Ability cooldowns. After 5 seconds, disable Defias Bounty for 10 seconds.

Changelog

1.5 (12/14/2022)


BASE

Maximum Health reduced from 2125 to 2050.

ABILITIES

Defias Bounty (D):
Can no longer be consumed by Basic Attacks.
New, redisigned functionality for Dispatch: Activate to consume any fully stacked Defias Bounty from enemy Heroes, increasing the damage of Edwin's next Basic Attack against them by 50%, and increasing his Basic Attack range by 4 for 1.25 seconds per Hero affected. Basic Attacks do not apply Defias Bounty while it is on cooldown.
Following some feedback, I redesigned the previously automatic consumption of Defias Bounty by Basic Attacks to a more controlled version, removing the potentially accidental and frustrating loss of stacks. Basic attacks also no longer apply Defias Bounty for a small duration after activation, mostly to prevent Edwin to enter a fully ranged AA cycle against a single Hero.

TALENTS

Some Basic Attack related talents have been slightly altered to match the changes to Dispatch.


Deadeye (lvl 1):
Range bonus is now fixed, but was reduced from 1.5 to 1.
Gambit damage bonus reduced from 75% to 60%.
Gambit penalty per death reduced from 15% to 12%.

Clear the Deck (lvl 20):
Damage bonus reduced from 60% to 40%.
Additional funtionality: Remove the cooldown of Defias Bounty.

1.4 (11/10/2022)


ABILITIES

Defias Bounty (D):
Duration increased from 8 to 12 seconds.
This makes Defias Bounty easier to use against multiple Heroes, by giving more time to refresh it on targets with less uptime.

Sabre Slash (Q):
Additional functionality: Main Gauche generates 1 Lunge charge if hits an enemy Hero.
My original intention was for Main Gauche to grant Lunge exactly like Sabre Slash, I just forgot to specify it previously. I took this update as an opportunity to rebalance it a bit by limiting the charge generation to 1 regardless of the number of Heroes hit beyond the first.

Killing Spree (R):
Cooldown increased from 70 to 80 seconds.

TALENTS

Playing with Fire (lvl 4):
Adjusted functionality: Increases range and speed by up to 40% based on the time Playing with Fire remains active.

Bloodshed (lvl 7):
Additional functionality: The effect is tripled instead of doubled if Dispatch hits an enemy Hero unaffected by Rupture.

Tricks of the Trade (lvl 13):
Duration reduction per Basic Attack reduced from 1.5 to 1.
As a result, the Rupture damage loss from its duration reduction per Basic Attack is now smaller. The trade-off (for an earlier Armor bonus on expiration) was always intentional, I just felt it was too negative for a talent.

Main Droite (lvl 16):
Damage reduced from 6% to 5% of target's maximum Health.
Cooldown reduction increased from 1 to 1.5 seconds.

Make It Personal (lvl 20):
Additional functionality: Vendetta now affects all of Edwin's damage against the target.

Clear the Deck (lvl 20):
Damage bonus increased from 40% to 60%.

1.3.1 (07/17/2022)


ABILITIES

Defias Bounty (D):
Now visible to affected Heroes and their allies.

TALENTS

Deadeye (lvl 1):
No longer grants 1 additional Basic Attack.
Adjusted functionality: The initial Basic Attack of Dispatch also gains bonus range against Heroes at 3 stacks of Defias Bounty.
The new version of Deadeye makes Dispatch easier to trigger instead of granting it bonuses after triggering it.

Light 'Em Up (lvl 1):
Reworded the last setence to refunds a stack of Defias Bounty on the initial target.

1.3 (06/09/2022)


ABILITIES

Fire in the Hole (W):
Now has a 1.25-second delay before becoming attackable by Edwin.

Killing Spree (R):
Specified that repeated uses have no cost.
Additional functionality: Killing Spree applies Defias Bounty, but cannot trigger it.

TALENTS

Deadeye (lvl 1):
Damage bonus increased from 50% to 75%.
Damage bonus penalty per death increased from 10% to 15%.

Light 'Em Up (lvl 1):
Reworked
Old version: Motherlode deals an additional 12 damage per second to enemies hit, increased by 100% per stack of Defias Bounty currently on them. Fire in the Hole barrels also deal this damage to nearby enemies while on the ground, and they Slow enemies hit while rolling by 30% for 2 seconds.
New version: Fire in the Hole barrels Slow enemies hit while rolling by 35% for 2 seconds, and deal 50 damage per second to nearby enemies while at their destination. Additionally, Motherlode refunds a stack of Defias Bounty.

Tricks of the Trade (lvl 13):
Reworked.
Old version: Rupture reduces the target's damage to all allied Heroes. Hitting a Hero affected by Exsanguinate with Sabre Slash reduces its duration by 2.5 seconds, dealing 70 damage and granting Edwin 30 Armor for 3 seconds.
New version: Rupture reduces the target's damage to all allied Heroes and grants Edwin 25 Armor for 3 seconds when it ends. Basic Attacks against the target deal 50 bonus damage, but reduce Rupture's duration by 1.5 seconds.

