Green Eyes by Hargrim

5 Votes

Green Eyes

By: Hargrim
Last Updated: Mar 30, 2016
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Green Eyes

Zerg Overlord

Health: 1510
Health Regen: 3.2
Mana: 500
Mana Regen: 3
Attack Damage: 62
Attack Speed: 1.11

The Zerg Overlord is a heavily vision-focused Support hero that can talent into strong healing, vision or utility/damage late game

This is my first concept, I have no experience in hero design or balancing. Feedback welcomed

Combat Trait

1
Generate Creep
Toggled Ability
12 Mana/Second

Become Rooted and generate creep at your location. While on creep allies heal for (55+4%) per second, while enemies are slowed by 30%, lasting for 1 second after leaving creep

Primary Abilities

1
Expel Biomass
12 Seconds
0 Mana

Expel liquefied organic matter at a target hero. You lose 10% of your maximum health. If the target is friendly, they gain a shield equal to 10% of their maximum health for 10 seconds, if the target is enemy, they take damage equal to 1% of their maximum health each second for 10 seconds

Unusable while below 15% health
2
Spawn Changeling
60 Seconds
60 Mana

Spawn a changeling that after 5 seconds morphs into an exact copy of an enemy hero. The changeling can be redirected using the W key. Once morphed, the changeling becomes untargetable by non-heroic enemies and structures, and all enemy AOE. The changeling can move through enemy gates.
Changeling cannot attack and has a timed life of 60 seconds. 
3
Contaminate
9 Seconds
80 Mana

Contaminate a small area, dealing (180+4%) damage to all enemies in it's AOE, revealing Heroes and disabling non-heroic enemies for 3 seconds

Heroic Abilities

1
Morph to Overseer
80 Seconds
120 Mana

Morph into an Overseer for 20 seconds, gaining 20% extra vision range and 40% move speed, as well as revealing stealth within your vision range. While in Overseer form Generate Creep no longer Roots you, instead slowing Overseer move speed by 60%
2
Mutate Ventral Sacs
Passive

Mutate ventral sacs, allowing allied heroes to enter Overlord, gaining Stasis and Health regen equal to 60% of the Hall of Storms. Can carry only one hero at a time.
If Overlord dies while an ally is inside a Ventral Sac, that hero will be stunned for 0.5 seconds

Special Mount

1
Permanent Flight
Passive

Overlord has no mount ability, and moves at only 80% base walking speed, but can move and see over any obstacles

Talents

Level 1

Enhanced Contaminant - Increase Contaminate area by 35%
Acidic Compound - Contaminate deals 100% extra damage to minions and mercenaries over 3 seconds
Creep Skating

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Derpifier (2) | March 24, 2016 8:34am
I like the concept, though it would have a hard time escaping from enemies. Plus the esis from Helium Synthesis is black, so it's hard to read. Make more of these! Check out some of mine too, I have the Overmind, Maar, Kel'Thuzad, Egon Stetmann, D.Va and Work in Progress (WIP) Admiral Proudmoore. Great job for your first try!
1
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Hargrim | March 25, 2016 3:16am
Thank you! I thought about giving him an escape, but his ability to see and move over walls (which can be an escape itself) would be a bit too powerful imo if he had a reliable escape. With his superior vision he should be able to position much safer than any other hero in the game
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