Egon Stetmann by Meemaster

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Egon Stetmann

By: Meemaster
Last Updated: Jul 18, 2022
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Egon Stetmann

The Hero Genius

Stetmann is a ranged Healer with global presence that can provide all sorts of utility for his team.

Combat Trait

1
(D) Deploy Stetelite
Deploy a Stetelite anywhere your team has vision that activates over 3 seconds. The Stetelite has 200(ish) health and produces a Stetzone around itself that provides your team with bonuses based on your chosen Level 1 Talent.

You can have up to 3 Stetelites on the battlefield at one time, and attempting to deploy a new one will destroy the oldest existing Stetelite, similarly to Probius' Pylons.

Stetelites are inactive while Stetmann is dead.

Deploy Stetelite holds up to 3 charges.

Primary Abilities

1
(Q) Experimental Doohickey
Throw an experimental device to a location within range.

The device arms over 2 seconds. During this time, it attaches to the first allied or enemy Hero that comes into contact with it. An allied Hero is healed for 225(ish) and an enemy Hero is damaged for 225(ish) when the device first attaches to them.

For 4 seconds after the device is armed, whether it is attached to a Hero or not, you can activate Experimental Doohickey again to cause it to explode, healing allied Heroes near it for 225(ish) and damaging enemies for the same amount. Doing this destroys the device.

The device explodes on its own after being armed for 4 seconds.
2
(W) Mecha Swarm
Summon 4 Mecha Zerglings to a Stetelite anywhere on the battlefield.

Mecha Zerglings last for 12 seconds, but decay 100% faster if they are outside of a Stetzone. Mecha Zerglings wander randomly within the Stetzone of the Stetelite they are summoned to while not near enemies, and prioritize attacking Heroic enemies that are within a Stetzone.

Mecha Zerglings deal 25(ish) damage with their attacks and have 350(ish) health.
3
(E) Stetelite Overcharge
Overcharge a Stetelite within range, causing it to provide additional bonuses within its Stetzone for 6 seconds. The Stetelite's Stetzone is also 20% larger for the duration.

Secondary Abilities

1
(1) Destroy Stetelite
Destroy a targeted Stetelite anywhere on the battlefield, allowing you to have more control over redeploying them.
2
(2) F.A.S.T. Configuration
Stetzones increase the movement speed of allied Heroes and Stetmann's summons inside of them by 10%, and minions and mercenaries by 5%, stacking with other movement bonuses.
Overcharge: Heroes and Stetmann's summons within the Stetzone gain 20% increased Attack Speed while Stetelite Overcharge is active.
3
(3) H.U.G.S. Configuration
Stetzones heal allied Heroes and Stetmann's summons inside of them for 12(ish), and minions and mercenaries by 8(ish), every second.
Overcharge: Heroes and Stetmann's summons gain a 500(ish) hit point Shield while within the Stetzone, which lasts for 2 seconds and is reapplied if Stetelite Overcharge is still active.
4
(4) J.U.I.C.E. Configuration
Stetzones increase the Spell Power and Attack Damage of allied Heroes and Stetmann's summons inside of them by 10%, and minions and mercenaries by 5%.
Overcharge: Heroes and Stetmann's summons within the Stetzone gain triple the Spell Power and Attack Damage bonus while Stetelite Overcharge is active.

Heroic Abilities

1
(R1) Mechnum Opus
Deploy Gary to an active Stetelite anywhere on the battlefield for 24 seconds.

Gary has 1500(ish) health and deals 87(ish) damage with his attacks. Every 6 seconds, he can also hurl a slow moving E-Gorb in a straight line towards enemy Heroes that deals 50(ish) damage per second to nearby enemies and lasts for 4 seconds.

You can reactivate Mechnum Opus to order Gary as you would most other Heroic summons like Jaina's Water Elemental or Kerrigan's Ultralisk.

Gary is 90% slower outside of a Stetzone.
2
(R2) Stetmannopoly
Stetelite Overcharge all active Stetelites for 12 seconds. Stetelites are Immune for the duration.

Passive: Stetmann can have up to 4 Stetelites on the battlefield at once, increased to 5 when he reaches Level 20.