Gouge (lvl 13):
Rupture damage bonus to Blinded enemies increased from 15% to 40%.
No longer increses Basic Attack damage against Blinded enemies.

No Quarter (lvl 20):
Reworked
Old version: Reduce Killing Spree's cooldown by 5 seconds every time it damages an enemy Hero, and increase its maximum duration by 6 seconds. Additionally, Edwin is Unstoppable for the first 2.5 seconds of Killing Spree.
New version: Killing Spree can now trigger Defias Bounty, and it makes Edwin Unstoppable for the first 2.5 seconds.
Defias Bounty : No Quarter: Reduces the cooldown of Killing Spree by 10 seconds and resets its damage reduction effect on the target.


Snake Eyes (lvl 20):
Cooldown increased from 25 seconds to 30 seconds.

1.2.1 (04/25/2022)


TALENTS

Tricks if the Trade (lvl 13):
Now reduces the remaining duration of Rupture by 2.5 seconds instead of consuming it.
Deals a fixed 70 damage instead of 65% of remaining damage.

Kick (lvl 13):
Damage reduced from 70 to 40.

1.2 (04/24/2022)


BASE

Basic Attack:
Attack Speed reduced from 1.30 to 1.20.

ABILITIES

Defias Bounty (D):
Reworked.
Old version: Basic Attacks against Heroes apply Defias Bounty, increasing the duration of the next Rupture used against them by 0.75 seconds or the next Fire in the Hole Stun against them by 0.25 seconds. Stacks up to 4 times and lasts 12 seconds.
The new version of Edwin's Trait adds some complexity to his "rotation" by giving him more sources of Defias Bounty generation and consumption. To reach his full potential, he now has to actively track his stacks on enemy Heroes and decide which Ability (or even Basic Attack) to empower against them. Edwin can still consume Defias Bounty without paying attention, which never results in an actual loss, but doing so might waste some potential value.

Sabre Slash (Q):
Reworked.
Cooldown reduced from 8 to 7 seconds.
Old version: Slash twice at enemies in an arc, dealing 120 damage on each hit. Hitting the same enemy Hero with both slashes causes Edwin

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Murraythehuman (2) | December 12, 2022 6:00pm
I think the core concept of this hero is a really good one. Each ability is a slightly underwhelming one baseline, but turns into something powerful when used at maximum stacks. The player is often forced to decide betwen using an ability in its ****py form just to stack up faster when the AA route isn't available, or they can save it for the pay off at the end. Decision making and skill expression all in a tight package.

It's almost the platonic ideal of how a trait should be designed, and creates an interesting scenario where Defias has to decide whether he wants to be a combo hero or a skirmish/value hero. Is there a critical situation where the Bounty version of an ability needs to be used? Well, pop a basic attack and three abilities to get that Bounty effect off, but at the cost of only getting a fraction of the benefit of the other two abilities. At other times, you'll want to play very safely, and only use abilities for their maximum value.

That said, I do have some suggestions to make, as there are a few places I think it could be improved. I think the number one issue being that it shouldn't be possible to consume the stacks using the basic attack, and that maybe Defias wants to be a ranged assassin throwing knives, as he might be forced into a very "in, all abilities, out" playstyle, which isn't as nuanced as he has the potential to be.
1
[-]
MrBr0s (1) | December 14, 2022 3:25pm
Thanks for the feedback! As always it helps me dig deeper into some issues I might not have seen myself, a second opinion is definitely appreciated.

Interestingly enough, your point on basic attacks consuming Defias Bounty is one of the things I was trying to fix before posting my most recent update, I just wasn't exactly sure how to approach it. The main red flag is that it can consume hard earned stacks accidentally, which can ruin Edwin's pacing and combos, and that definitely has the potential to be frustrating.

As for Edwin's attack range, the follow-up ranged basic attack granted by Dispatch (and the lvl 1 talent that empowers the mechanic further) plays into the pirate fantasy of using both swords and guns, which is one of the core design elements I chose for Edwin. I wanted his basic attacks to feel like a more dynamic but less focused version of Greymane, constantly weaving between melee and ranged. Also, with his potential AA build and Lunge, Edwin has access to quite a bit of poke and mobility for a melee assassin, so I'm being careful with balancing those aspects of his kit.

That said, I like where Edwin is at the moment, but I do think I can refine it a bit more. I'm currently cooking up another update that makes Defias Bounty activatable for a more deliberate use of his buffed Basic Attack. I'm also looking at ways to give him more ranged-specific build opportunities that could shift his gameplay to a safer, more poke-oriented approach. Stay tuned for the changes! :)
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved