Exdeath by Kimahri

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Exdeath

By: Kimahri
Last Updated: Jul 29, 2019
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Exdeath

Evil Tree Warlock

Exdeath is a selfish, maniacal, loud-mouthed, and blasphemous being of pure evil. He treats Bartz Klauser and his party as mere pests in the way of his goal, and swats them away without killing them, seeing no reason to dispose of such a mild threat. He may seem cocky, but his power is practically unmatched. Exdeath shows no empathy for the slaughter of his minions, even thinning out his own lines as punishment for their failings. He is incapable of understanding positive human emotions, such as love, evidenced when Exdeath fights Galuf. Exdeath is sure Galuf can't beat him because "all the hatred in the world could never defeat [Exdeath]". However, Galuf surprises Exdeath at nearly overcoming him, explaining he isn't fighting out of anger or hate, but out of love for his granddaughter.

HEALTH 1,700 (+4.0%)

HEALTH REGEN 3.54 (+4.0%)

MANA 500 (+10)

MANA REGEN 3.00 (+0.098)

ATTACK SPEED 0.67

DAMAGE 60(+4.0%)

ATTACK RANGE 5.5

Combat Trait

1
Reverse Polarity
Exdeath have no walking speed. Instead after pressing left-click Exdeath send a magical circle in direction of mouse. Next left-click will teleport Exdeath into that circle and dealing 75(+4%) damage around him. This ability cannot be disabled by silence but it is disabled by roots. Travel speed of circle is 15% faster than basic movement speed and movement speed bonuses increases movement speed of teleportating circle.

Cooldown 3 seconds.
2
Power of the Void
When Exdeath kill enemy hero or enemy hero dies within 2 seconds after enemy hero got damaged by Exdeath then that enemy hero will have increased death penalty by 10 seconds.

Cooldown 60 seconds.

Primary Abilities

1
Vacuum Wave
Throw projectile (skillshot). Enemy hero or enemy structure hit by this ability will recieve 220(+4%) damage. If flying projectile hits wall it will bounce from it and damage will be increased by 70(+4%). Bonus damage from bouncing is not applied on enemy structures. Projectile bounce maximum 3 times, if projectile doesn't hit any enemy hero or stucture and hit wall 4th time projectil will dissapear.
(This ability ignore minions, monsters and mercenary like Chromie Q.)

50 Mana.
Cooldown 9 seconds.
2
Black Hole
Select area where after 0.5 second will black hole apear. Any enemy unit inside that area will recieve 50(+4%) damage every 0.5 second. Black hole last 3 seconds. Enemies inside area affected by Black Hole will be drawn into middle of that area with 15% of basic movement speed. (If enemy will run away from center of Black hole area their movement speed will be slowed by 15% and if they will run towards center of Black Hole area they movement speed will be increased by 15%).

60 Mana.
Cooldown 11 seconds.
3
Delta Attack
Create magical barier in front of Exdeath and after 1 second deal 190(+4%) damage in front of Exdeath. During that one second any physical damage that come from other side of bariet than Exdeath is is reduced by 60% and Enemy hero whose physical damage was reduced by barier will recieve 50% more damage from this ability. Exdeath channel whole ability for 1 second so he cannot move or use other ability but during channeling he is unstopable.

40 Mana.
Cooldown 8 Seconds.

Secondary Abilities

1
Almagest
Lv4 Talent
Every time Exdeath score takedown this ability get 1 charge. Maximum 3 charges.
When activated one charge is consumed and create black buble around Exdeath that in 2 seconds turn white and explode. When Almagest explode it will deal 330(+4%) damage around Exdeath. During this ability Reverse Polarity is disabled but Exdeath levitate which allows him move around with 75% of basic movement speed.

Cooldown between Charges 5 seconds.
2
Interdimensional Rift
Lv16 Talent
Activate to place Exdeath to stasis and gain invulnerability for 2.5 seconds. When stasis end Exdeath will became unstopable for 1 second.

Cooldown 60 seconds.

