Goblin Alchemist by Dnilb

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Goblin Alchemist

By: Dnilb
Last Updated: Jun 2, 2018
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Goblin Alchemist

and Ogre Slave

Some fanatical goblin alchemists ride on the back of an ogre slave, who has undergone a series of chemical "treatments" to enforce compliance. Sometimes the ogre shows signs of independence and even outright defiance. However, these outbursts are swiftly quelled by the goblin master, who can be like his concoctions — harsh and volatile. Though personal differences may at times distract this duo, when it comes to biological warfare and raw, brute strength, the goblin alchemist and his ogre slave are truly at the top of their game!

Combat Trait

1
Mix potion
Charge cooldown: 16 seconds. (Max 2)

Alter your basic abilities to:
(Q) Healing potion (Restore small amount of health instantly)
(W) Mana potion (Restore small amount of mana instantly)
(E) Stamina potion (Increase Movement Speed by 25% for 3 seconds)


Create selected Potion at your current location after 2.5 seconds.
Potions can be picked up by allied heroes or enemies but not by Goblin Alchemist himself.
(Similar to picking up turrets on Hanamura)

Only 1 Potion can be held at a time.

Goblin Alchemist's Movement Speed is reduced by 30% while mixing.


Preview 1:
Spoiler: Click to view

Preview 2:
Spoiler: Click to view

Primary Abilities

1
Chemical mist
Create a Chemical Mist at selected area for 6 seconds, enemies that come in contact with it have reduced vision and take small damage over time.
Effect persist for 1 second after leaving area of effect.

If Goblin Alchemist comes in contact with Chemical Mist, small trail of it will follow him for its duration.



Preview 1:
Spoiler: Click to view

Preview 2:
Spoiler: Click to view
2
ACID SPLASH
Target enemy in melee range, slow his movement speed by 15% for 3 seconds and apply Acid, basic attacks refresh slow effect and apply Acid up to maximum of 5.

Acid reduces armor by 5. Lasts for 3 seconds.

Heroes with 5 Acid stacks are slowed by additional 10% and for every movement action, they takes a small percentage of the distance traveled as damage.
3
Healing Spray
Channel and send out 6 sprays over 2 seconds at selected area.
Every single spray heals for a small amount.

Recast to change area of effect.

Heroic Abilities

1
Hallucination bomb
Select allied hero and after 1.25 seconds throw a bomb, if you hit enemy hero create 3 illusions of selected ally that you can control. Only enemies hit can see and damage the illusions.
If enemy hero destroys the illusion they are feared for 2 seconds.
Lasts for 10 seconds.


Preview 1:
Spoiler: Click to view

Preview 2:
Spoiler: Click to view
2
Chemical Rage
Gain:
-20% Attack Speed
-30% Movement Speed
-Regenerate 3% Maximum health per second
-Apply Acid to nearby heroes.


Mix Potion doesn't create Potions, instead they instantly grant the effect to Goblin Alchemist.

Lasts for 8 seconds.

Talents

Level 1


Proficiency:
Reduce mixing time by 1 second and increase maximum Potion held by 1.
Potions share 6 seconds cooldown.


Suffocating:
Chemical Mist deals 30% increased damage to enemies affected by it for more then 3 seconds.
Quest:
Deal x damage to enemy heroes.
Reward:
Effect persists for 1 more second after leaving the mist.


Healing mastery:
Quest:
Restore x health to allied heroes (Healing from potions included)
Reward:
2 additional Healing Sprays over 2 seconds.


Modified ingredients:
Select healing fountain, increase its healing by 20% and mana restore by 15%.
Only 1 healing fountain can be buffed at a time.



Level 4



Transmutate:

Instantly destroy minion, mercenery or Potion. Restore 15% of maximum Mana and get a charge of Mix potion.
Cooldown: 25 seconds.


Ogre's endurance:
Gain 400 health permamently.
For every Potion used nearby by allied hero, restore small amount of health


New recipes:

Adds Poison, Courage, Resistance options to Mix Potion.

