Gazlowe Hard Rework (2026) by SMILE

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Gazlowe Hard Rework (2026)

By: SMILE
Last Updated: Jul 28, 2026
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Gazlowe Hard Rework (2026)

My Suggestions

Gazlowe has always been in an unpleasant spot. He either did nothing or did too much, and his iterations have mostly been flawed, especially the one we have now, which lacks variability, strength, and fun.

The goal of this rework it to achieve the "golden mean" for the Boss of Ratchet.

(Last Update: 24/07/2026)

Stats
Health increased from 2275 to 2304
Health Regen increased from 4.74 to 4.8
Stats now properly scale by 4% per level, reaching (rounded) 5048 Health, 11 Health Regen, and 219 Attack Damage at Level 20

Combat Trait

1
Salvager (New D)

Generate 1 Scrap automatically every 10 seconds.
Basic Attacks against non-Minions also generate 1 Scrap.
Enemy Structures drop a Bolt upon being destroyed, which lasts for up to 30 seconds, and can be collected by Gazlowe to generate 5 Scrap. Enemy Core drops 5 Bolts.
Maximum of 20 Scrap. Every 5 Scrap generated heals Gazlowe for 60.

Activate to destroy a target Rock-It! Turret.
Cast Range: 6

Primary Abilities

1
Rock-It! Turret (Q)

Create a Turret with 450 Health at the target location that attacks a nearby enemy for 30 damage every second, prioritizing the nearest enemy Hero when first created. Lasts 15 seconds.

Tooltip updated
Cost increased from 4 to 5 Scrap
Damage decreased from 43 to 30
Health decreased from 601 to 450
Health scaling decreased from 5% to 4% per level
Duration decreased from 20 to 15 seconds
No longer loses Health over time
No longer drops Scrap upon being destroyed
2
Deth Lazor (W)

After 0.75 seconds, deal 200 damage to enemies in a line in front of Gazlowe.

While channeling, the direction slowly changes with your mouse cursor position.

Tooptip updated
Cast time increased from 0.65 to 0.75 seconds
Damage increased from 175 to 200
Healing removed
Cast direction can now be changed during the cast
3
Xplodium Charge (E)

Launch a bomb at the target location that detonates after 3 seconds, dealing 150 damage to nearby enemies and Stunning them for 1 second.

After 1 second, this Ability can be reactivated to reduce the remaining time before detonation to 0.25 seconds.

Tooltip updated
Damage increased from 142 to 150
Radius increased from 2.85 to 3
Explosion delay increased from 1.25 to 3 seconds
Can now be reactivated 1 second after the cast to reduce the explosion delay to 0.25 seconds.
Cannot be reactivated 0.25 seconds before detonation.

Secondary Abilities

1
Focus Turrets! (1)

Cooldown removed
Added to the Collection menu

Heroic Abilities

1
Robo-Goblin (Reworked R1)

Cooldown: 60 seconds
Activate to gain 60 Armor and Unstoppable for 2 seconds.

Passive: Basic Attacks deal 100% bonus damage to Heroes.

2
Grav-O-Bomb 3000 (R2)

Launch a bomb at the target location that detonates after 1.5 seconds, pulling nearby enemies towards its center, dealing 180 damage, and Stunning them for 0.5 seconds. Heroes hit also lose 30 Spell Armor for 3 seconds.

Tooltip updated
Damage decreased from 220 to 180
No longer empowers Basic Abilities
Now reduces the Spell Armor of Heroes hit by 30 for 3 seconds

LEVEL 1

Rock It Sock It (Moved from Level 4)(Adjusted)
Creating a Rock-It! Turret grants Gazlowe a Shield that absorbs 200 damage for 3 seconds.
Subsequent applications refresh the Shield amount and its duration.

Big Game Hunter (Reworked)
Basic Attacks against Heroes, Mercenaries, and Monsters accelerate automatic Scrap generation by 2 seconds.
Each time Salvager generates Scrap automatically, Gazlowe is healed for 60.

Induction Coil (New)
Instead of being fired in a line, Deth Lazor deals damage to nearby enemies.
Induction Coil can be toggled on and off. Cannot be toggled while channeling Deth Lazor.
Radius: 5

LEVEL 4

Engine Gunk (New)
Rock-It! Turret attacks Slow enemies by 15% for 2 seconds.
Gazlowe's Basic Attacks against affected targets increase the Slow to 30% and extend its duration by 0.5 seconds.

