Garrosh by Tatanka

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Garrosh

By: Tatanka
Last Updated: Apr 27, 2017
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Garrosh

Warchief of the True Horde

Garrosh Hellscream, former Warchief of the Horde, is a living testament to the dangers of unchecked aggression.

Garrosh was born on the orcish homeworld of Draenor, and grew up untainted by the demonic blood that twisted the orcs who invaded Azeroth. Though he wasn't demonically influenced himself, Garrosh was haunted by his family's legacy: his father, Grommash Hellscream, was the first orc to embrace corruption by drinking the blood of the pit lord Mannoroth. Garrosh lived in the shadow of his father's acts until he met Warchief Thrall, founder of the renewed Horde, who explained to the younger Hellscream how Grommash ultimately gave his life to lift the demonic blood-curse, and freed his race from servitude to dark forces.

Uplifted, Garrosh joined Thrall in Azeroth and quickly became a hero of the Horde by leading a successful offensive against the Lich King. When Deathwing shattered the world, Thrall was forced to leave his throne to stop the destruction, and left Garrosh as his successor. Looking for ways to gather more resources and new territory for his people, Hellscream has initiated several brutal strikes against the Alliance, razing the city of Theramore and later clashing over the continent of Pandaria. As warchief, Garrosh's controversial actions -- among them claiming the heart of an Old God and ravaging Pandaria's Vale of Eternal Blossoms - fueled rebellion, leading Horde dissidents and a vengeful Alliance to besiege Orgrimmar and depose him. 

Victorious, Orgrimmar’s liberators dragged Hellscream to trial in Pandaria, where they recounted each of his crimes against Azeroth. The former warchief was unapologetic; worse, he escaped his captors, vanishing with the aid of the bronze dragon Kairozdormu. Garrosh hasn’t been spotted on Azeroth or Outland since, but his message of orcish dominion lives on in the battle-cries of the menacing Iron Horde legions who gather to conquer the world he once strove to control.


Statistics

- Health: 2345 (+4%)
- Health Regen: 5 (+4%)

- Auto Attack Damage: 120 (+4%)
- Auto Attack Speed: .9
- Auto Attack Range: 2


- No Energy

Combat Trait

1
Rage
As Garrosh or nearby Allies become damaged, Garrosh gains 1 charge of Rage, to a max of 5 each second. Ally deaths give 20 rage. At 100 Rage, Garrosh becomes Unkillable, and cooldowns recharge 3 times as fast for 8 seconds. Any additional rage collected while enraged is contributed for, and if he collected 100 rage over the duration, duration is increased by 4 seconds. Once Garrosh calms down, Rage returns to 0 and loses effects.

To clarify, he has no mana.

Primary Abilities

1
Charge
Charge in the target direction, dealing damage and rooting the target for 1 second to the first enemy hero hit and dealing 280 (+4%) damage. While charging, Garrosh is unstoppable. (Skillshot - Hard)

12 Second Cooldown

(Zeratul and Tracer have Blink, so Varian and Garrosh can have separate types of Charge.)
2
Cleave
Garrosh channels for up to 1.5 seconds increasing the stun duration to a maximum of 1.75 seconds and increasing the damage done to a maximum of 400 (+4%). Can be canceled early for a shorter stun and less damage, depending on how long you were channeling.

If stunned during channeling, Garrosh drops the Gorehowl stunning for .35 and dealing 150 (+4%) damage.

12 second cooldown
3
Battle Cry
Make a bewildering shout, pushing enemies far (Mini Falstad Gust) that are not rooted, and slowing them by 60% decaying over 1.5 seconds.

20 second cooldown

Heroic Abilities

1
Mak'Gora
Target an enemy hero, you and your target cannot be effected or effect any outside forces for 4 seconds. Enemy hero takes 10% increased damage for the duration.

70 second cooldown
2
Iron Star
After a 1.75 second channel, send forth a massive iron star, the first enemy caught in it's path of destruction is taken with the Iron Star until it meets a wall, where the enemy is stunned for .5 second while also dealing 250 (+4%) damage. Any other enemies hit by the Iron Star during it's travel is hit for 150 (+4%) and sends enemies flying to the side.

110 second cooldown

(Flying is a new crowd control effect where it sends enemies over terrain)

Garrosh Explained

Hes a combo assassin. Charge in, Root the Target, Push other enemies away to isolate target and then follow up with Cleave for a large stun. Problem is he can be stunned out of it, like anyone else. Which is the reason for Battle Cry, it separates your target from the enemy team.

His trait makes people want to target him first. If I could describe Garrosh with Heroes in game I would call him a Kerrigan - Zul'jin hybrid.

Garrosh if left alone can cause some serious damage, backlines like Li Ming, Malfurion, Kael'thas, wouldn't stand a chance beneath the Gorehowl.

Once enraged, Garrosh would be pretty difficult to stop, extremely difficult without CC. Charge is everything, without it he would become pretty harmless. However Charge is put on a 4 second cooldown with Enrage.

Playing as Garrosh you would probably want to leave once your tantrum is over, because you will most likely have low health. Charge is a skillshot so you can use that as an escape.

Mak'gora is a solid choice against backline, and allows the enemy tank to have no peel. However you must remember that Garrosh gets little to no Rage out while Mak'gora is up, because nothing effects Garrosh but his target. Even ally deaths will not contribute to rage.

Iron Star knocks back all enemies and isolates a single target from it's team. Iron Star is very destructive and powerful, at the cost of a large channel time and cooldown.

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