Genji has a long history of being very oppressive. However, nowadays he is merely a shadow of his former self, and while the community still portrays him as an unstoppable force, in reality he needs help doing basically anything, being effective in hands of only the most devoted players, and this is on top of constantly receiving negative changes that weaken him or add things that should not be in his kit.
The goal of this rework is to make the Cybernetic Ninja more about poking rather than explosive damage.
Note
This concept used to be completely different. As of 20/05/2025, current user comments refer to the old version.
Stats
Health increased from 1675 to 1728
Health Regen increased from 3.4882 to 3.6
Attack Damage increased from 44 to 50
Combat Trait
1
Cyber Agility (D)
Range decreased from 7 to 6
Range is now increased by 100% (to 12) while mounted
Primary Abilities
1
Shuriken (Q)
Cooldown reduced from 12 to 9 seconds
Damage decreased from 65 to 60
2
Deflect (W)
Mana reduced from 70 to 60
Cooldown reduced from 16 to 12 seconds
Duration decreased from 1.25 to 1 second
Can now be reactivated to cancel the effect preemptively
3
Swift Strike (E)
Mana reduced from 75 to 60
Cooldown increased from 12 to 18 seconds
Damage decreased from 190 to 180
Reset window increased from 1.5 to 2 seconds
Heroic Abilities
1
Dragonblade (R1)
Mana increased from 75 to 90
Cooldown reduced from 100 to 90 seconds
Duration increased from 8 to 9 seconds
2
X-Strike (R2)
Mana increased from 70 to 75
LEVEL 1
Way of The Shimada (Moved from Level 13)(Reworked)
Increase Genji's Attack Damage by 10%.
Hitting an enemy Hero with Shuriken increases the range of Genji's 3 next Basic Attacks by 1.
Strike At The Heart (Moved from Level 4)
Damage increased from 134 to 135.
Range decreased from 2.571 to 2.5.
Dragon Claw (Moved from Level 4)
Damage required reduced from 330 to 275.
Damage dealt decreased from 190 to 165.
LEVEL 4
Flow Like Water (Moved from Level 13)(Reworked)
Hitting an enemy Hero with Swift Strike reduces its cooldown by 8 seconds and causes Genji to walk through units for 4 seconds.
Pathfinder (Moved from Level 1)(Reworked)
Dashing through terrain with Swift Strike or jumping over terrain with Cyber Agility grants 30% Movement Speed for 2 seconds.
Doing either move while mounted also reveals the surrounding area for 2 seconds upon reaching the end location.
Radius: 6
Agile Dismount (Moved from Level 1)(Reworked)
Reduce the cooldown of Summon Mount by 1 second.
Using Cyber Agility while mounted reduces its cooldown by 14 seconds.
LEVEL 7
Shingan (Moved from Level 13)(Reworked)
Hitting an enemy with all 3 Shuriken deals 45 bonus damage.
This effect deals 100% more damage to Heroes.
Shuriken Mastery (Moved from Level 4)(Reworked)
Using Cyber Agility replenishes all Shuriken charges. ❢Gambit: Shuriken damage is increased by 15%. Every death reduces this bonus by 5%.
Reflect
Moved from Level 16.
LEVEL 13
Perfect Defense (Moved from Level 7)(Reworked)
Every 110 damage blocked during Deflect reduces its cooldown by 2 seconds, up to 6 seconds.
Cyber Shield (Moved from Level 7)(Reworked)
Hitting an enemy Hero with Swift Strike grants 30 Physical Armor for 4 seconds.
Using Cyber Agility grants 30 Spell Armor for 4 seconds.
Final Cut (Moved from Level 16)
Damage decreased from 125 to 120.
LEVEL 16
Augmented Guard (Moved from Level 7)
Shield duration increased from 4 to 6 seconds.
Steady Blade
Unchanged.
Double Jump (New?)
Cyber Agility can be used a second time within 3 seconds of the first cast.
Doing so will set it back to full cooldown.
LEVEL 20
The Dragon Becomes Me
Reset window increased from 1.5 to 2 seconds.
Living Weapon
Now also makes X-Strike cost no Mana.
Sharpened Stars (Reworked)
Shuriken now pierce all enemies and reduce the Armor of enemy Heroes hit by 5 for 3 seconds, stacking up to 15.
Hi, I'm main Genji and I also feel that the hero needs buffs, I liked some of your proposals, but I think there were too many buffs without nerfs in other aspects.
I hated changing the ults, decreasing damage and increasing dragonblade time would result in more time exposed to take value, that is, more cc and more damage Genji will take, besides that there could be an anti synergy with the reset, already who need to kill fast and look for an escape route, even with the base line E damage boost and other buffed talents. I also like XStrike's current damage.
I also think that Perfect Defense in 7 would be unbalanced compared to the other talents, resulting in a 100% choice. I think final cut on 16 would be too OP causing instakill with no chance of reaction, which was one of Genji's old problems, no one could get HP below 20%.
Honestly, I liked the increase in the auto attack range by 0.5 and also the "fluid like water" feature in the 13, which would increase the skill range.
I changed the damage of Dragon Blade and its duration because of how much burst it can deal compared to X-Strike.
Dragon Blade is better most of time, that's why i decided to change it to deal the same damage in total, but not that fast.
X-Strike deals low damage, especially compared to Dragon Blade.
Perfect Defense won't be unbalanced, because CC still stops it.
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I hated changing the ults, decreasing damage and increasing dragonblade time would result in more time exposed to take value, that is, more cc and more damage Genji will take, besides that there could be an anti synergy with the reset, already who need to kill fast and look for an escape route, even with the base line E damage boost and other buffed talents. I also like XStrike's current damage.
I also think that Perfect Defense in 7 would be unbalanced compared to the other talents, resulting in a 100% choice. I think final cut on 16 would be too OP causing instakill with no chance of reaction, which was one of Genji's old problems, no one could get HP below 20%.
Honestly, I liked the increase in the auto attack range by 0.5 and also the "fluid like water" feature in the 13, which would increase the skill range.
Dragon Blade is better most of time, that's why i decided to change it to deal the same damage in total, but not that fast.
X-Strike deals low damage, especially compared to Dragon Blade.
Perfect Defense won't be unbalanced, because CC still stops it.