Genji by Nerfy

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Genji

By: Nerfy
Last Updated: Feb 24, 2017
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Genji

The Cyborg Assassin

(v1.11)


Genji flings precise and deadly Shuriken at his targets, and uses his technologically-advanced Katana to deflect projectiles or deliver a Swift Strike that cuts down enemies.

Attack Type: Ranged, Melee
Class: Assassin
Sub Class: Sustained Damage, Ambusher, Burst Damage
Difficulty: Very Hard


Strengths
+ Highly agile and quick. Many escaping tools.
+ Provides array of different playstyles; he excels in all Sustained Damage, Ambusher, Burst Damage roles.
+ Damage over time that ignores armor, shield, parry, evade.
+ Engaging versus multiple grouped up enemies.
+ Fearsome map presence even without stealth.
+ Very high skill cap; arguably the best assassin for very skilled assassin mains.
+ Good versus ranged mage and AA.
+ Disturbing Backlines, picking off squishies and overextenders

Weaknesses
- Very high skill cap; His performance is very skill dependant. Can be difficult for new players.
- He is quick but if caught in a cc lock and outnumbered, he will go down faster than you can plan your escapes.
- His abilities are best preserved even though it has no cost, because of the high cooldown time.
- Low Health; his cooldowns are his lifeline.
- Poor at camps.

Combat Trait

1
Cyber-Agility (D)
Cooldown: 5 seconds after landing

Activate D to jump low and dash forward through the air with bonus movement speed of 50% and become able to pass (dash over) units for the short distance of the leap. Become immune to slows for 1 second after landing.



Cooldown: 10 seconds after landing

*Activate D while in the air to perform a mid air jump without movement speed bonus, traveling 66.67% of the initial jump distance. Become immune to slows for 1 second after landing.



Passive: Climb any Structure except Core (Wall, Tower, Fort, Keep, Gate) by clicking [R MOUSE] on the land opposite side of the Structure. You cannot climb or pass through Map Terrain. You are able to *Activate D while in the air, while landing from a Climb.

Passive: Mid air collision with a Structure will make you Climb over it, landing on the opposite side automatically without clicking [R MOUSE].
2
Basic Attack (R MOUSE)
SHURIKEN


Unleash three deadly throwing stars in quick succession.

Type: Targeted Linear Projectile (Basic Attack) (Physical)
Attack Range: 5.5
Attack Speed: 1 shot per second | 3 projectiles per shot
Damage: 31 (+4%/LVL) per projectile* | 93 (+4%/LVL) per shot**
* 44.12 @Level 10
* 65.31 @Level 20


** 132.37 @Level 10
** 195.94 @Level 20



WAKIZASHI


Attack your foes in melee range with your short blade.

Type: Targeted Melee (Basic Attack) (Physical)
Attack Range: 1.25
Attack Speed: 2
Damage: 46.5 (+4%/LVL)
66.18 @Level 10
97.97 @Level 20

Primary Abilities

1
Fan of Blades (Q)
Charge Cooldown: 10 seconds

Unleash three Shurikens in a wider spread.

Type: Linear Projectile (Skill Shot) (Physical)
Attack Range: 4
Attack Speed: 1.33 shots per second
Damage: 133.2 (+4%/LVL)
189.59 @Level 10
280.63 @Level 20


Can cast while moving.

Stores up to 3 charges.
2
Deflect (W)
Cooldown: 16 seconds

Deflect oncoming enemy projectiles (Basic Attack) (Skill Shot) (Linear) (Targeted Linear) coming from beside or in front of you with your WAKIZASHI for 2 seconds and ricochet them towards the source. Doing this does not affect the properties of the projectile; they will retain their damage, knockback, and disabling effects (or lack thereof). The deflected projectiles are registered as your attack, and gives you credit if this kills enemy Heroes.

Type: Ranged Counter (Self Cast)
3
Swift Strike (E)
Cooldown: 16 seconds

Dart forward on ground or mid air, slicing through foes in his path with your WAKIZASHI.

Type: Mobility (Skill shot) (Physical)
Attack Range: 4.5
Damage:

368 (+4%/LVL)
523.78 @Level 10
775.32 @Level 20


478.4 (+4%/LVL) damage from behind target (30% more damage).
680.91 @Level 10
1007.92 @Level 20


Enemies that are hit begin to Bleed Out for 191.36 (+4%/LVL) damage over a duration of 4 seconds. If an enemy Hero is killed with SWIFT STRIKE (E), its cooldown is instantly refreshed. Bleeding effect takes damage from health and ignores Armor, Shield, Parry, and Evade, and stops their Health Regen during its effect.
272.36 @Level 10
403.17 @Level 20


Passive: Gain 2% DRAGONBLADE (R) charge per each enemy hit, and 4% against Heroes.

