Gabriel Tosh by BuckSleezy

17 Votes

Gabriel Tosh

By: BuckSleezy
Last Updated: Jul 26, 2017
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Gabriel Tosh

Rogue Spectre

"Way I hear it, he was mixed up in some covert branch of the Ghost program that produced some real scary bad-***es. Word was Tosh snapped and went rogue. I'd play it real cool with that kind. He'd cut your throat soon as look 'atcha."
- Tychus Findlay

Gabriel Tosh is a Ranged Specialist that, while lacking damage, excels at locking down a target and setting up kills for his team.

Basic Statistics


Health: 1770
Health Regen: 5.4
Mana: 400
Mana Regen: 2.5
Attack DMG: 105
Attack SPD: 1.1

My goal for this Hero concept was to create a kit with one of the highest skill caps, while trying to think out of the box for Tosh. His kit revolves completely around play-making that requires the player to position correctly, capitalize on other Heroes plays, or set up for other Heroes.

Combat Trait

1
Catalyst Round
Cooldown: 30 Seconds
Mana: 45

Activate to augment the next Basic Attack to attack immediately, increasing Slows by 15% or extend the duration of current Roots, Stuns or Silences by 0.75 seconds.

If augmented Basic Attack damages a Hero not currently Rooted, Slowed, Stuned or Silenced, Catalyst Round cooldown is activated and no effect occurs.

Primary Abilities

1
Psionic Leash
Cooldown: 10 Seconds
Mana: 60

Send a wave of psionic energy in a frontal cone dealing 85 damage. Heroes damaged will have a Psionic leash attached. Basic Attacks against leashed Heroes deal an additional 25% damage and slow target enemy Hero movement speed by 20% for 1 second.

Leashes last indefinitely, broken when out of radius.
2
Consumption
Cooldown: 20 Seconds

Activate to destroy a friendly minion to gain 15% Mana. Additionally, permanently increase maximum Mana by 5.
3
Mind Blast
Cooldown: 12 Seconds
Mana: 75

Create a faint ring of Psionic energy at the target location. After 1 second, activate again to deal 187 (+4% per level) damage in the full area and stun for 0.5 seconds. Ring persists indefinitely. Cooldown begins after 1 seconds delay.

Heroic Abilities

1
Permanent Cloaking: Spectre
Passive

When outside of combat for 3 seconds become Stealthed. Upon entering stealth, gain 15% movement speed.

Additionally, successfully landing Catalyst Round from Stealth will lower the cooldown of Catalyst Round by 10 seconds.
2
Ultrasonic Pulse
Cooldown: 100 Seconds
Mana: 70

Emit a large nova of Psionic energy that reduces enemy Hero attack speed by 50% for 4 seconds and Disables enemy Structures for 20 seconds.

Talents

Level 1:


[Q] Psionic Grasp: (Quest) Land 50 Basic Attacks on leashed Heroes. (Reward) Increases Psionic Leash range by 30%.
[E] Accelerated Planning: Reduces Mind Blast priming time by 0.5 seconds.
[Trait] Ghost Optics: (Quest) Successfully landing Catalyst Round increases it's damage by 10%, up to 150%. (Reward) Upon reaching 150% bonus damage, increase range of Catalyst Round by 25%.
[Active] Spectre Recruiting: Enemy Minions killed near you grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp does not appear on the mini map.

Level 4:


[Q] Psionic Tether: Slow amount increased by 5% per additional enemy Hero leashed, to maximum bonus of 20%.
[Q] Psionic Dominance: Psionic Leash deals 400% bonus damage to non-heroic units.
[W] Expendable: (Quest) Consume 25 minions. (Reward) Consumption refreshes Catalyst Round cooldown.
[Trait] Invigorating Shot: Successful Catalyst Round attacks instantly heal 30% maximum health.

Level 7:


[E] Target Acquired: Damaging Heroes with Mind Blast grants 25% Basic Attack range.
[E] Psionic Overload: Damage increased by 50% to Heroes attached to Psionic Leash.
[E] Mind Trap: Increase cast range and radius by 20%.
[Trait] Bolt Action: Unsuccessful Catalyst Round attacks reduce cooldown by 20 seconds.

Level 10:


Permanent Cloak: Spectre
Ultrasonic Pulse

Level 13:


[Q] Psionic Awareness: While an enemy Hero is leashed, reduce leashed Heroes' incoming Basic Attack damage by 75%.
[W] Energy Feast: Reduce Consumption cooldown by 4 seconds.
[E] Mind Snare: Enemy Heroes are slowed by 50% while moving on an undetonated ring.
[Passive] Vanadium Plating: Permanently be 10% slowed, but gain 40 Spell Armor. (Mount speed unaffected)

Level 16:


[Q] Shock Collar: Psionic Leash deals 50 (+4% per level) damage per second to leashed Heroes.
[W] Psionic Power: Consumption grants 25% Ability Power for 5 seconds.
[E] Mind Games: Creates 4 decoy rings randomly around target location. Reduces cooldown by 3 seconds.
[Trait] Exposing Shot: Successful Catalyst Round attacks lower target's Armor by 25.

