Gordo by hawkray

6 Votes

Gordo

By: hawkray
Last Updated: Aug 13, 2018
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Gordo

The Bilecarrier


- Extremely versatile support, does everything!
- Uses  Juices in his back to fuel his abilities.
- Places  Sticky Eggs on units that hatch broodlings.
- Can heal allies with  Ooze Dose.
- Rends enemies vulnerable withFungal Virulence which affects his broodlings.
 Transmute turns an enemy minion into lots of experience
- While  Volatile... makes Gordo explode. :(

Combat Trait

1
Juicy
Gordo uses fluids in his body as his resource, which caps at 100.
Killing enemy minions restore 20 juice each, and hero takedowns refill juice instantly.
Not entering combat rapidly refills juice over 2.5 seconds.

Primary Abilities

1
Q: Sticky Egg
Cooldown: 6 seconds each / 0.5 seconds between casts
Cost: 15 juice
Stores up to 3 charges.
Flings an egg on a target unit. After 1.75 seconds the egg bursts and unleashes 2 swift broodlings that last for up to 7 seconds. They can be killed with ease.

- Each target can only be host to one egg at a time. (Unless talented)
- Broodlings prefer targets drenched in Fungal Virulence and gain shields when attacking said enemies.
2
W: Ooze Dose
Cooldown: 14 seconds
Cost: 35 juice
Spit out a blob of ooze that breaks on impact with any unit. Ooze then bounces five times between allied units healing 79 (+4% per level) health each time, prioritizing nearest heroes.
3
E: Fungal Virulence
Cooldown: 7 seconds
Cost: 40 juice
Splash an area with acids, dealing 110 (+4% per level) damage over 4 seconds and slowing all targets' attack and movement speed by 30%. Affects structures. Marked targets take 20% increased damage from Broodlings.

Heroic Abilities

1
Transmute
Cooldown: 80 seconds
Cost: 0 juice
Gordo chews on an enemy minion, instantly consuming it and recovering 40% of his maximum health over 6 seconds. This refills his juice pool and grants his team half a heroic takedown worth of experience.
2
Volatile
Cost: 100 juice
Gain 30% movement speed for 4 seconds and then Gordo explodes, dealing 30% of all nearby enemies' maximum health over 6 seconds while slowing their movement speed by 10%.
Depending on the % of remaining health he had, his death timer is shorter, up to 10% of the original duration.

Level 1 talents

Level 4 talents

Level 7 talents

Level 10 talents (heroic)

Level 13 talents

Level 16 talents

Level 20 talents (Final)

Transmute


Transmute makes Gordo extremely useful no matter the situation. Getting half a kill secured every 90 seconds adds up very, very quickly, and if the enemy team does not step up their game, a stale mate will quickly tip in favor of Gordo's team. It's a very simple yet unique heroic that this little guy is very proud of.

Ending and Author's notes

Changelog

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Koetetsu (4) | September 27, 2016 12:41am
Very nice concept in taking advantage of XP gain lead directly. I'm kinda lost on volatile though. In my understanding: his death timer is reduced by up to 10% depending on his remaining health? Am I right?
1
[-]
hawkray (22) | September 27, 2016 12:52am
Exactly! If he somehow manages to explode at exactly 100% remaining health, his deathtimer is only 10% of the original duration.
1
[-]
Koetetsu (4) | September 28, 2016 12:27am
hawkray wrote:
Exactly! If he somehow manages to explode at exactly 100% remaining health, his deathtimer is only 10% of the original duration.


Oh... I see now. I think you need to redo your statement my friend. Coz my understanding is if he explodes at full health his death timer is reduced by 10% only; meaning if he had a 60 second death timer it will only be 54 seconds.

The better statement would be: His death timer is reduced to as low as 10% of the original time depending on his current health when using the ability.

Also that could be very powerful late game. He just gets a ~6 second death timer for dying.
Last question on this: Does he credit a whole kill worth of XP to the enemy team when he explodes?
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