Heroic Abilities

1
Grand Cross
Select cross-shaped area (similar to Genjis X-Strike). Then 4 energy balls will apear and after 1 second each ball will move to position of ball which location is oposite to their, creating X shaped pattern on floor. Enemy hit by this ability will recieve 460(+4%) damage and will be stuned for 1.5 second.

100 Mana
Cooldown 100 seconds.
2
Maelstrom
Select one enemy Hero. Exdeath start channeling this ability for 3 seconds. When channeling is finished targeted enemy will recieve damage equal to 90% of current Healt of targeted enemy and for next 8 seconds healing is decreased by 90%. During this ability Reverse Polarity is disabled but Exdeath levitate which allows him move around with 50% of basic movement speed. During channeling Exdeath is unable to use any other ability and channeling get cancelled if Exdeath get stunned, silenced or put to sleep. If channeling get interupted cooldown is halved.

100 Mana
Cooldown 100 seconds.

LEVEL 1 TALENTS

(Q) UnaVOIDable - Quest: Hit enemy heroes with Vacuum Wave after it bounced. If Projectile bounced 2 times before hitting hero then it will count as 2 hits and if Projectile bounced 3 times before hitting hero then it will count as 3 hits.
Reward: After hitting enemy heroes with Vacuum Wave that bounced from walls by 12, increase Number of bounces to 5

(W) Gravity Force - Force that pull enemies into center of Black Hole will be increased to 30%.

(E) High Block - Quest: Get hit by basic attacks when Delta Attack is used.
Reward: After getting hit 20 with basic attacks while Delta Attack was used, now Enemy hero whose basic attack damage get reduced by Delta Attack will be stunned for 0.5 second.
Reward: After getting hit 30 with basic attacks while Delta Attack was used, bonus damage against Enemy heroes whose basic attack damage get reduced by Delta Attack will be increased to 100%

LEVEL 4 TALENTS

(Q) Banish Weak One - Vacuum Wave will be able to hit minions, monsters and mercenary. When Vacuum Wave hit minions, monsters or mercenary it will explode and deal 75% damage in area (explode like Zagaras baneling). After explosion Vacuum Wave will ****inue in its trajectory ignoring other minions, monsters and mercenary. Explosion happen only once per cast.

(W) Crushing Force - In center area of the Black Hole area damage will be increased by 50%.

(D) Power of Warlock - Decrease cooldown on Reverse Polarity by 1 second.

(Active) Almagest - Every time Exdeath score takedown this ability get 1 charge. Maximum 3 charges. When activated one charge is consumed and create black buble around Exdeath that in 2 seconds turn white and explode. When Almagest explode it will deal 330(+4%) damage around Exdeath. During this ability Reverse Polarity is disabled but Exdeath levitate which allows him move around with 75% of basic movement speed.

LEVEL 7 TALENTS

(Q) Vacuum Shield - Exdeath will get shield that last 4 seconds. Amount of shiel is equal to 75% of damage dealt by Vacuum Wave. In case of <talent> shield gain from minions, monsters and mercenary will be 25% of damage dealt by Vacuum Wave.

(E) Protect Guard - Physical damage reduction of Delta Attack is increased to 100%. Now also Ability Damage trigger effect of Delta Attack.

(E) Shell Guard - Delta Attack will reduce ability damage by 60%. Now also Ability Damage trigger effect of Delta Attack.

LEVEL 13 TALENTS

(W) No One Will Hear You Scream in the Void - Enemy hero will get silenced for 2 seconds if he/she stay inside AOE of Black Hole for 1.5 seconds.

(E) Omni Block - Damage Reduction will be applied even if incomming damage doesn't come from oposite side of barier.

(D) Banished into the Rift - Enemy hero that got affected with Power of the Void will recieve 15% more damage from Exdeath for 45 seconds. This effect became active when Affected hero respawn.

LEVEL 16 TALENTS

(W) Enuo's Scourge - Each Black Hole damage instance also deal additional damage equal to 1.5% of enemy maximum Health.

(Passive) Sword Dance - Attack Speed is increased by 50%. Attacks reduce cooldown of basic abilities by 1 second. Basic Attacks ignor armor and does 100% more damage against shields.