Poison Potion (Deals x damage over 5 seconds appears as a Healing Potion to enemy heroes)
Courage Potion (Grants Unstoppable for 1.5 seconds.)
Resistance Potion (Increase armor by 20% for 4 seconds)

Quest: Enemy uses Poison Potion.
Reward: Reduce Mana cost of Mix Potion to 0.




Level 7


Progressive armor:
Gain 5 armor for every Acid stack. Maximum of 50.


On the move:
You can move while channeling Healing spray.


Extra corrosive:
Deal 1% of targets maxiumum health per second for every Acid stack.


Level 10


Hallucination Bomb


Chemical Rage


Level 13


Compound:
Targeting Healing Spray at Chemical mist makes its damage value additionaly heal allies inside it.


Biological warfare:
Reduce duration of incoming Slows, Roots, Blinds, and Stuns by 50% while Chemical Mist is active.
Creates double sized Chemical Mist at the location of Ogre's death.

Preview :
Spoiler: Click to view



Master and slave
Goblin throws flasks every 8 seconds at closest enemy hero or target recently attacked by Ogre.
This counts as a basic attack that deals 125% more damage.
Basic attacks reduce cooldown of this effect by 1 second.


Can you handle it?:
Alchemic Rage can be used on allied Heroes but they are stunned for 2 seconds after duration ends.
Mix Potion isn't altered this way.

Level 16


Decay:
Heroes with 5 Acid are damaged by heals for the duration of Acid Splash.


Face melt:
Heroes with 5 Acid are blinded for the duration of Acid Splash.


Improved formula:
Heal allied Heroes for 1% of their maximum Health per spray.


Alchemy mastery

Add Invisiblity, Arcane, Regeneration options to Mix Potion, they cost 2 charges to create.

Invisiblity Potion (Grants invisibility for 16 seconds)
Arcane Potion (Increases Ability Power by 20% for 6 seconds)
Regeneration Potion (Restore 50% health over 8 seconds, damage stops this effect)





Level 20

Bad trip
Enemies hit can't see health/mana bars and have altered colors on the screen.
Create 1 more illusion.


Slow death
Small Trail of Chemical Mist follows Chemical Rage user for its duration.
If Goblin Alchemist stacks two Chemical Mists, increase its duration by 8 seconds instead of creating two trails.


Danger:
Increase maximum Acid stacks by 3.


Philosopher's Stone:
Infinite maximum charges of Mix Potion and reduce its cooldown by 6 seconds.

Synergy


1.Use:to apply: Acid stacks totarget since this talent effect counts as a Basic Attack.


2.Throw:directly at enemies to reduce their vision before using:. This way they will be more confused and won't be able to find the real target.

3.Destroy Potion with:if you see enemy hero about to pick it up.


4. Setup:before objective to Healing Fountain that will be closest to action.


5.Goblin Alchemist can gain 50 armor with:, use:on a diffrent target once cooldown is off, make sure to keep duration timer of Acid on both targets by switching Basic Attack focus.

Changelog

2018-02-04

-Additional effect for Ogre's Endurance.
-More specific descriptions for Acid Splash and Mix Potion, Hallucination Bomb, Decay, Face Melt.
-Added Regeneration Potion to Alchemy Mastery.
-Healing and Mana potion changed to restore values instantly.
-More space between talents.
-Proficiency reduced Mix time to 1 second instead of 1.5.
-Reworked Alchemic Rage
-'Potion' is highlighted with red color.

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Arghund | February 3, 2018 8:02am
I like this concept, and I would love to have the alchemist implemented in some form one day.
First couple of thoughts:
-Opt for a specific goblin character to represent the archetype; Noggenfogger would fit
-While I like the basis for the trait, I think it'd be neater to make it so it empowers/changes the properties of the basic abilities; removes having to mostly rely on your team's decision-making to get value and allows for interesting interactions, like essentially creating a Smite field with Stamina Potion and Chemical Mist

Other than that, I think the fantasy is nailed, and the game could use a couple more secondary supports.
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