Level 20:


[R] Nyx-Class Cloaking Module: Basic Abilities no longer break Stealth.
[R] Ultra Capacitors: Ultrasonic Pulse also grants all friendly Heroes Unstoppable for 1.5 seconds and 30% move speed for 5 seconds.
[Q] Heel: (Active) Activate to pull all leashed Heroes to Tosh, Rooting them for 0.75 seconds. 45 second cooldown.
[Active] Psionic Shield: Activate to become Protected for 1 second for every 25% maximum Mana remaining. 60 second cooldown.
[Passive] Napalm Martyrdom: 1 second after death, call down a nuke that deals 425 (+4% per level) damage in an area at the spot of death. 150 second cooldown.

Change Log

(11/30/2016)
Uploaded

(12/19/2016)
Renamed AGR-28 Gauss Rifle to Catalyst Round (credit: Koetetsu)

(6/20/2017)
Updated terminologies

(7/26/2017)
Added bonus movement speed to Permanent Cloaking: Spectre.

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1
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Vic1ouS (1) | January 30, 2017 4:18am
Hmmm, I like the concept overall except the fact that you're using a freakin' heroic for "stealth" mechanic

I mean he had perma-cloak in SC (as part of the spectre kit), but still = not quite sure if something like that to be used for a heroic TBH, feels nigh unimpactful. I mean I can see why you didn't want to use the Psionic Shield (didn't want to make him a support I guess) but still = having 1 heroic be stealth feels somewhat quite unimpactful (to me at least TBH, might be wrong IDK lol)

And as others have said = the other abilities' CDs seem quite high (or mana cost low) for having the justification to have "Consumption", like maybe if Psionic Leash was something like on a 4sec CD (something similar to Jaina's frostbolt or Li Ming's missiles) the Consumption might mean something, this way as is = hardly anyone will use it (I think), so yeah = you might make the Psionic Leash stackable and increase the effect of Catalist Round or sth, that way feels like you can actually get a reward for spending your mana faster IMO :D
0
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GeorgeGaming (3) | December 19, 2016 2:16pm
Ok, This is actually a really cool concept. key word is concept
Without these three things, it will Never be added
1. Add an effect to Catylyst while there's no CC (extra damage? maybe it itself stuns), so that if he used his cooldow, and he's ambushed he isn't instantly dead
2. Mobility. Bolt-of-the-Storm equivelent? I don't know...
3. Get rid of Consumption, and add either Mobility or Damage. His mana consumption is really low, and having a minion die for something you don't need anyways sucks.
2
[-]
BuckSleezy | December 19, 2016 3:24pm
Thanks for the feedback! 1. The reason why nothing happens if there is no CC is because I want him to be the highest skill capped hero. I understand what your saying but my idea here is that there is no such thing as participation rewards. That way, you won't just use it on cooldown and actually need to time it to gain the benefit of it. 2. I don't believe he needs mobility with an invisibility ultimate, and his CC baked into his Base Kit, but I can add a movement speed increase talent, I think that would still fit the hero. 3. There are many reasons why I have Consumption, 1) Using his trait, Mind Blast and Psionic Leash uses 45% of his Maximum Mana at Level 1, 2) He would become the first Hero in the game with the ability to deny exp and Regeneration Globes from the enemy team, and 3) it is a core ability of Tosh in SC2 that totally defines his morals, fighting style, and character.
3
[-]
Koetetsu (4) | December 6, 2016 8:25pm
Just a naming suggestion on his trait: Catalyst Round, I think this better explains its effect. But overall a good and unique concept for Tosh.
0
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Tenkz (2) | December 1, 2016 2:53pm
Don't know anything about Tosh (only played SC2 for the custom games) but the design does seem pretty unique.
- His trait seems a bit unhealthy for the game despite being an interesting concept.
- His overall output seems... miserable. Outside of his trait and having a few good talents, he generally does nothing for how squishy he is.
- Consumption CD could stand to be lower unless it's given a rather large range.

Overall I think his value is centralized around his trait which contributes to stun meta (Tyrande still gives many nightmares from what I hear). I think he could have a little more health given the risk of having to place himself close to the enemy team for Psionic Leash. His utility isn't enough to justify a pick IMO, just look at Medivh for example.
1
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BuckSleezy | December 1, 2016 4:01pm
His entire kit is based off of capitalizing on his teammates CC's and securing kills.
- He brings a massive amount utility with 2 CC's in his base kit, an ult with structure disable and massive attack speed reduction, and can double the duration of the average CC if played correctly. Not to mention at 20 he can AOE cleanse. If that seems unhealthy, then that's why he deals low damage.
- If you want to sacrifice utility for damage, you can do that. If talented correctly, he can split push with wave clear and hiding mercenaries, as well as increase ability damage to Heroes.
- Consumption's cooldown is 10 seconds lower than Innervate and restores more Mana.

Also just so you know the stun meta hasn't been around for a while. Tyrande is the 41st most popular hero in competitive matches this last month. In the 2016 Fall Championships Stage Dive was by far the more popular ETC ultimate. So if anything this would revive the stun meta, and popularize Uther and cleanse again.
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