(Active) Interdimensional Rift - Activate to place Exdeath to stasis and gain invulnerability for 2.5 seconds. When stasis end Exdeath will became unstopable for 1 second. Cooldown 60 seconds.

(Active) NeoAlmagest - Almagest ability required. Enemy heroes hit by Almagest will be in Time Stop(Same effect as Chromies Time Traps or Zeratuls Void Prison) for 2 seconds. Enemy Hero that was Time Stopped by Almagest cannot be placed in anoher Time Stop from Almagest for 15 seconds.

LEVEL 20 TALENTS

(R1) The laws of the universe mean nothing! - Increase X area by 20%, Enemy hit by Grand Cross will have armor reduced by 20% for 4 seconds and after they get from stun they will have one randomly picked debuff effect that will last for 2.5 seconds. Randomly picked effects are: 60% Slow, Silence, Blind, sleep, Healing Reduced by 75%.

(R2) No Escape - Exdeath became unstopable for 1.5 seconds. Enemy hit by Maelstrom will be stunned for 1.5 second. If Maelstrom channeling get interupted Cooldown is reduced to 10 seconds.

(Q/W/E) Neo-Exdeath - Vacuum Wave pierces trough Targets, Black Hole last twice as long, Enemy damaged by Delta Attack will be pushed away (like Auriel E).

(D) Embrace the stillness of eternity - Quest:Apply Power of the Void on enemy heroes. Every aplication of Power of the Void on enemy heroes before picking this quest is also counted.
Reward: Every time you applied Power of the Void on enemy hero decrease your death penalty counter by 2 second up to maximum 30 seconds.

CHANGELOGS

- D Power of the Void - Altered FunctionalityNo longer activates ONLY if Exdeath do a killing blow. Now Enemy hero who get killed by Exdeath or 2 seconds after that enemy hero recieved damage from Exdeath will activate Power of the Void. Death penalty increase changed from 10% to flat 10 seconds.

- Active Almagest - Altered Restriction: Almagest will gain 1 charge every time Exdeath will score a takedown instead only when Power of the Void get activated.

- R2 Maelstrom - Channeling time decreased from 5 to 3 seconds. Damage Increased from 80% of current health of targeted enemy hero to 90%. Channeling no longer be interrupted if enemy heroes hides themselfs. Decreased Cooldown from 120 to 100 seconds.

- Lv1 (D)->Lv4 (D) Power of Warlock - Talent moved from talent tier level 1 to talent tier level 4.

- Lv4 (E)->Lv1 (E) High Block - Talent moved from talent tier level 4 to talent tier level 1.

- Lv4 (Q) Banish Weak One - Altered Functionality: Vacuum Wave won't stop when it will hit minions, monsters and mercenary. When Vacuum Wave touch minions, monsters and mercenary there will be explosion dealing damage to minions, monsters and mercenary but projectile will continue normaly ignoring other minions. Explosion on minions, monsters and mercenary will happen only once per cast.

- Lv13 (W) No One Will Hear You Scream in the Void - Rquired time for enemy hero to be silence by Black Hole is decresed from 2.5 seconds to 1.5 seconds.

- Lv16 Interdimensional Rift - New Talent: Activate to place Exdeath to stasis and gain invulnerability for 2.5 seconds. When stasis end Exdeath will became unstopable for 1 second. Cooldown 60 seconds.

- Lv20 Hurricane -> No Escape - New Functionality: Exdeath became unstopable for 1.5 seconds. Enemy hit by Maelstrom will be stunned for 1.5 second. If Maelstrom channeling get interupted Cooldown is reduced to 10 seconds.
Old Functionality: Maelstrom also deal damage in area around targeted enemy hero (Area is slightly bigger than Pyroblast AOE). Damage is equal to 50% damage dealt to primary target. If after Maelstrom targeted enemy hero will be left with 5% of its maximum HP or less then that hero will recieve aditional damage equal to 5% of its maximum HP.(In another words if targeted enemy have 25% of health or less in moment when Maelstrom hit then that hero will die.)

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