Heroic Abilities

1
Dragonblade (R)
Wield your KATANA for 5 seconds.
Until you sheath your sword, you become immune to slows and gain 3 charges of lethal strikes,
cutting down all enemies in and near your reach.

Type: Melee (Ultimate Ability) (Skill Shot)
Attack Range: 3.5
Attack Speed: 1
Damage: 682.22 (+4%/LVL)
971.01 @Level 10
1437.33 @Level 20


30% of the Drangonblade damage is Physical damage.


DEFLECT (W) and SWIFT STRIKE (E) are usable during the duration.

This Ability is available from level 1 and is slowly charged over time by dealing damage to enemies with your basic attacks.

Special Mount

1
[Z] CYBER-AGILITY
Cannot ride any mounts, gain permanent bonus movement speed of 20% out of combat.

Statistics

[Health]


Max Health: 1616 (+4%/LVL)
Health Regen: 4.5 (+4%/LVL)


For Combat Statistics, check the Trait and Abilities section above.




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Talents

___________________________________________________________________________________________________________________________________

level 1

Exoskeleton [Z]


Quest: Takedowns increase movement speed bonus of Cyber-Agility by 6%, up to 30%. This bonus is lost on death

Scout [Passive]


Sight range increased by 25% while moving and by 50% while stationary

Reiketsuna [Passive]


Every 10 seconds, whenever you stay in a bush for 3 seconds while out of combat, enter stealth and become able to move through units.



___________________________________________________________________________________________________________________________________

level 4

Countermeasure [W]


DEFLECT (W) from all directions

Reactive Armor [W]


DEFLECT (W) grants 50 Spell Armor against the next 2 sources of Ability damage, reducing their damage by 50%.



___________________________________________________________________________________________________________________________________

level 7

Hemorrhage [Q]


Enemies that are hit begin to Bleed Out for 191.36 (+4%/LVL) damage over a duration of 4 seconds.
Bleeding effect takes damage from health and ignores Armor, Shield, Parry, and Evade, and stops their Health Regen during its effect.

Quartermaster [Q]


Gain 2 additional charges and basic attacks lower the cooldown of FAN OF BLADES (Q) by 1 second per Shot.

Heavy Hitter [Q]


Middle SHURIEKN stuns enemies for 0.5 second.



___________________________________________________________________________________________________________________________________

level 10

NONE (Due to the Dragonblade's power) ___________________________________________________________________________________________________________________________________

level 13

First Aid [Active]


Activate to heal 35.49% of your max Health over 6 seconds.

Cooldown: 60 seconds

Muteki [Passive]


Whien stunned or rooted, gain 75 armor for 3 seconds.

This effect has a 20 seconds cooldown.

Vampiric Blade [E]


SWIFT STRIKE (E) heals you for 20% of the damage dealt, this bonus is tripled versus Heroes.

Swift Retreat [E]


SWIFT STRIKE (E) removes any disabling effects. You can now use SWIFT STRIKE (E) while rooted or silenced. Ability range increased by 30%.



___________________________________________________________________________________________________________________________________

level 16

Fortify Resilience [Passive]


Gain 0.8 armor for every 1% of your max Health missing, up to 40 max armor.
This armor constantly adjusts according to your current Health.

Swift Retaliation [E]


SWIFT STRIKE (E) gains 1.5152% damage bonus for every 1% of your max Health missing, up to 150% max bonus damage.
This damage bonus constantly adjusts according to your current Health.



___________________________________________________________________________________________________________________________________

level 20

Dragon Becomes Me [R]


DRAGONBLADE (R) duration is increased by 4 seconds.
Gain 5 additional charges.

Shinken Shobu [Passive]


Reduces the cooldown of DEFLECT (W) and SWIFT STRIKE (E) by 8 seconds.

Shinigami [Active]


Activate to mark an enemy Hero.
Marked target will suffer the following effects:
- Revealed.
- Slowed by 30%.
- Armor lowered by 50, receiving 50% more damage from all sources.

This effect persists until the target is dead.
Cooldown: 120 seconds

Bolt of the Storm [Active]


Activate to teleport to a nearby location.













I WILL TAKE YOUR FEEDBACKS INTO CONSIDERATION. THANKS :)

patch log

1.11 -
- DRAGONBLADE (R) duration reduced from 7 seconds to 5 seconds.
- DRAGONBLADE (R) charges reduced from 5 to 3.
+ Level 20 talent Dragon Becomes Me [R] bonus duration is increased by 1 second, from 3 to 4.
+ Level 20 talent Dragon Becomes Me [R] bonus charges increased by 2, from 3 to 5.

1.01 -

Level 4 talent Heightened Reflexes [W] renamed to Countermeasure [W].
Level 4 talent Metal Sleeves [W] renamed to Reactive Armor [W].


1.00 - Initial release.

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