Fenix by ColdWarpgates

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Fenix

By: ColdWarpgates
Last Updated: May 28, 2015
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Fenix

Praetor

Protoss warriors who fall in battle are able to continue serving the Khala by placing their broken bodies into mechanical Dragoons. Fenix is one such warrior; although he was gravely injured defending Aiur from the Zerg, he is as deadly as ever in his new armor.

Fenix is a ranged Warrior, using the advanced technology in his Dragoon to protect his allies and slay his enemies.

Combat Trait

1
Protoss Shields
Fenix has Protoss Shields equal to his max health. If Fenix has not been damaged for 4 seconds, his shields will regenerate rapidly. However, he has no passive health regen.

Primary Abilities

1
Scarab
Mana cost: 80 Cooldown: 12 Seconds

Launches a Scarab bomb which moves quickly across the ground, chasing the player’s mouse cursor. Explodes after 2 seconds, or when coming into contact with an enemy. Deals 100 (+25 per level) damage in a small area, and knocks enemies a short distance away from the blast.
2
Guardian Shield
Mana cost: 50 Cooldown: 10 Seconds

Projects Fenix’s Shields in a moderate radius around him for 3 seconds. Any damage dealt to friendly units and heroes within the radius will be dealt to Fenix’s Shields instead.
3
Psi Shockwave
Mana cost: 60 Cooldown: 15 Seconds

A shockwave emanates from Fenix, slowing enemies’ move speed by 20% for 3 seconds.

Heroic Abilities

1
Twin Phase Disruptors
Fenix equips new cannons on top of his Dragoon, permanently increasing his auto attack damage by 25%. This bonus is doubled against structures.
2
Hardened Shields
Mana cost: 100 Cooldown: 30 seconds

For 4 seconds, damage dealt to Fenix’s shields is reduced by 50%.

Special Mount

1
Shuttle
Mana cost: 0 Cooldown: 45 Seconds

Replaces Mount. Fenix enters a Protoss Shuttle which grants a 50% speed bonus and allows Fenix to fly over terrain and obstacles. After 4 seconds, or when Z is pressed again, Fenix will exit the Shuttle, which will leave. The Shuttle has a low amount of health and can be targeted by enemies; if it is destroyed while Fenix is inside, Fenix will exit and be stunned for 1.5 seconds.

Talents

Level 1 –
                -Disruptive Payload: Enemies are pushed twice as far by your Scarab explosions
                -Shield Tuning: Damage dealt to friendly non-hero units under Guardian Shield is reduced by 50%
                - Enhanced Psi Emission: Increases the radius of Psi Shockwave by 25%
                -Block
Level 4 –
                -Amplified Healing
                -Sustained Shielding: Removes the mana cost of Guardian Shield
                -Gravitic Drive: Increases the duration of Shuttle by 2 seconds and reduces the cooldown by 10 seconds
                -Superiority
Level 7 –
                -Phasing Scarab: Scarabs pass through enemies without blowing up. You can now trigger Scarab detonation early by re-activating the ability.
                -Structural Shielding: Guardian Shield now also protects friendly structures.
                -Recharging Emitters: Reduces the cooldown of Psi Shockwave by 5 seconds
                -Reconstruction: Activate to heal for 50% of your max health (not shields) over 8 seconds
Level 10 –
                -Twin Phase Disruptors
                -Hardened Shields
Level 13 –
                -Sick Micro: Exiting the shuttle early will not cause the shuttle to leave. The shuttle will remain for the full duration and may be re-entered by pressing Z again near the shuttle.
                -Improved Shield Projectors: Doubles the radius of Guardian Shield
                -Lasting Shock: Increases the duration of Psi Shockwave by 1 second
                -Spell Shield
Level 16 –
                -Increased Scarab Capacity: Scarab gains a second charge, on a 3 second cooldown
                -Warping Shields: Enemies within the radius of your Guardian Shield have their attack speed reduced by 25%
                -Psi Leech: Recover 5% of your max Shields for each enemy hero hit by Psi Shockwave
                -Relentless Defender: Reduces the duration of silences, stuns, slows, roots, and polymorphs against Fenix by 50% as long as he has any Shields remaining.
 
Level 20 –
                -+3 Attack Upgrades: Increases the damage bonus from Twin Phase Disruptors to 40%
                -Reflective Shields: Half of the damage blocked by Hardened Shields is returned to the attacker.
                -Improved Shield Regeneration: Fenix’s Shields no longer stop regenerating when he takes damage
                -Rewind

Notes

Fenix is a popular hero suggestion (and I’m sure Blizzard is working on their own Fenix hero), but I couldn’t help but to write up my own. This version of Fenix stays in his Dragoon, and uses abilities based on a variety of Protoss units to protect his allies and disrupt the enemy team. I had to stretch a bit as Dragoons don't have any abilities of their own to base a hero off of, but I think the abilities I've come up with are reasonable and create an interesting hero.

I’m pretty sure the numbers would all have to be tweaked; currently if you built him right I think your entire team would become nigh-unkillable. Let me know what you think!

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Vic1ouS (1) | May 30, 2015 1:12am
Sounds kinda fun, but not sure about his HS Heroic though, doesn't seem fun almost at all, press and ppl will take ages to attack you lol

Could do something a bit more interesting such as - IDK - shield battery maybe ?, so it's something like a - place it somewhere on the map and you can go back and recharge faster or sth like that.. I guess might make no sense what-so-ever if recharge of shields is fast when OOC, still - depends on how fast are the shields recharged I guess

And that's the part of the problem when making the hero be a Dragoon TBH - you lack one heroic which is iconic for the character and you have to "think of something else"

Won't go as far as "why hasn't Blizz put this in the game yet", but yah - a nice attempt I'd say, quite a bit of things that I love there :)
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