Level 1 Talents

F.A.S.T. Configuration
Stetzones increase the movement speed of allied Heroes and Stetmann's summons inside of them by 10%, and Minions and Mercenaries by 5%, stacking with other movement bonuses.
Overcharge: Heroes and Stetmann's summons within the Stetzone gain 20% increased Attack Speed while Stetelite Overcharge is active.

H.U.G.S. Configuration
Stetzones heal allied Heroes and Stetmann's summons inside of them for 12(ish), and minions and mercenaries by 8(ish), every second.
Overcharge: Heroes and Stetmann's summons gain a 500(ish) hit point Shield while within the Stetzone, which lasts for 2 seconds and is reapplied if Stetelite Overcharge is still active.

J.U.I.C.E. Configuration
Stetzones increase the Spell Power and Attack Damage of allied Heroes and Stetmann's summons inside of them by 10%, and minions and mercenaries by 5%.
Overcharge: Heroes and Stetmann's summons within the Stetzone gain triple the Spell Power and Attack Damage bonus while Stetelite Overcharge is active.

Level 4 Talents

Best Buddies
Mecha Swarm (W) also summons a pair of Mecha Banelings with 350(ish) health that rush towards enemy Heroes or Structures and explode, dealing 150(ish) damage to enemies near them.

Mist Opportunities
Experimental Doohickey (Q) creates a cloud of Terrazine Gas when exploded that heals allied Heroes for 30(ish) and damages enemy Heroes for 30(ish) inside of it every second. The cloud lasts for 4 seconds.

Stetisfaction Guaranteed
Experimental Doohickey (Q) grants Unstoppable for 1 second when attaching to an allied Hero.

Level 7 Talents

Pushing the Egonvelope
Experimental Doohickey (Q) grants 20% increased movement speed while attached to an allied Hero and arms 0.5 seconds sooner.

Lovable Little Rascals
Mecha Swarm (W) also summons a Mecha Overseer with 500(ish) health that provides vision over obstacles and reveals enemies.

Will of Bel'Shir
Stetmann's attacks deal additional damage to Heroes over 3 seconds equal to 2% of their maximum health. This does not stack, instead refreshing the duration with each attack. Stetmann's Spell Power is increased by 2% for each Hero being affected by Will of Bel'Shir.

Level 10 Talents

(R1) Mechnum Opus

(R2) Stetmannopoly

Level 13 Talents

Stetmann can switch between Stetelite Configurations using active ability keys. All Stetelites share the same configuration.

F.A.S.T. Configuration
Stetzones increase the movement speed of allied Heroes and Stetmann's summons inside of them by 10%, and minions and mercenaries by 5%, stacking with other movement bonuses.
Overcharge: Heroes and Stetmann's summons within the Stetzone gain 20% increased Attack Speed while Stetelite Overcharge is active.

H.U.G.S. Configuration
Stetzones heal allied Heroes and Stetmann's summons inside of them for 12(ish), and minions and mercenaries by 8(ish), every second.
Overcharge: Heroes and Stetmann's summons gain a 500(ish) hit point Shield while within the Stetzone, which lasts for 2 seconds and is reapplied if Stetelite Overcharge is still active.

J.U.I.C.E. Configuration
Stetzones increase the Spell Power and Attack Damage of allied Heroes and Stetmann's summons inside of them by 10%, and minions and mercenaries by 5%.
Overcharge: Heroes and Stetmann's summons within the Stetzone gain triple the Spell Power and Attack Damage bonus while Stetelite Overcharge is active.

Level 16 Talents

Stetmannium Alloy
Stetelites gain 50 Armor and 200(ish) health.

Friends Forever
Mecha Swarm (W) units that die while within a Stetzone are resummoned after 1 second.

Back to Reality
Experimental Doohickey (Q) Stuns enemy Heroes hit by its explosion for 0.75 seconds. In addition, its explosion radius is increased by 15%.

Level 20 Talents

(R1) Best Buddy
Gary has 25 Armor and generates his own Stetzone centered on himself.

(R2) Signal Savant
Stetzones are 50% larger while Stetmannopoly (R2) is active.
Passive: Stetelites redeploy themselves 5 seconds after being destroyed.

Oil Baron
Friendly Minions, Mercenaries, and Mecha Swarm (W) units gain a stacking 2% buff to all of their stats for 3 seconds whenever an enemy minion dies near them.

Whatever your last Configuration is

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