Level 1
Wild Charge: Stampede's range is increased by 
20%.
Quest: Damage enemy Heroes with Stampede.
Reward: After damaging 
20 Heroes with Stampede, each Hero damaged by Stampede reduces the cooldown by 
2 seconds.
The Beat Goes On: Quest: Buff allied Heroes with each 
Drums of War buff for a total of 
150 seconds each. Multiple heroes provide additional time.
Reward: The last 
Drums of War song played by Garuld plays indefinitely.
Wildvine Potion: Increases the amount of maximum Health restored by Healing Salve to 
50%, but increases the cooldown and healing duration by 
4 seconds.
Echo Pedal: Drums of War last 
1 second longer.
Level 4
Loud Beats: Drums of War range is increased by 
20%.
Drums of Brutality: Drums of War give allies 
15% increased Attack Damage.
Drums of Wisdom: Drums of War give allies 
10% increased Spell Power.
Level 7
Bite to the Beat: For the first 
4 seconds after 
Drums of War starts playing, Rodney's Attack Speed is increased by 
30%.
Headbutt: Stampede knocks enemies into the air instead of slowing.
The Cavalry's Here!: Mounted Heroes affected by 
Drums of War move 
25% faster.
Deep Breath: Deafening Roar has 
10% increased range.
Quest: Hit enemy Heroes with Deafening Roar.
Reward: After hitting 
10 Heroes, increase the initial Slow to 
60% and it fades over 
4 seconds instead.
Level 10
 Devour
Drum Solo
Level 13
Can't Stop The Music: Drums of War buffs play for at least 
4 seconds, even if Garuld is Silenced, Stunned, Polymorphed, put into Stasis or killed.
Clefthoof Turn: Stampede can be redirected once. Redirecting increases the range by 
20%.
Shattered Eardrums: Enemies take 
10 damage per second while within 
Drums of War range. This damage increases to 
40 for 
4 seconds after using an Ability.
Lifting Spirits: Increases the heal from Drums of War by 
75% to allies below 
50% Health.
Level 16
Audience: Each allied Hero affected by Drums of War grants Garuld and Rodney 
4 Armor.
Furious Roar: Deafening Roar deals 
120 damage to enemies.
Spurred Onwards: Rodney moves 
25% faster than other Heroes.
Level 20
Consume: Increases Devour damage by 
150%. If the enemy dies while consumed, the cooldown is reduced by 
60 seconds.
Concert: Doubles the duration of Drum Solo.
Unstoppable War Beast: Rodney becomes completely Unstoppable.
Around The World: For the first 
4 seconds after using an Ability, Drums of War has global range.
p.s is he melee? I mean I get most abilities are based around Garuld's mount Rodney, so I guess that would be logical, but just as a random inquiry. Also, I'd love to see the stats because this concept shows a lot of potential.
Yeah, he is melee. Rodney either bites or uses his horn to attack enemies.