
Roll the Bones and
Outlaw are Edwin's signatures. Utilizing combo points and gaining short buffs lets Edwin tackle any situation in the way he desires.
Grappling Wire does not benefit from hitting a hero. Instead, Edwin can only pull himself if he hooks onto walls. Proper positioning is very important.
Between the Eyes is a ranged finisher that can be used when only burst damage is needed from accumulated Combo Points.
Pay a Visit if he needs an enemy "checked on"; or let his men
Finish the Job, executing a weakened hero for the kill.

Superior Blade: While active, deal 150% increased damage to minions and mercenaries, and hit 1 additional non-heroic unit.
Hook and Sinker: Now pulls even if it hits an enemy hero. Hitting a wall now reduces the cooldown by 3 seconds.
Caltrop Wire: Upon hitting a wall or a target, unleash an area of caltrops that slow enemy movement by 12% for 4 seconds. (Even if Edwin doesn't pull).
In the Mood: Reaching 5 Combo Points also increases movement speed by 15%.
One and Three: Parry completely blocks physical damage and the potion heals for 30% more.
Two and Four: Attack speed and movement speed are both 5% stronger.
The Five: Gouge attack also silences the target for 1 second and can be used with Between the Eyes.
Pay a Visit: Summon attackers to pressure a target enemy hero from anywhere on the map.
Finish the Job: Reveal a target and attempt to execute them after a short period of time.
Wide Slash: Every third basic attack lets Edwin cleave all enemies around him, granting him 30% of the damage dealt as health.
Chained Wires: Can store up to 2 charges, with 1.75 seconds cooldown between casts.
Quick Processing: Reduces Roll the Bones' cooldown to 0.75 seconds.
Simply Larger Bullets: Pierces the target and hits the first enemy behind.
Flash: Reduce the target's movement and attack speed by 20% for 2.5 seconds.
Blade Flurry: Splashes to two additional targets and increase splash range by 20%.
Hamstring: While active, slow all targets' movement speed by 8% for 1.75 seconds per attack, up to 24%.
The Bigger They Are: While active, deal 2% of all targets' maximum health each attack.
Contract Sealed: Bandits have 15% more health each and last until killed. If the main target is slain, they'll seek out enemy heroes together.
Good Results: If the target dies, resets Finish the Job's cooldown. Passively increases Edwin's sight radius and attack range by 1.
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PS: created my account just to write you this XD
I'll consider doing so soon!
One thing though: base stats would be nice, just to see an idea of how durable / swift he is.
Base Stats-
Health: 1999
Regen: 3.85
Attack Speed: 1.2
Attack Damage: 132
His attacks are on par with other assassins in terms of speed, health somewhere less than Butcher and damage around the same as Zeratul!
Thanks for the comment :D Appreciate it!
There are few comments that can top "hope the devs see this".
I thank you very much :')
credit to user QUACK from youtube
lot of care for you're concepts I see
His abilities work together amazingly; Roll the Dice is a great tool, and one that would definitely be amazing in the right hands. Between the Eyes is a great finisher, and the other two provide useful tools. His two ultimates are great; Perhaps some tuning but they're still so fitting.
I think I'd have to do a Between the Eyes build; Becoming an executioner.
Lights Out, Anything besides Superior Blade(Depending on needs), The Five, Finish the Job, Flash, Chained Wires/Simply Larger Bullets, and Ready for Another.
If you're not looking for talent builds, I figured I might as well share anyways, inspire people to maybe do the same. (^_^)
Heh, that's the burst build. Big numbers for the win?
I believe we're always looking for talent builds from other people. It's a large compliment I think, and I'll start to do so more often now that you mentioned it.