Hyperfocus Coils (Adjusted)
Deth Lazor and Xplodium Charge deal an additional damage to Heroes equal to 1.5% of their maximum Health.
This effect heals Gazlowe for 200% of the damage dealt.

One Man Wrecking Crew (Moved from Level 1)(Reworked)
Gain 30% Movement Speed and 20% Attack Speed.
This effect is disabled for 3 seconds upon taking Heroic damage or while there are allied Heroes nearby.
Radius: 8

LEVEL 7

Goblin Fusion (Reworked)
Destroying a Rock-It! Turret with Salvager reduces the cooldown of Deth Lazor by 1 second.
Hitting an enemy Hero with Deth Lazor drops a Bolt near the first Hero hit.

Reduce, Reuse, Recycle (New)
Collecting a Bolt restores 20% of Gazlowe's missing Health over 5 seconds.
Every 10th Rock-It! Turret destroyed with Salvager drops a Bolt.

Rocket Boots (Moved from Level 1)(Reworked)
Hitting an enemy Hero with Deth Lazor or Xplodium Charge pushes Gazlowe forward in the direction he is facing.
Rocket Boots can be toggled on and off. Cannot be toggled while dashing.
Range: 4
Missile Speed: 20

LEVEL 13

Clockwerk Steam Fists (New)
Basic Attacks extend the duration of active Rock-It! Turrets by 1.25 seconds.
❢Gambit: Gain 20% Attack Speed. Every death decreases this bonus by 5%.

Goblin Repairs (New)
Rock-It! Turret attacks heal it and Gazlowe for 50% of the damage dealt, increased to 100% against Heroes.

Xtra Punch (New)
Xplodium Charge and Basic Attacks deal 50% bonus damage to non-Heroes.

LEVEL 16

EZ-PZ Dimensional Ripper (Moved from Level 4)(Reworked)
Deth Lazor has 20% increased width and causes enemy Heroes hit to deal 40% less damage for 4 seconds.

Overload (Moved from Level 7)(Reworked)
Deth Lazor has 20% increased length and deals 50% bonus damage, but now costs 5 Scrap to use.

Ark Reaktor (Reworked)
Reduce the cooldown of Xplodium Charge by 3 seconds and increase its cast range by 50%.
Additionally, Xplodium Charge creates a Rock-It! Turret when it detonates.

LEVEL 20

Mecha-Lord (Reworked)
Increase the duration of Robo-Goblin to 3 seconds, and collecting a Bolt reduces its cooldown by 15 seconds.
Passive: Basic Attacks deal an additional damage to Heroes equal to 3% of their maximum Health.

Miniature Black Hole (Reworked)
Increase the radius of Grav-O-Bomb 3000 by 50%, and pulled Heroes also lose 30 Physical Armor for 3 seconds.

Superior Schematics (Moved from Level 13)(Adjusted)
Reduce the Scrap cost of Rock-It! Turret by 1 and increase its Attack Range by 25%.
Additionally, Rock-It! Turrets attack up to 2 additional enemies near the target for 75% damage.

Firin' Mah Lazorz (Moved from Level 16)(Reworked)
Deth Lazor is also fired from active Rock-It! Turrets towards the same direction with a decreased base width.
Width: 1

REMOVED

Master Blaster

Positive Reinforcement

Overcharged Capacitors

Overklock

It's Raining Scrap

Bomb Toss

CLARIFICATIONS

Induction Coil and Rocket Boots are added to the Active Ability slots.

Induction Coil changes the original [Deth Lazor] cast area.

Induction Coil does not prevent Gazlowe from turning during the cast.

Induction Coil is not affected by width or length bonuses.

Rocket Boots can only be activated once per [Deth Lazor] or [Xplodium Charge] cast.

Goblin Fusion can only create 1 Bolt per [Deth Lazor] cast.

Goblin Fusion with Induction Coil creates a Bolt near the Hero closest to Gazlowe.

One Man Wrecking Crew adds range icons that are visible to Gazlowe and his allies while active.

Firin' Mah Lazorz is affected by mouse cursor position and all [Deth Lazor] talents.

Firin' Mah Lazorz with Induction Coil causes each [Rock-It! Turret] to deal damage around itself.

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